E2M1: The Beginning (Cringe)
Cringe maps |
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This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
E2M1: The Beginning is the first map of Cringe. It was designed by Mark Klem.
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Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Take the rightmost door ahead of you at the start. As the path curves to the right there is a secret door on the left leading to a medikit and a radiation shielding suit. There is also an imp on easy and medium skills. (sector 27)
- The north-eastern wall in the room behind #1 (next to the medikit) is a secret door leading to a chaingun and four boxes of bullets. This secret is too narrow to receive credit for. (sector 42)
- Carrying further along the path from #1, the wall on the right immediately as you step into the nukage is a secret door leading to a teleporter which takes you to a soul sphere, a partial invisibility, a rocket launcher, two boxes of rockets, and a plasma rifle. (sector 84)
- In the north-east is a set of corridors with some boxes of rockets in them. The south-west of this area has a secret door (marked with a misaligned texture) leading to a soul sphere and a partial invisibility. This area can also be reached from the other side by walking through a fake wall from the lava - however, it is the door that counts as the secret. (sector 30)
- South-west of the start is a triangular door whose two forks both lead to a hairpin in the south-west. There is a secret lift here which leads to nine medikits, a rocket launcher, five boxes of rockets, and a partial invisibility. However, the trigger for this lift is too far away for this secret to be obtainable. (sector 50)
- Towards the end is a large lift which lowers revealing four paths. Take the rightmost path and jump over four gaps. On the left, marked with a misaligned texture, is a secret door leading to a spectre, a soul sphere, and an invisibility. (sector 105)
BugsEdit
As there are two secrets which cannot be obtained (see Secrets section above), the maximum secrets percentage on this level is 66%.
As the inaccessible secret corridor contains a partial invisibility, the maximum obtainable items percentage is 90%.
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:42.69 | Kam Tovalski | 2023-12-09 | cring-21-uvm.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 31, 2023.
DeathmatchEdit
Player spawnsEdit
This level contains four spawn points:
- facing north-east. (thing 0)
- facing north. (thing 5)
- facing north. (thing 6)
- facing south. (thing 7)
StatisticsEdit
Map dataEdit
Things | 262 |
Vertices | 547* |
Linedefs | 559 |
Sidedefs | 781 |
Sectors | 129 |
ThingsEdit
This level contains the following numbers of things per skill level:
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