Difference between revisions of "E2M2: Confinement Area (Doom: The Way We Remember It)"

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{{map|slot=E2M2}}
 
{{map|slot=E2M2}}
 
{{Level stub}}
 
{{Level stub}}
'''E2M2: Confinement Area''' is the second map in episode ''The Shores of Hell'' of [[Doom: The Way We Remember It]]. It was designed by [[Cheesewheel]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
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'''E2M2: Confinement Area''' is the second map in episode ''The Shores of Hell'' of [[Doom: The Way We Remember It]]. It was designed by [[Cheesewheel]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 08:00, 14 June 2022

Doom: The Way We Remember It maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell
Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E2M2: Confinement Area is the second map in episode The Shores of Hell of Doom: The Way We Remember It. It was designed by Cheesewheel.

Walkthrough

Map of Confinement Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 2)
  2. (sector 130)
  3. (sector 166)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 14, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 291)
  2. facing south. (thing 292)
  3. facing west. (thing 293)
  4. facing north. (thing 294)

Statistics

Map data

Things 335
Vertices 1034*
Linedefs 1223
Sidedefs 1634
Sectors 250
* The vertex count without the effect of node building is 966.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links