Difference between revisions of "E2M3 (Forest Valley)"

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===Secrets===
 
===Secrets===
# ('''sector 65''')
+
# At the start, go through the [[door]] ahead of you.  The 'wardrobe' message indicates a secret door leading to a [[backpack]], a [[rocket launcher]], and (on medium [[skill level|skill]] only) a [[box of rockets]]. ('''sector 65''')
# ('''sector 73''')
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# North of the exit room is a room with a [[partial invisibility]].  There is a secret door in the east wall of this room leading to a [[shotgun guy]], an [[imp]], two [[demon]]s, a [[spectre]] (hard skill only), two [[medikit]]s, and a [[chaingun]].  On medium skill there are also four [[box of bullets|boxes of bullets]]. ('''sector 73''')
# ('''sector 128''')
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# Head north out of the yellow [[key]] room and turn right.  On the north wall (opposite the second alcove to the south) is a secret door leading to a box of bullets, six [[health bonus]]es, and seven [[armor bonus]]es. ('''sector 130''')
# ('''sector 130''')
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# The room east of the door to #3 has a secret door in the south-west leading to a passage to a [[computer area map]].  There is also a brighter sector containing an imp and a floor lamp, which counts as a secret.  Approaching the computer area map opens up a door opposite the [[megaarmor]] leading outside. ('''sector 128''')
# ('''sector 146''')
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# Heading north from the yellow key room, take the second path on the right.  This leads to a door to a room which has a secret door in the north-west, leading to a medikit, four health bonuses, a [[box of shotgun shells]], and (on hard skill) an imp. ('''sector 146''')
  
 
===Bugs===
 
===Bugs===

Revision as of 17:58, 9 December 2018

Forest Valley maps
This level occupies the map slot E2M3. For other maps which occupy this slot, see Category:E2M3.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E2M3 is the third map of Forest Valley. It was designed by Jean-Serge Gagnon and uses the music track " ".

Walkthrough

Map of E2M3
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, go through the door ahead of you. The 'wardrobe' message indicates a secret door leading to a backpack, a rocket launcher, and (on medium skill only) a box of rockets. (sector 65)
  2. North of the exit room is a room with a partial invisibility. There is a secret door in the east wall of this room leading to a shotgun guy, an imp, two demons, a spectre (hard skill only), two medikits, and a chaingun. On medium skill there are also four boxes of bullets. (sector 73)
  3. Head north out of the yellow key room and turn right. On the north wall (opposite the second alcove to the south) is a secret door leading to a box of bullets, six health bonuses, and seven armor bonuses. (sector 130)
  4. The room east of the door to #3 has a secret door in the south-west leading to a passage to a computer area map. There is also a brighter sector containing an imp and a floor lamp, which counts as a secret. Approaching the computer area map opens up a door opposite the megaarmor leading outside. (sector 128)
  5. Heading north from the yellow key room, take the second path on the right. This leads to a door to a room which has a secret door in the north-west, leading to a medikit, four health bonuses, a box of shotgun shells, and (on hard skill) an imp. (sector 146)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north-east. (thing 10)
  2. facing south-west. (thing 11)
  3. facing north-east. (thing 12)
  4. facing north-east. (thing 13)

Statistics

Map data

Things 442
Vertices 860*
Linedefs 912
Sidedefs 1279
Sectors 172
* The vertex count without the effect of node building is 720.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links