Difference between revisions of "E2M5: Chaos in Bloom (Heretic Upstart Mapping Project)"

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{{Heretic Upstart Mapping Project E2}}
 
{{Heretic Upstart Mapping Project E2}}
 
{{map|slot=E2M5}}
 
{{map|slot=E2M5}}
{{Level stub}}
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'''E2M5: Chaos in Bloom''' is the fifth map in the ''Mount Suffering'' episode of [[Heretic Upstart Mapping Project]]. It was designed by [[ETTiNGRiNDER]] and uses the [[Heretic music|music]] track "Drive" by [[Kevin Schilder]].
'''E2M5: Chaos in Bloom''' is the fifth map in the ''Mount Suffering'' episode of [[Heretic Upstart Mapping Project]]. It was designed by [[ETTiNGRiNDER]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
 
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
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Step on the island in front of you to collect [[Wand Crystal]]s, [[Energy Orb]]s and a [[Chaos Device]] (plus a [[Bag of Holding]] on yellowbellies-r-us (YRU) [[Skill level#Heretic skill levels|skill level]] or lower), then head north past an [[undead warrior]] and [[gargoyle]]s to collect a [[Dragon Claw]]. At the south end of the room are [[Gauntlets of the Necromancer]] in front of a [[switch]], which will open two doors on the north side of the room revealing [[golem]] [[Ghosts (Heretic)|ghosts]], undead warriors and [[Disciple of D'Sparil|disciples of D'Sparil]]. Go through either door and head north up some blue steps, then open the large door at the top to enter a chamber with Energy Orbs, a [[Phoenix Rod]] and the [[Heretic keys|yellow key]].
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Head back to the starting area, where a room to the south has opened releasing many golems and nitrogolems, then open the south-west door and head down the steps to another door that has gargoyles and undead warriors behind it. There is a large red wall at the turning that will open as you approach to reveal an [[iron lich]] along with an [[Ethereal Crossbow]] and a [[Quiver of Ethereal Arrows]]; go past the wall and fight your way past more gargoyles and undead warriors to another door, open it and move forward to find four undead warriors guarding the green key.
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Go back to the starting area and head through the south-east door this time, going down some steps with golem ghosts on them to a room with a circular [[Damaging floor|sludge]] pit which is bordered by a ring that has golems and [[sabreclaw]]s on it (there will also be disciples on bringest them oneth or higher. There is a stone pillar inside the pit that has a staircase running round it; go round to the south-east side of the ring to find the bottom of the staircase, then climb up to the top to find a switch guarded by two nitrogolems. Press the switch and run south-east to land on the ring again, then go round to its south-west side to find that a bridge has risen leading to a doorway. Go through the doorway to see the blue key ahead, surrounded by four [[Flame Orb]]s.
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Go back to the starting area, fighting your way past any golems and nitrogolems that teleport in, then open the east door to find an area with a [[Carrying sector|flowing water]] pool protected by golems, as well as three [[ophidian]]s on YRU or lower or eight disciples on higher skill levels. Cross the pool to reach a switch on the east wall, press it then go back to the starting area to find that the north door has opened revealing a room with two ophidians on YRU or lower, as well as many sabreclaws and two or three iron liches on higher skill levels; more sabreclaws will also teleport to the outer areas of the level and make their way to the center. Enter the room and step on the gray [[teleporter]] inside it to finish the level.
  
 
===Other points of interest===
 
===Other points of interest===
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A [[Firemace]] can spawn inside [[#Secrets|secrets]] 1 or 4, as well as inside a chamber north-west of the starting area which opens after taking the yellow key.
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After taking the blue key, you can open the door on the west side of the starting area. Behind this door are numerous items guarded by two [[weredragon]]s and a pack of sabreclaws, which include a [[Hellstaff]] and two [[Greater Runes]].
  
 
===Secrets===
 
===Secrets===
# After you get the yellow [[key]], return to the hub and head south to a room full of enemies. Open the south wall in the center to get an [[Inferno Orb]], [[Timebomb of the Ancients|Timebombs of the Ancients]], a [[Shadowsphere]], a [[Chaos Device]], a [[Silver Shield]], and possibly a [[Firemace]]. ('''sector 85''')
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# After you get the yellow key, return to the hub and head south to a room full of golems and nitrogolems. Open the south wall in the center to get an [[Inferno Orb]], [[Timebomb of the Ancients|Timebombs of the Ancients]], a [[Shadowsphere]], a Chaos Device, a [[Silver Shield]], and possibly a Firemace. ('''sector 85''')
# Enter the southwest halls and use the southeast wall with two hanging skulls instead of three. This opens the northwest wall with a [[Morph Ovum]]. ('''sector 120''')
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# Go through the yellow key door in the starting room and head down to the next hall. There are three alcoves along the south-east wall that have hanging skulls inside them; enter the middle alcove (with two skulls instead of three) and use the back wall. This will open another wall behind you, revealing an undead warrior and a [[Morph Ovum]]. ('''sector 120''')
# In the area with [[damaging floor|slime]], head south of the ring and enter the alcove to the south to find an Inferno Orb and [[Crystal Vial]]s. ('''sector 145''')
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# In the area with sludge, head south of the ring and enter the alcove to the south to find an Inferno Orb and two [[Crystal Vial]]s. ('''sector 145''')
# In the room at the east end, head to the north wall between two hanging corpses and open it to find [[Crystal Geode]]s, a [[Bag of Holding]], and possibly a Firemace. ('''sector 147''')
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# In the room at the east end, head to the north wall between two hanging corpses and open it to find two [[Crystal Geode]]s, a Bag of Holding, and possibly a Firemace. ('''sector 147''')
  
