Difference between revisions of "E2M1: Receiving Station (Doom the Way id Did)"

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(Speedrunning)
(Essentials: Walkthrough for DTWID E2M1. Starting Episode 2.)
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===Essentials===
 
===Essentials===
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Right from the beginning go around the column to find an [[armor]], then go right, all the way to a switch. This switch reveals a fire behind you. This acts as a [[teleporter]], so use it. On the other side, use the nearby teleporter here to warp to a red room. The blue key is in front of you. Get it if you want. However, if you go further through the passage, you will find a lot of enemies ambushing you at that point. One of the closets has a red door, so unless you manage to find the red key, and this key will involve a switch near the exit later on, just head back through the teleporter from where you entered this place. Now go down the staircase here. To the left you can get a [[blur artifact]] and some [[armor bonus]]es. If you jump to the square platform here, you can open up two secrets back in the big room. Go back here, and go to the end with the [[shotgun]] on the window. There is a switch on the wall which lowers the teleporter behind you. Use it and you will wind up in a new area with a blue door. This is the exit. If you look on the right side of the exit, you will find a switch. If you backtrack to where you obtained the blue key, you will find a new alcove with the red key, allowing access to the red door further up ahead. Inside is a teleporter which takes you to a secret.
  
 
===Other points of interest===
 
===Other points of interest===

Revision as of 17:08, 30 December 2014

This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
Doom the Way id Did maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

E2M1: Receiving Station is the first map of The Shores of Hell in Doom the Way id Did. It was designed by Xaser Acheron in the style of Sandy Petersen and John Romero.

Walkthrough

Map of E2M1

Essentials

Right from the beginning go around the column to find an armor, then go right, all the way to a switch. This switch reveals a fire behind you. This acts as a teleporter, so use it. On the other side, use the nearby teleporter here to warp to a red room. The blue key is in front of you. Get it if you want. However, if you go further through the passage, you will find a lot of enemies ambushing you at that point. One of the closets has a red door, so unless you manage to find the red key, and this key will involve a switch near the exit later on, just head back through the teleporter from where you entered this place. Now go down the staircase here. To the left you can get a blur artifact and some armor bonuses. If you jump to the square platform here, you can open up two secrets back in the big room. Go back here, and go to the end with the shotgun on the window. There is a switch on the wall which lowers the teleporter behind you. Use it and you will wind up in a new area with a blue door. This is the exit. If you look on the right side of the exit, you will find a switch. If you backtrack to where you obtained the blue key, you will find a new alcove with the red key, allowing access to the red door further up ahead. Inside is a teleporter which takes you to a secret.

Other points of interest

Secrets

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:19 NoobBait 2013-06-06 i2d1p019.zip
NM speed 00:19 eschdoom 2013-05-19 i2dxnm.zip
UV max
NM100S 01:15 Didier Bertrand 2011-12-12 i2d1s115.zip 1
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:19 NoobBait 2013-06-06 i2d1p019.zip

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes

Last updated on June 19, 2013.

1. ^ Plays back with dtwid_old.wad.

Deathmatch

Statistics

Map data

Things 228
Vertices 712*
Linedefs 842
Sidedefs 1198
Sectors 183

* The vertex count without the effect of node building is 621.

Things

Monsters ITYTD and HNTR HMP UV and NM
Troopers 3 7 10
Sergeants 2 7 13
Imps 11 16 17
Demons 4 8 11
Spectres 1 1 2
Cacodemons 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Weapons ITYTD and HNTR HMP UV and NM
Ammunition ITYTD and HNTR HMP UV and NM

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Areas / screenshots