E2M3: Infirmary (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

Revision as of 04:05, 24 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell
Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.

E2M3: Infirmary is the third map of episode The Shores of Hell in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar).

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Infirmary
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Head northeast from the red key room and head immediately south in the next room, through a dark passage. You will find a light amplification visor. (sector 78)
  2. Head west from the starting point to the door, but once you reach the door itself, run back to the area east of the starting point. The east door will be open, and a chainsaw is inside. (sector 123)
  3. Take either of the doors north of the starting room, then in the hall press on the wall to the southeast. You will find a teleporter that takes you to a plasma gun and an energy cell pack. (sector 147)
  4. At the eastern area with crates, climb on the central stack and jump to the west to the crate with ammo clips and a megaarmor. (sector 154)
  5. At the start, flip the switch on the terminal in front of you, which opens up a teleporter to the room to the north. (sector 198)
  6. Head west along the long southern hallway of the map, then north to reach a computer area map. (sector 299)
  7. In the yellow key room, flip the switch, then quickly run southwest, southeast, then around to the northwest and through the west side where a teleporter is before it closes. You will reach an outside area with a plasma gun, soul sphere, and energy cell pack. (sector 345)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains seventeen spawn points:

  1. facing north-west. (thing 4)
  2. facing north-east. (thing 10)
  3. facing north-west. (thing 13)
  4. facing west. (thing 17)
  5. facing south-west. (thing 18)
  6. facing south-east. (thing 21)
  7. facing south-west. (thing 22)
  8. facing west. (thing 24)
  9. facing south-west. (thing 48)
  10. facing north. (thing 50)
  11. facing west. (thing 52)
  12. facing north. (thing 54)
  13. facing east. (thing 79)
  14. facing north-east. (thing 81)
  15. facing south-east. (thing 90)
  16. facing north-east. (thing 102)
  17. facing south-west. (thing 136)

Statistics

Map data

Things 684
Vertices 1663*
Linedefs 1876
Sidedefs 2523
Sectors 354
* The vertex count without the effect of node building is 1501.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links