E2M2: Containment Area (The Invasion)

The Invasion maps
The Rock

M1 M2 M3 M4 M5 M6 M7 M8 M9

Project: Jupiter
Planet Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Final Frontier

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
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E2M2: Containment Area is the second map in the Project: Jupiter episode of The Invasion. It was designed by Paul Fleschute (Moe) and uses the music track "Disposition" by Mark Klem, from Memento Mori II.

Contents

WalkthroughEdit

Map of Containment Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. After using the blue switch at the east end of the map, return to the central hall and take the south path to the next area. There will be a brown wall to the east here. Open it to find boxes of shotgun shells. (sector 100)
  2. Enter the nukage at the north end of the map and take the steps west. At the end of the path will be a yellow switch. Approaching it opens a door along the path, which reveals a closet with a radiation suit and a corridor to the yellow key. The east wall can be opened when you have the red key. Shoot the barrels and go through the corridor to get a rocket launcher and boxes of rockets. (sector 108)
  3. Enter the nukage at the north end of the map and take the steps west. At the end of the path will be a yellow switch. Open the brown wall behind the switch to get a megaarmor. (sector 192)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

StatisticsEdit

Map dataEdit

Things 347
Vertices 1250*
Linedefs 1177
Sidedefs 1702
Sectors 196
* The vertex count without the effect of node building is 961.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit