E2M1: Gateway (The Ultimate NMD)
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Revision as of 16:18, 1 January 2024 by XymphBot (talk | contribs) (Automated edit - use wl for Teedre)
The Ultimate NMD maps |
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Anomaly Zero |
Hell's Door
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Abandon Hope |
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Gateway is the first map in episode Hell's Door of The Ultimate NMD. It was designed by Fiend.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the end of the passage in Secret #2, step on the northwest lift to lower back into the hub, then run to the west lift and ride it up to get a chainsaw. (sector 42)
- Press the switch in the main hub to lower the northeast lift. Take it up and open the south wall for a passage of health bonuses. (sector 53)
- At the end of the passage in Secret #2, enter the teleporter to get to a secret room with shotgun shells, health bonuses, armor bonuses, and a rocket launcher. (sector 80)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:22.83 | Karim El-Sheikh (Kimo Xvirus) | 2009-05-11 | n2d1-022.zip | |
NM speed | 0:43.03 | mhrz | 2021-09-10 | n2d1n043.zip | |
UV max | 1:34.43 | paymentplan | 2017-09-26 | n2d1-134.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:19.91 | Teedre | 2021-01-30 | n2d1o1991.zip |
The data was last verified in its entirety on August 2, 2022.
Deathmatch
Player spawns
This level contains four spawn points:
- facing north. (thing 100)
- facing west. (thing 101)
- facing south. (thing 102)
- facing south-east. (thing 103)
Statistics
Map data
Things | 122 |
Vertices | 428* |
Linedefs | 449 |
Sidedefs | 612 |
Sectors | 86 |
Things
This level contains the following numbers of things per skill level:
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