Difference between revisions of "E2M1: Receiving Station (Doom the Way id Did)"

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{{The Shores of Hell (DTWID)}}
 
{{map|slot=E2M1}}
 
{{map|slot=E2M1}}
{{The Shores of Hell (DTWID)}}
+
'''E2M1: Receiving Station''' is the first map of [[The Shores of Hell (DTWID)|The Shores of Hell]] in [[Doom the Way id Did]].  It was designed by [[Xaser Acheron]] in the style of [[Sandy Petersen]] and [[John Romero]]. The [[par time]] defined in the [[DEHACKED]] lump is 45 seconds.
'''E2M1: Receiving Station''' is the first map of [[The Shores of Hell (DTWID)|The Shores of Hell]] in [[Doom the Way id Did]].  It was designed by [[Xaser Acheron]] in the style of [[Sandy Petersen]] and [[John Romero]].
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:DTWID_E2M1_map.png|thumb|300x300px|Map of Receiving Station]]
[[Image:DTWID_E2M1_map.png|thumb|300px|Map of E2M1]]
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
Right from the beginning go around the column to find an [[armor]], then go right, all the way to a switch. This switch reveals a fire behind you. This acts as a [[teleporter]], so use it. On the other side, use the nearby teleporter here to warp to a red room. The blue key is in front of you. If you go further through the passage, you will find a lot of enemies ambushing you at that point. Instead of going that way, just pick up the blue key and head back through the teleporter. Go down the staircase here, and go to the end with the [[shotgun]] on the window. There is a switch on the wall which lowers the teleporter behind you. Use it and you will wind up in a new area with a blue door which is the exit.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
 +
# When you teleport to the part of the map with the staircase, walk down it and look left for a staircase leading upwards to a [[blur artifact]]. You will notice a small block near this staircase. Climb to the top and then jump on the block and you will hear a door opening. Head back to the big room and you will notice an opening to the left. Head into this blue-floored room for a [[medikit]] and two [[health bonus]]es. ('''sector 51''')
 +
# If you press the gray wall to the south of Secret #1, you will trigger a lift leading up to an oval-shaped area where you can get a [[soul sphere]]. ('''sector 105''') Should you wish to get it, do not fall into the [[blood]] before pressing the switch, otherwise you will not be able to escape.
 +
# Press the switch that is to the right of the exit room, then head back to where the blue keycard was. You will find a new alcove in this area where you can obtain a red skull key (do not stand in the alcove for long though because it is a [[damaging floor|damaging sector]]). After getting the key, head for the room directly north and open the alcoves where the [[monster]]s ambush you if you have not opened them already. Then head for the red door in the northeast alcove to teleport to the secret sector. ('''sector 57''') You will find a few monsters here as well as a [[berserk pack]].
  
 
===Bugs===
 
===Bugs===
Line 18: Line 22:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 32: Line 39:
 
|[[UV speed]]||00:19||[[NoobBait]]||2013-06-06||[http://doomedsda.us/lmps/1814/7/i2d1p019.zip i2d1p019.zip]||
 
|[[UV speed]]||00:19||[[NoobBait]]||2013-06-06||[http://doomedsda.us/lmps/1814/7/i2d1p019.zip i2d1p019.zip]||
 
|-
 
|-
|[[NM speed]]||00:19||[[eschdoom]]||2013-05-19||[http://doomedsda.us/lmps/collections/i2dxnm.zip i2dxnm.zip]||
+
|[[NM speed]]||00:19||[[Andy Stewart (eschdoom)]]||2013-05-19||{{dsda2ftp|dtwid/43474/i2dxnm.zip i2dxnm.zip}}||
 
|-
 
|-
 
|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
Line 68: Line 75:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing east. ('''thing 201''')
 +
# facing west. ('''thing 205''')
 +
# facing south-west. ('''thing 209''')
 +
# facing west. ('''thing 211''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=228|
 +
  vertexes=712|
 +
  linedefs=842|
 +
  sidedefs=1198|
 +
  sectors=183|
 +
  vertexbefore=621}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||228
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||3||7||10
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||2||7||13
 +
|-
 +
|style="text-align: left;"|[[Imp]]||11||16||17
 +
|-
 +
|style="text-align: left;"|[[Demon]]||4||8||11
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||8||7||8
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||7||6||6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertices]]||712*
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||842
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||1198
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||183
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 621.''
+
{{col-break}}
 