 
===Bugs===
 
===Bugs===

Revision as of 05:53, 23 January 2022

HUMP maps
The Ruins of Parthala

M1 M2 M3 M4 M5 M6 M7 M8

Mount Suffering
The Ophidian Nest

M1

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.

E2M5: Chaos in Bloom is the fifth map in the Mount Suffering episode of Heretic Upstart Mapping Project. It was designed by ETTiNGRiNDER and uses the music track "Drive" by Kevin Schilder.

Walkthrough

Map of Chaos in Bloom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Step on the island in front of you to collect Wand Crystals, Energy Orbs and a Chaos Device (plus a Bag of Holding on yellowbellies-r-us (YRU) skill level or lower), then head north past an undead warrior and gargoyles to collect a Dragon Claw. At the south end of the room are Gauntlets of the Necromancer in front of a switch, which will open two doors on the north side of the room revealing golem ghosts, undead warriors and disciples of D'Sparil. Go through either door and head north up some blue steps, then open the large door at the top to enter a chamber with Energy Orbs, a Phoenix Rod and the yellow key.

Head back to the starting area, where a room to the south has opened releasing many golems and nitrogolems, then open the south-west door and head down the steps to another door that has gargoyles and undead warriors behind it. There is a large red wall at the turning that will open as you approach to reveal an iron lich along with an Ethereal Crossbow and a Quiver of Ethereal Arrows; go past the wall and fight your way past more gargoyles and undead warriors to another door, open it and move forward to find four undead warriors guarding the green key.

Go back to the starting area and head through the south-east door this time, going down some steps with golem ghosts on them to a room with a circular sludge pit which is bordered by a ring that has golems and sabreclaws on it (there will also be disciples on bringest them oneth or higher. There is a stone pillar inside the pit that has a staircase running round it; go round to the south-east side of the ring to find the bottom of the staircase, then climb up to the top to find a switch guarded by two nitrogolems. Press the switch and run south-east to land on the ring again, then go round to its south-west side to find that a bridge has risen leading to a doorway. Go through the doorway to see the blue key ahead, surrounded by four Flame Orbs.

Go back to the starting area, fighting your way past any golems and nitrogolems that teleport in, then open the east door to find an area with a flowing water pool protected by golems, as well as three ophidians on YRU or lower or eight disciples on higher skill levels. Cross the pool to reach a switch on the east wall, press it then go back to the starting area to find that the north door has opened revealing a room with two ophidians on YRU or lower, as well as many sabreclaws and two or three iron liches on higher skill levels; more sabreclaws will also teleport to the outer areas of the level and make their way to the center. Enter the room and step on the gray teleporter inside it to finish the level.

Other points of interest

A Firemace can spawn inside secrets 1 or 4, as well as inside a chamber north-west of the starting area which opens after taking the yellow key.

After taking the blue key, you can open the door on the west side of the starting area. Behind this door are numerous items guarded by two weredragons and a pack of sabreclaws, which include a Hellstaff and two Greater Runes.

Secrets

  1. After you get the yellow key, return to the hub and head south to a room full of golems and nitrogolems. Open the south wall in the center to get an Inferno Orb, Timebombs of the Ancients, a Shadowsphere, a Chaos Device, a Silver Shield, and possibly a Firemace. (sector 85)
  2. Go through the yellow key door in the starting room and head down to the next hall. There are three alcoves along the south-east wall that have hanging skulls inside them; enter the middle alcove (with two skulls instead of three) and use the back wall. This will open another wall behind you, revealing an undead warrior and a Morph Ovum. (sector 120)
  3. In the area with sludge, head south of the ring and enter the alcove to the south to find an Inferno Orb and two Crystal Vials. (sector 145)
  4. In the room at the east end, head to the north wall between two hanging corpses and open it to find two Crystal Geodes, a Bag of Holding, and possibly a Firemace. (sector 147)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
NM 100S
Tyson
Pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north-west. (thing 427)
  2. facing west. (thing 428)
  3. facing east. (thing 429)
  4. facing south. (thing 430)
  5. facing south-east. (thing 431)

Statistics

Map data

Things 540
Vertices 829*
Linedefs 834
Sidedefs 1212
Sectors 151
* The vertex count without the effect of node building is 709.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links