E2M1: Flesh Start (Return to Hadron)
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Revision as of 16:30, 3 April 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records)
Return to Hadron maps |
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Episode 1 |
Episode 2
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Episode 3 |
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Flesh Start is the first map of episode The Collider's New Clothes in Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "Into Sandy's City" by Robert Prince (from Doom II).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the south side of the dark-floored area where you can see the yellow key, you can spot a switch if you look to the southwest. Shoot it and fall down a floor, then go to the northeast corner to find two armor bonuses and a switch, which will lower the yellow key platform. The yellow key can then be used to get a rocket launcher near the blue and red bars. (sector 72)
- Get past the crushers at the start and into the area where the demons came from. Turn to the northwest and notice that the top part of the wall in the corner has slime on it. Press on the wall underneath it to open a room with partial invisibility, rockets, and a medikit. (sector 130)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 1:53.31 | Poncho | 2018-03-12 | r2h1-153.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
Things | 162 |
Vertices | 1102* |
Linedefs | 1089 |
Sidedefs | 1596 |
Sectors | 136 |
Things[edit]
This level contains the following numbers of things per skill level:
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