+
{| {{prettytable|style=text-align: center;}}
===Things===
+
!colspan="4"|Multiplayer
{| {{prettytable}}
+
|-
!|[[Monsters]]||[[Skill level|ITYTD]] and [[Skill level|HNTR]]||[[Skill level|HMP]]||[[Skill level|UV]] and [[Skill level|NM]]
+
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||3||7||10
 +
|-
 +
|style="text-align: left;"|Shotgun guy||2||8||15
 +
|-
 +
|style="text-align: left;"|Imp||13||20||22
 +
|-
 +
|style="text-align: left;"|Demon||4||8||12
 +
|-
 +
|style="text-align: left;"|Spectre||2||2||3
 +
|-
 +
|style="text-align: left;"|Cacodemon||colspan="3"|2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||13||12||13
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||15||14||14
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||2||3||3
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|6
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Trooper|Troopers]]||3||7||10
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Sergeant|Sergeants]]||2||7||13
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 
|-
 
|-
|[[Imp|Imps]]||11||16||17
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Demon|Demons]]||4||8||11
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Spectre|Spectres]]||1||1||2
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Cacodemon|Cacodemons]]||2||2||2
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
!|[[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
!|[[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
!|[[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Teleport landing||colspan="3"|10
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 119: Line 258:
  
 
== External links ==
 
== External links ==
 +
* {{dsda2|wad=dtwid|title=Doom the Way id Did demos}}
  
== Areas / screenshots ==
 
 
[[Category:Levels by name|Receiving Station (DTWID)]]
 
 
[[Category:Xaser Acheron levels]]
 
[[Category:Xaser Acheron levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 21:09, 1 January 2021

Doom the Way id Did maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: Receiving Station is the first map of The Shores of Hell in Doom the Way id Did. It was designed by Xaser Acheron in the style of Sandy Petersen and John Romero. The par time defined in the DEHACKED lump is 45 seconds.

Walkthrough

Map of Receiving Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Right from the beginning go around the column to find an armor, then go right, all the way to a switch. This switch reveals a fire behind you. This acts as a teleporter, so use it. On the other side, use the nearby teleporter here to warp to a red room. The blue key is in front of you. If you go further through the passage, you will find a lot of enemies ambushing you at that point. Instead of going that way, just pick up the blue key and head back through the teleporter. Go down the staircase here, and go to the end with the shotgun on the window. There is a switch on the wall which lowers the teleporter behind you. Use it and you will wind up in a new area with a blue door which is the exit.

Other points of interest

Secrets

  1. When you teleport to the part of the map with the staircase, walk down it and look left for a staircase leading upwards to a blur artifact. You will notice a small block near this staircase. Climb to the top and then jump on the block and you will hear a door opening. Head back to the big room and you will notice an opening to the left. Head into this blue-floored room for a medikit and two health bonuses. (sector 51)
  2. If you press the gray wall to the south of Secret #1, you will trigger a lift leading up to an oval-shaped area where you can get a soul sphere. (sector 105) Should you wish to get it, do not fall into the blood before pressing the switch, otherwise you will not be able to escape.
  3. Press the switch that is to the right of the exit room, then head back to where the blue keycard was. You will find a new alcove in this area where you can obtain a red skull key (do not stand in the alcove for long though because it is a damaging sector). After getting the key, head for the room directly north and open the alcoves where the monsters ambush you if you have not opened them already. Then head for the red door in the northeast alcove to teleport to the secret sector. (sector 57) You will find a few monsters here as well as a berserk pack.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:19 NoobBait 2013-06-06 i2d1p019.zip
NM speed 00:19 Andy Stewart (eschdoom) 2013-05-19 i2dxnm.zip
UV max
NM100S 01:15 Didier Bertrand 2011-12-12 i2d1s115.zip 1
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:19 NoobBait 2013-06-06 i2d1p019.zip

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes

Last updated on June 19, 2013.

1. ^ Plays back with dtwid_old.wad.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 201)
  2. facing west. (thing 205)
  3. facing south-west. (thing 209)
  4. facing west. (thing 211)

Statistics

Map data

Things 228
Vertices 712*
Linedefs 842
Sidedefs 1198
Sectors 183
* The vertex count without the effect of node building is 621.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links