E2M5: Logistics Facility (Doom the Way id Did: The Lost Episodes)

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Revision as of 11:30, 7 December 2021 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Verify no DSDA map records; rm empty Misc section)


DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell
Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.

E2M5: Logistics Facility is the fifth map of episode The Shores of Hell in Doom the Way id Did: The Lost Episodes. It was designed by Megasphere.

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Walkthrough

Map of Logistics Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the wall at the southwest corner of the starting room to find a chainsaw. (sector 0)
  2. Open the door at the start and climb the steps. Go to the blue floor to the south, then look west towards a recessed wall. Jump to it and open it to find partial invisibility among health and armor bonuses, as well as a passage south. (sector 140)
  3. Head south to the marble area, then east as the lights go out. In the dark hallway, press on the wall east of the armor bonuses to find a medikit, rockets, an energy cell pack, and a box of shotgun shells. (sector 128)
  4. At the southwest end of the map, enter the room to the south and use the switch, then leave that room and head southwest to an open passage. Follow the trail of health and armor bonuses to a plasma gun. (sector 387)
  5. Use the lift at the southwest end of the map to head up, then use the left terminal. This will lower the northwest section of floor. Drop in and use the east wall to reach a lift that leads to a medikit and an energy cell pack. (sector 310)
  6. You will see a rocket launcher and two medikits on the other side of a cage from Secret #5. To reach it, head around to the central area south of the blue key and fall into the nukage on the west side. Press on the lights and you can then access the rocket launcher and medikits. (sector 316)
  7. At the eastern crate room north of the winding hall, head to the southwest corner and press on the brown crate to the east. This lowers another crate to the north, revealing a switch. Flipping it raises steps to the north. Up there, press on the east wall to get health bonuses, a megaarmor, a medikit, and energy cells. (sector 205)
  8. Head to the hall west of that crate room and head north to a switch. Before flipping it, enter the side room to the west and open the door if it is not open already, as well as the door to the east of that, then return to the switch. Flip it and quickly run west into the room, then east two rooms, then onto the lift at the north wall. You will ride up to a medikit. (sector 68)
  9. Press on the gray crate just south of the red key to find a box of rockets. This area counts as two secrets. (sector 298)
  10. See Secret #9. (sector 352)
  11. Enter the normal exit area, then head back through the red door and into the large hall. Go all the way east until you can go south, then west (into a room mentioned in Secret #8). A new switch is on the west wall. Flip it and run back into the hall going north, then west, making sure to enter the opening at the north wall. Inside is a box of shotgun shells, an energy cell, and an armor bonus, and the switch here allows you to get the soul sphere on the gray block. (sector 274)
  12. In the normal exit area, go on the bridge over blood and enter the corridor going west into the next room. Once you do this, go back to the large hall and head all the way east. A new room with a blue floor and an adjacent room with blood is now open. Enter the room with blood and go to the terminals. The south side of the right terminal has a switch which opens up a room in the blue-floored room. This leads to the secret exit. (sector 296)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 7, 2021.

Deathmatch

Player spawns

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing east. (thing 4)

Statistics

Map data

Things 439
Vertices 1859*
Linedefs 2115
Sidedefs 2857
Sectors 412
* The vertex count without the effect of node building is 1701.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links