Difference between revisions of "E2M5: Command Center (Doom)"

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(Records: Add pacifist normal/secret exit demos)
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===Secrets===
 
===Secrets===
# After going through the first door, head to the left side of the next room. Pick up or walk over the medikit here and a door will open, releasing some imps. A box of shells is inside.
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# After going through the first door, head to the left side of the next room. Pick up or walk over the [[medikit]] here and a door will open, releasing some imps. A box of shells is inside.
 
# On the opposite end of the same room as secret 1, walk over the pool of blood and another room will open, also containing some imps and a box of shells.
 
# On the opposite end of the same room as secret 1, walk over the pool of blood and another room will open, also containing some imps and a box of shells.
 
# Go through the door behind the Baron-faced column in the first outdoor area. In the next room, go through the door to the left. To the left of the skull/candles decoration is a misaligned wall, open it to get a chainsaw.
 
# Go through the door behind the Baron-faced column in the first outdoor area. In the next room, go through the door to the left. To the left of the skull/candles decoration is a misaligned wall, open it to get a chainsaw.
 
# At the southern end of the map is a wooden spiral staircase. Upon reaching the top of this staircase, a room back at the bottom will open. It contains a radsuit you'll need to reach the next secret.
 
# At the southern end of the map is a wooden spiral staircase. Upon reaching the top of this staircase, a room back at the bottom will open. It contains a radsuit you'll need to reach the next secret.
# From secret 4, re-ascend the staircase and take a right at the fork at the top. Follow the nukage tunnel - near its end, there is an ammo clip sitting in the slime in front of a misaligned wall. Pick up the clip, and the wall will open. At the end of the next tunnel there is a caged Baron. Beyond him is a fairly expansive secret area with lots of goodies.
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# From secret 4, re-ascend the staircase and take a right at the fork at the top. Follow the nukage tunnel - near its end, there is an ammo clip sitting in the slime in front of a misaligned wall. Pick up the clip, and the wall will open. At the end of the next tunnel there is a caged [[Baron of Hell]]. Beyond him is a fairly expansive secret area with lots of goodies.
# While still in secret 5, drop down into the nukage pit. At the end of a narrow tunnel is an energy cell. Take the teleporter to get out of this area.
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# While still in secret 5, drop down into the nukage pit. At the end of a narrow tunnel is an [[energy cell]]. Take the teleporter to get out of this area.
 
# At the west end of the map is a vaguely H-shaped green marble room. Take the left door on the northern wall of this room and hit the skull switch behind it. This raises a stairway into the fireplace in the northwest corner of the room. Walk through the fire - there is a hidden teleporter here.
 
# At the west end of the map is a vaguely H-shaped green marble room. Take the left door on the northern wall of this room and hit the skull switch behind it. This raises a stairway into the fireplace in the northwest corner of the room. Walk through the fire - there is a hidden teleporter here.
 
# The area on the other side of the teleporter in secret 7 counts as a secret.
 
# The area on the other side of the teleporter in secret 7 counts as a secret.
 
# Open the lion-faced wall in secret 8 for another hidden teleporter.
 
# Open the lion-faced wall in secret 8 for another hidden teleporter.
Secret Exit: On the other side of the teleport in secret 9 is the exit to the secret level ([[E2M9: Fortress of Mystery]]).
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# ('''Secret Exit''') On the other side of the teleport in secret 9 is the exit switch to the secret level ([[E2M9: Fortress of Mystery]]). This type of switch with the red on top and the green on the bottom makes its only appearance as an exit switch in this episode, although not as an exit switch in other levels.
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 18:32, 31 July 2008

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.

E2M5: Command Center is the fifth map of The Shores of Hell in Doom. It contains an entrance to the secret level E2M9: Fortress of Mystery. It was designed by Sandy Petersen and it uses the music track "Demons on the Prey." The par time is 1:30.

Strategy

Map of E2M5

Walkthrough

Secrets

  1. After going through the first door, head to the left side of the next room. Pick up or walk over the medikit here and a door will open, releasing some imps. A box of shells is inside.
  2. On the opposite end of the same room as secret 1, walk over the pool of blood and another room will open, also containing some imps and a box of shells.
  3. Go through the door behind the Baron-faced column in the first outdoor area. In the next room, go through the door to the left. To the left of the skull/candles decoration is a misaligned wall, open it to get a chainsaw.
  4. At the southern end of the map is a wooden spiral staircase. Upon reaching the top of this staircase, a room back at the bottom will open. It contains a radsuit you'll need to reach the next secret.
  5. From secret 4, re-ascend the staircase and take a right at the fork at the top. Follow the nukage tunnel - near its end, there is an ammo clip sitting in the slime in front of a misaligned wall. Pick up the clip, and the wall will open. At the end of the next tunnel there is a caged Baron of Hell. Beyond him is a fairly expansive secret area with lots of goodies.
  6. While still in secret 5, drop down into the nukage pit. At the end of a narrow tunnel is an energy cell. Take the teleporter to get out of this area.
  7. At the west end of the map is a vaguely H-shaped green marble room. Take the left door on the northern wall of this room and hit the skull switch behind it. This raises a stairway into the fireplace in the northwest corner of the room. Walk through the fire - there is a hidden teleporter here.
  8. The area on the other side of the teleporter in secret 7 counts as a secret.
  9. Open the lion-faced wall in secret 8 for another hidden teleporter.
  10. (Secret Exit) On the other side of the teleport in secret 9 is the exit switch to the secret level (E2M9: Fortress of Mystery). This type of switch with the red on top and the green on the bottom makes its only appearance as an exit switch in this episode, although not as an exit switch in other levels.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 00:27 Adam Hegyi 2001-02-07 e2m5-027.zip
UV speed (secret exit) 00:24 Jonathan Rimmer 2000-08-03 e2m5s024.zip
NM speed (normal exit) 00:28 Ranjo "Mummi" Kahluff 2002-12-29 n2m5-028.zip
NM speed (secret exit) 00:44 Xit Vono 2003-02-28 n2m5s044.zip
UV max 04:35 Radek Pecka 2003-06-23 e2m5-435.zip
NM100S 01:53 Radek Pecka 2002-09-26 n2s5-153.zip
UV -fast 05:37 Radek Pecka 2002-09-26 f2m5-537.zip
UV -respawn 03:47 Radek Pecka 2000-08-26 r2m5-347.zip
UV Tyson 05:13 Xit Vono 2003-05-24 t2m5-513.zip
UV pacifist (normal exit) 00:27 Adam Hegyi 2001-02-07 e2m5-027.zip
UV pacifist (secret exit) 00:24 Jonathan Rimmer 2000-08-03 e2m5s024.zip

Statistics

Map data

Things 326
Vertices 1235
Linedefs 1353
Sidedefs 1710
Sectors 241

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 12 22 22
Imps 24 27 40
Demons 10 16 26
Barons of Hell 1 2 4
Troopers 14 14 14
Cacodemons 1 5 6
Lost Souls 8 17 26
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 11 11 11
Medikits 11 8 8
Health bonuses 6 6 6
Armor bonuses 31 31 31
Green armors 2 2 2
Blue armors 1 1 1
Berserks 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 2
Automaps 1 1 1
Light goggles 1 0 0
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 2 2 2
Ammo clips 9 9 9
Shells 9 9 9
Rockets 2 2 2
Rocket boxes 1 1 1
Energy cells 2 2 2
Ammo boxes 3 3 3
Shell boxes 7 6 6
Keys ITYTD and HNTR HMP UV and NM

External links