E2M1: Flying Guts (Slaughter Until Death)

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Slaughter Until Death maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: Flying Guts is the first map of Slaughter Until Death. It was designed by Thomas Möller, then known as Grindcrusher, and uses the music track "Kitchen Ace (And Taking Names)" as a replacement.

Walkthrough

Map of Flying Guts
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the southernmost wooden hallway there is a wall that looks like a tile wood. (sector 63) Behind it there are a medikit, box of shells and two shotgun guards.
  2. The shade in the room of secret #1 (sector 64) is counted as secret.
  3. The light in the room of secret #1 (sector 65) is counted as secret.
  4. In the central marble area there are two alcoves that are opened when the button is pressed. The secret is located in the western alcove behind the grim wall. You can get boxes of bullets and shells, three stimpacks and a chainsaw there. (sector 169)
  5. The door of secret #4 (sector 168) is counted as secret.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 8:48 Mike Toliver 2001-06-28 sudticmt.zip
NM100S
UV -fast 4:39 Serge Marudov (Never Again) 2003-02-11 sudtic_na.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains nine spawn points:

  1. facing east. (thing 238)
  2. facing east. (thing 239)
  3. facing east. (thing 240)
  4. facing east. (thing 241)
  5. facing east. (thing 242)
  6. facing east. (thing 243)
  7. facing east. (thing 244)
  8. facing east. (thing 245)
  9. facing east. (thing 246)

Statistics

Map data

Things 273
Vertices 882*
Linedefs 951
Sidedefs 1377
Sectors 194
* The vertex count without the effect of node building is 764.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

External links