E2M5: Hazard Base (Cleimos)

From DoomWiki.org

Cleimos maps
This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.

E2M5: Hazard Base is the fifth map of Cleimos. It was designed by Rand and Steven Phares.

It was adapted into MAP08 of Cleimos 2.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Hazard Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the south-east is a room with two switches, one of which lowers a wall surrounding the switch which allows access to the exit. Go south and then west from this room to reach a room with six health bonuses and a teleporter. The no-entry sign in this room is a secret door which leads through three other doors and three boxes of bullets to a room with a red key and eight cacodemons (four on easy and medium skill. Both the no-entry sign door and the final door count as secrets. (sector 85)
  2. See #1. (sector 68)
  3. In the east is a nukage room with an island containing three pillars with switches. Press the middle one to lower the other two, then walk over the northern side of the eastern one (as indicating by an arrow consisting of armor bonuses). This lowers a lift in the south-east leading to three boxes of shells and a berserk. (sector 94)
  4. Pressing the switch on the western pillar in the aforementioned nukage room (note that this can still be done even if the pillar has been lowered) lowers a wall to the south, revealing four demons. The skull on the wall here marks a secret door, leading to a rocket launcher. (sector 131)
  5. The yellow key counts as a secret and is impossible to miss. (sector 154)
  6. The megaarmor which is in the same room as and is revealed at the same time as the yellow key counts as a secret. (sector 152)
  7. The backpack which is in the same room as and is revealed at the same time as the yellow key counts as a secret. (sector 156)
  8. The soul sphere which is in the same room as and is revealed at the same time as the yellow key counts as a secret. (sector 158)
  9. After going through the yellow door, you will enter a room with some shotgun guys. To the north is a sequence of three doors, the last of which counts as a secret, leading to a room with a medikit and a switch, which on pressing lowers a wall revealing a cacodemon and another medikit. (sector 188)
  10. Going east from the yellow door and up the lift you will reach a room with several barrels. Shoot these and the ones through the window. Now go through the teleporter mentioned in #1, which takes you to the room through the window, and press the switch. This opens up a room in the main barrel room, containing a blue key. (sector 192)
  11. Approaching the exit lowers the pillar with the switch used to open up the exit, revealing a teleporter to an area with several monsters, a computer map, and (via a red door) a BFG9000. (sector 202)
  12. In the outdoor area to the west, approach the armor bonus in the south-west. This lowers a nearby lift, allowing access to a chaingun (four in multiplayer), a box of shotgun shells, and a light amplification visor. (sector 228)

Secret exit: Pressing the switch on the eastern pillar in the aforementioned nukage room reveals many lost souls. There is a path leading west from their area, through three doors, to a switch which takes you to the secret level.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 7:41.34 EnragedEggplant 2023-07-21 cleimose2m5m741.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on July 24, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 19)
  2. facing south. (thing 20)
  3. facing north. (thing 48)
  4. facing south. (thing 67)
  5. facing north. (thing 87)
  6. facing south. (thing 88)
  7. facing west. (thing 180)
  8. facing west. (thing 330)

Statistics[edit]

Map data[edit]

Things 372
Vertices 1190*
Linedefs 1276
Sidedefs 803
Sectors 278
* The vertex count without the effect of node building is 1007.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]