E2M5: Logistics Facility (Doom the Way id Did: The Lost Episodes)

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell
Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.

E2M5: Logistics Facility is the fifth map of episode The Shores of Hell in Doom the Way id Did: The Lost Episodes. It was designed by Megasphere.

Contents

WalkthroughEdit

Map of Logistics Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Take the shotgun to your right then open the door in front of you and climb up some steps to the floor above. Go through the south door to enter a hall with a zombieman and imp, then go west and follow the passage to a marble room - the lights will start blinking as you enter, so watch out for attacks from an unseen cacodemon and shotgun guys. Enter the doorway north of the floor pentagram and follow the passage to a small room with a demon, then flip the switch on the west wall to lower a wall nearby; you will use this route to reach the blue key later. Go back to the floor pentagram and take the hallway east of it this time, which leads to a room with a baron of Hell, then go to the button at the west end of the room (steps will rise leading up to it) and press it to open the southern door.

Go through the door you just opened to a room with a red crucifix and press the skull switch on the east wall to lower the neighboring lift, then ride it up to a gray room with a couple of monsters. Go through the doorway in the south-east corner to get outside and dispose of some lost souls, walk east to a nukage pool then go south and west to find a path leading to a switch. Go back to the gray room, where the north-east wall has lowered to reveal imps, then flip another switch in the north-east corner and go back to the nukage pool outside - you can now go down the staircase north of this pool to enter a curved hallway. Go to the west end of the hallway, which will lower the north wall to reveal a spectre, then press the button in the corner to raise a bridge behind that wall which leads to another button and a teleporter. Press the button to lower the pillar holding the blue keycard, then use the teleporter to return to the starting area. From here, climb the steps then go through the south door again, then walk east through the wall you opened earlier to get the key.

Kill the imps, zombiemen and shotgun guys that teleport behind you, then go back to the starting area and open the east door to confront a cacodemon. Go north through another door then head east down some steps to a hallway, which you can follow east and south to a blue key door, then open this door to enter a storage room and go to the west end to find the red skull key. Follow the hallway back to the steps and open the red door straight ahead, pass through it and kill some lost souls ahead (watch out for the two crushers in this room), then go through the doorway at the west end of the room to reach a junction. Enter the room to the west and go to the north end to flip a switch, which will open a wall behind you and reveal a baron, then press the button in the chamber behind it to open the east path at the junction, as well as releasing some demons. Go back to the junction and enter the east room, kill all the monsters ahead then climb up the wooden steps at the east end of the room to enter a small room with a few more enemies. Go through the doorway in the north-west corner, kill a waiting cacodemon then go through the door behind it to reach the ledge leading to the exit door - behind this door is a demon guarding the button for E2M6: Rend of Misery.

Secret exitEdit

Refer to secret #12 below for information on reaching the secret exit to E2M9: Petersen Station.

Other points of interestEdit

SecretsEdit

  1. Open the wall at the south-west corner of the starting room to find a chainsaw. (sector 0)
  2. Open the door at the start and climb the steps. Go to the blue floor to the south, then look west towards a recessed wall. Jump to it and open it to find a partial invisibility among health and armor bonuses, as well as a passage south. (sector 140)
  3. Head south to the marble area, then east as the lights go out. In the dark hallway, press on the wall east of the armor bonuses to find a medikit, rockets, an energy cell pack and a box of shotgun shells. (sector 128)
  4. At the south-west end of the map, enter the room to the south and use the switch, then leave that room and head south-west to an open passage. Follow the trail of health and armor bonuses to a plasma gun. (sector 387)
  5. Use the lift at the south-west end of the map to head up, then use the left terminal. This will lower the north-west section of floor. Drop in and use the east wall to reach a lift that leads to a medikit and an energy cell pack. (sector 310)
  6. You will see a rocket launcher and two medikits on the other side of a cage from secret #5. To reach it, head around to the central area south of the blue key and fall into the nukage on the west side. Press on the lights and you can then access the rocket launcher and medikits. (sector 316)
  7. At the eastern crate room north of the winding hall, head to the south-west corner and press on the brown crate to the east. This lowers another crate to the north, revealing a switch. Flipping it raises steps to the north. Up there, press on the east wall to get health bonuses, a megaarmor, a medikit, and energy cells. (sector 205)
  8. Head to the hall west of that crate room and head north to a switch. Before flipping it, enter the side room to the west and open the door if it is not open already, as well as the door to the east of that, then return to the switch. Flip it and quickly run west into the room, then east two rooms, then onto the lift at the north wall. You will ride up to a medikit. (sector 68)
  9. Press on the gray crate just south of the red key to find a box of rockets. This area counts as two secrets. (sector 298)
  10. See secret #9. (sector 352)
  11. Enter the normal exit area, then head back through the red door and into the large hall. Go all the way east until you can go south, then west (into a room mentioned in secret #8). A new switch is on the west wall. Flip it and run back into the hall going north, then west, making sure to enter the opening at the north wall. Inside is a box of shotgun shells, an energy cell, and an armor bonus, and the switch here allows you to get the supercharge on the gray block. (sector 274)
  12. In the normal exit area, climb the steps over the blood and enter the corridor going west into the next room. Once you do this, go back to the large hall and head all the way east. A new room with a blue floor and an adjacent room with blood is now open. Enter the room with blood and go to the terminals. The south side of the right terminal has a switch which opens up a room in the blue-floored room. This leads to the secret exit. (sector 296)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 7, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing east. (thing 4)

StatisticsEdit

Map dataEdit

Things 439
Vertices 1859*
Linedefs 2115
Sidedefs 2857
Sectors 412
* The vertex count without the effect of node building is 1701.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit