Difference between revisions of "E2M1: Receiving Station (Doom the Way id Did)"
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===Essentials=== | ===Essentials=== | ||
+ | Right from the beginning go around the column to find an [[armor]], then go right, all the way to a switch. This switch reveals a fire behind you. This acts as a [[teleporter]], so use it. On the other side, use the nearby teleporter here to warp to a red room. The blue key is in front of you. Get it if you want. However, if you go further through the passage, you will find a lot of enemies ambushing you at that point. One of the closets has a red door, so unless you manage to find the red key, and this key will involve a switch near the exit later on, just head back through the teleporter from where you entered this place. Now go down the staircase here. To the left you can get a [[blur artifact]] and some [[armor bonus]]es. If you jump to the square platform here, you can open up two secrets back in the big room. Go back here, and go to the end with the [[shotgun]] on the window. There is a switch on the wall which lowers the teleporter behind you. Use it and you will wind up in a new area with a blue door. This is the exit. If you look on the right side of the exit, you will find a switch. If you backtrack to where you obtained the blue key, you will find a new alcove with the red key, allowing access to the red door further up ahead. Inside is a teleporter which takes you to a secret. | ||
===Other points of interest=== | ===Other points of interest=== |
Revision as of 17:08, 30 December 2014
Doom the Way id Did maps |
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Knee-Deep in the Dead |
Inferno |
E2M1: Receiving Station is the first map of The Shores of Hell in Doom the Way id Did. It was designed by Xaser Acheron in the style of Sandy Petersen and John Romero.
Contents
Walkthrough
Essentials
Right from the beginning go around the column to find an armor, then go right, all the way to a switch. This switch reveals a fire behind you. This acts as a teleporter, so use it. On the other side, use the nearby teleporter here to warp to a red room. The blue key is in front of you. Get it if you want. However, if you go further through the passage, you will find a lot of enemies ambushing you at that point. One of the closets has a red door, so unless you manage to find the red key, and this key will involve a switch near the exit later on, just head back through the teleporter from where you entered this place. Now go down the staircase here. To the left you can get a blur artifact and some armor bonuses. If you jump to the square platform here, you can open up two secrets back in the big room. Go back here, and go to the end with the shotgun on the window. There is a switch on the wall which lowers the teleporter behind you. Use it and you will wind up in a new area with a blue door. This is the exit. If you look on the right side of the exit, you will find a switch. If you backtrack to where you obtained the blue key, you will find a new alcove with the red key, allowing access to the red door further up ahead. Inside is a teleporter which takes you to a secret.
Other points of interest
Secrets
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:19 | NoobBait | 2013-06-06 | i2d1p019.zip | |
NM speed | 00:19 | eschdoom | 2013-05-19 | i2dxnm.zip | |
UV max | |||||
NM100S | 01:15 | Didier Bertrand | 2011-12-12 | i2d1s115.zip | 1 |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:19 | NoobBait | 2013-06-06 | i2d1p019.zip |
Last updated on June 19, 2013.
Multiplayer records
Run | Time | Players | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 19, 2013.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Last updated on June 19, 2013.
1. ^ Plays back with dtwid_old.wad.
Deathmatch
Statistics
Map data
Things | 228 |
Vertices | 712* |
Linedefs | 842 |
Sidedefs | 1198 |
Sectors | 183 |
* The vertex count without the effect of node building is 621.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Troopers | 3 | 7 | 10 |
Sergeants | 2 | 7 | 13 |
Imps | 11 | 16 | 17 |
Demons | 4 | 8 | 11 |
Spectres | 1 | 1 | 2 |
Cacodemons | 2 | 2 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Ammunition | ITYTD and HNTR | HMP | UV and NM |