Difference between revisions of "E2M1: Receiving Station (Doom the Way id Did)"
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+ | {{The Shores of Hell (DTWID)}} | ||
{{map|slot=E2M1}} | {{map|slot=E2M1}} | ||
− | + | '''E2M1: Receiving Station''' is the first map of [[The Shores of Hell (DTWID)|The Shores of Hell]] in [[Doom the Way id Did]]. It was designed by [[Xaser Acheron]] in the style of [[Sandy Petersen]] and [[John Romero]]. The [[par time]] defined in the [[DEHACKED]] lump is 45 seconds. | |
− | '''E2M1: Receiving Station''' is the first map of [[The Shores of Hell (DTWID)|The Shores of Hell]] in [[Doom the Way id Did]]. It was designed by [[Xaser Acheron]] in the style of [[Sandy Petersen]] and [[John Romero]]. | ||
== Walkthrough == | == Walkthrough == | ||
Line 22: | Line 22: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | | | ||
+ | </gallery> | ||
== Speedrunning == | == Speedrunning == | ||
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|[[UV speed]]||00:19||[[NoobBait]]||2013-06-06||[http://doomedsda.us/lmps/1814/7/i2d1p019.zip i2d1p019.zip]|| | |[[UV speed]]||00:19||[[NoobBait]]||2013-06-06||[http://doomedsda.us/lmps/1814/7/i2d1p019.zip i2d1p019.zip]|| | ||
|- | |- | ||
− | |[[NM speed]]||00:19||[[eschdoom]]||2013-05-19|| | + | |[[NM speed]]||00:19||[[Andy Stewart (eschdoom)]]||2013-05-19||{{dsda2ftp|dtwid/43474/i2dxnm.zip i2dxnm.zip}}|| |
|- | |- | ||
|[[UV max]]|| || || || || | |[[UV max]]|| || || || || | ||
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== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing east. ('''thing 201''') | ||
+ | # facing west. ('''thing 205''') | ||
+ | # facing south-west. ('''thing 209''') | ||
+ | # facing west. ('''thing 211''') | ||
== Statistics == | == Statistics == | ||
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|- | |- | ||
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10 | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10 | ||
− | |||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
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|- | |- | ||
|style="text-align: left;"|Teleport landing||colspan="3"|10 | |style="text-align: left;"|Teleport landing||colspan="3"|10 | ||
− | |||
|} | |} | ||
{{col-end}} | {{col-end}} | ||
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== External links == | == External links == | ||
− | + | * {{dsda2|wad=dtwid|title=Doom the Way id Did demos}} | |
[[Category:Xaser Acheron levels]] | [[Category:Xaser Acheron levels]] | ||
+ | [[Category:Levels with extra monsters in co-op]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 21:09, 1 January 2021
Doom the Way id Did maps |
---|
Knee-Deep in the Dead |
Inferno |
E2M1: Receiving Station is the first map of The Shores of Hell in Doom the Way id Did. It was designed by Xaser Acheron in the style of Sandy Petersen and John Romero. The par time defined in the DEHACKED lump is 45 seconds.
Contents
Walkthrough
Essentials
Right from the beginning go around the column to find an armor, then go right, all the way to a switch. This switch reveals a fire behind you. This acts as a teleporter, so use it. On the other side, use the nearby teleporter here to warp to a red room. The blue key is in front of you. If you go further through the passage, you will find a lot of enemies ambushing you at that point. Instead of going that way, just pick up the blue key and head back through the teleporter. Go down the staircase here, and go to the end with the shotgun on the window. There is a switch on the wall which lowers the teleporter behind you. Use it and you will wind up in a new area with a blue door which is the exit.
Other points of interest
Secrets
- When you teleport to the part of the map with the staircase, walk down it and look left for a staircase leading upwards to a blur artifact. You will notice a small block near this staircase. Climb to the top and then jump on the block and you will hear a door opening. Head back to the big room and you will notice an opening to the left. Head into this blue-floored room for a medikit and two health bonuses. (sector 51)
- If you press the gray wall to the south of Secret #1, you will trigger a lift leading up to an oval-shaped area where you can get a soul sphere. (sector 105) Should you wish to get it, do not fall into the blood before pressing the switch, otherwise you will not be able to escape.
- Press the switch that is to the right of the exit room, then head back to where the blue keycard was. You will find a new alcove in this area where you can obtain a red skull key (do not stand in the alcove for long though because it is a damaging sector). After getting the key, head for the room directly north and open the alcoves where the monsters ambush you if you have not opened them already. Then head for the red door in the northeast alcove to teleport to the secret sector. (sector 57) You will find a few monsters here as well as a berserk pack.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:19 | NoobBait | 2013-06-06 | i2d1p019.zip | |
NM speed | 00:19 | Andy Stewart (eschdoom) | 2013-05-19 | i2dxnm.zip | |
UV max | |||||
NM100S | 01:15 | Didier Bertrand | 2011-12-12 | i2d1s115.zip | 1 |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:19 | NoobBait | 2013-06-06 | i2d1p019.zip |
Last updated on June 19, 2013.
Multiplayer records
Run | Time | Players | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 19, 2013.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 19, 2013.
1. ^ Plays back with dtwid_old.wad.
Deathmatch
Player spawns
This level contains four spawn points:
- facing east. (thing 201)
- facing west. (thing 205)
- facing south-west. (thing 209)
- facing west. (thing 211)
Statistics
Map data
Things | 228 |
Vertices | 712* |
Linedefs | 842 |
Sidedefs | 1198 |
Sectors | 183 |
Things
This level contains the following numbers of things per skill level:
|
|