E2M1 (Hell Run)

Hell Run maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1 is the first map of Hell Run. It was designed by Jonathan Jordan.

Contents

WalkthroughEdit

Map of E2M1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the start, lower the wall behind you to get armor bonuses, a green armor, and a medikit. (sector 4)
  2. At the northwest end, head south through the crushers, going through one of three paths leading south. When you do this, backtrack to the hall north of the crushers and go north to get shotgun shells, armor bonuses, a medikit, and a health bonus. (sector 83)
  3. Head southeast of the blue key and open the door to find the red key. (sector 67)
  4. Lower the north wall in Secret #2 to get this secret. (sector 69)
  5. Lower the lift and the next wall in Secret #3. Stand on the thinner wall to register this secret. (sector 70)
  6. After heading southeast of the blue key, head west of Secret #2 to get medikits, armor bonuses, shotgun shells, and a health bonus. (sector 79)
  7. Open the blue wall and head to the wall with blood. Lower it and return to Secret #1, lowering the wall to get back to the starting point. Head back along the path and the first thing on the west side will be medikits, armor bonuses, and shotgun shells. (sector 84)
  8. Keep going and at the northeast corner, you can get an armor bonus, shotgun shells, and medikits. (sector 86)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 9, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 332)
  2. facing north. (thing 333)
  3. facing south. (thing 334)
  4. facing east. (thing 335)

StatisticsEdit

Map dataEdit

Things 340
Vertices 373*
Linedefs 392
Sidedefs 530
Sectors 102
* The vertex count without the effect of node building is 289.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit