Difference between revisions of "E2M5: Command Center (Doom)"
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'''E2M5: Command Center''' is the fifth map of [[The Shores of Hell]] in [[Doom]]. It contains an entrance to the secret level [[E2M9]]. | '''E2M5: Command Center''' is the fifth map of [[The Shores of Hell]] in [[Doom]]. It contains an entrance to the secret level [[E2M9]]. | ||
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:udoom:25 E2M5 demos from the Compet-N database] | * [http://www.doom2.net/compet-n/database/cn.cgi?map:udoom:25 E2M5 demos from the Compet-N database] | ||
[[Category:Levels]] | [[Category:Levels]] | ||
+ | [[Category:E2M5]] |
Revision as of 18:23, 2 October 2005
Ultimate Doom maps |
---|
Knee-Deep in the Dead |
Inferno |
Thy Flesh Consumed |
This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
E2M5: Command Center is the fifth map of The Shores of Hell in Doom. It contains an entrance to the secret level E2M9.
Contents
Strategy
Walkthrough
Secrets
- After going through the first door, head to the left side of the next room. Pick up or walk over the medikit here and a door will open, releasing some imps. A box of shells is inside.
- On the opposite end of the same room as secret 1, walk over the pool of blood and another room will open, also containing some imps and a box of shells.
- Go through the door behind the Baron-faced column in the first outdoor area. In the next room, go through the door to the left. To the left of the skull/candles decoration is a misaligned wall, open it to get a chainsaw.
- At the southern end of the map is a wooden spiral staircase. Upon reaching the top of this staircase, a room back at the bottom will open. It contains a radsuit you'll need to reach the next secret.
- From secret 4, re-ascend the staircase and take a right at the fork at the top. Follow the nukage tunnel - near its end, there is an ammo clip sitting in the slime in front of a misaligned wall. Pick up the clip, and the wall will open. At the end of the next tunnel there is a caged Baron. Beyond him is a fairly expansive secret area with lots of goodies.
- While still in secret 5, drop down into the nukage pit. At the end of a narrow tunnel is an energy cell. Take the teleporter to get out of this area.
- At the west end of the map is a vaguely H-shaped green marble room. Take the left door on the northern wall of this room and hit the skull switch behind it. This raises a stairway into the fireplace in the northwest corner of the room. Walk through the fire - there is a hidden teleporter here.
- The area on the other side of the teleporter in secret 7 counts as a secret.
- Open the lion-faced wall in secret 8 for another hidden teleporter.
- On the other side of the teleport in secret 9 is the exit to the secret level (E2M9: Fortress of Mystery).
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:24 | Jonathan Rimmer | 2000-08-03 | e2m5s024.zip | |
NM speed | 00:44 | Xit Vono | 2003-02-28 | n2m5s044.zip | |
UV max | 04:35 | Radek Pecka | 2003-06-23 | e2m5-435.zip | |
NM100S | 01:53 | Radek Pecka | 2002-09-26 | n2s5-153.zip | |
UV -fast | 05:37 | Radek Pecka | 2002-09-26 | f2m5-537.zip | |
UV -respawn | 03:47 | Radek Pecka | 2000-08-26 | r2m5-347.zip | |
UV Tyson | 05:13 | Xit Vono | 2003-05-24 | t2m5-513.zip | |
UV pacifist | 00:24 | Jonathan Rimmer | 2000-08-03 | e2m5s024.zip |
Statistics
Map data
Things | 326 |
Vertices | 1235 |
Linedefs | 1353 |
Sidedefs | 1710 |
Sectors | 241 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 12 | 22 | 22 |
Imps | 24 | 27 | 40 |
Demons | 10 | 16 | 26 |
Barons of Hell | 1 | 2 | 4 |
Troopers | 14 | 14 | 14 |
Cacodemons | 1 | 5 | 6 |
Lost Souls | 8 | 17 | 26 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 11 | 11 | 11 |
Medikits | 11 | 8 | 8 |
Health bonuses | 6 | 6 | 6 |
Armor bonuses | 31 | 31 | 31 |
Green armors | 2 | 2 | 2 |
Blue armors | 1 | 1 | 1 |
Berserks | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Radiation suits | 2 | 2 | 2 |
Automaps | 1 | 1 | 1 |
Light goggles | 1 | 0 | 0 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 2 | 2 | 2 |
Ammo clips | 9 | 9 | 9 |
Shells | 9 | 9 | 9 |
Rockets | 2 | 2 | 2 |
Rocket boxes | 1 | 1 | 1 |
Energy cells | 2 | 2 | 2 |
Ammo boxes | 3 | 3 | 3 |
Shell boxes | 7 | 6 | 6 |
Keys | ITYTD and HNTR | HMP | UV and NM |