Difference between revisions of "E2M3: Brimstone Keep (PhobosDeimos Anomaly)"

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{{PhobosDeimos Anomaly E2}}
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{{map|slot=E2M3}}
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'''E2M3: Brimstone Keep''' is the third map of the second episode of [[PhobosDeimos Anomaly]]. It was designed by [[Callum Guy Oliver (phobosdeimos1)]] and uses the [[music]] track " ".
##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{*series* **-**}}
 
{{map|slot=E2M3|nocat=false}}
 
'''E2M3: Brimstone Keep''' is the third map of [[PhobosDeimos Anomaly]]. It was designed by [[ ]] and uses the [[music]] track " ".
 
 
{{Level stub}}
 
{{Level stub}}
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Brimstone Keep]]
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[[File:PD Anomaly E2M3 map.png|thumb|360x300px|Map of Brimstone Keep]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 65''')
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# In the hall west of the starting area, open the north wall that is slightly misaligned to find a [[BFG9000]], a [[medikit]], and a [[green armor]]. ('''sector 65''')
  
 
===Bugs===
 
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== Deathmatch ==
 
== Deathmatch ==
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===Player spawns===
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This level contains seven spawn points:
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# facing south. ('''thing 0''')
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# facing north-west. ('''thing 64''')
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# facing south. ('''thing 133''')
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# facing south. ('''thing 176''')
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# facing north. ('''thing 309''')
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# facing south-east. ('''thing 310''')
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# facing south. ('''thing 311''')
  
 
== Statistics ==
 
== Statistics ==
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[[Category:**** levels]]
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[[Category:Callum Guy Oliver levels]]

Revision as of 16:02, 1 July 2020

PhobosDeimos Anomaly maps
Episode 1

M1 M2 M3 M4 M5 M6

Episode 2
This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.

E2M3: Brimstone Keep is the third map of the second episode of PhobosDeimos Anomaly. It was designed by Callum Guy Oliver (phobosdeimos1) and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Brimstone Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the hall west of the starting area, open the north wall that is slightly misaligned to find a BFG9000, a medikit, and a green armor. (sector 65)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south. (thing 0)
  2. facing north-west. (thing 64)
  3. facing south. (thing 133)
  4. facing south. (thing 176)
  5. facing north. (thing 309)
  6. facing south-east. (thing 310)
  7. facing south. (thing 311)

Statistics

Map data

Things 418
Vertices 900*
Linedefs 935
Sidedefs 1251
Sectors 158
* The vertex count without the effect of node building is 761.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links