E2M5: Mission Control (NJ Doom)

NJ Doom maps
Come out fighting

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood, Guts 'n' Gory
Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M5. For other maps which occupy this slot, see Category:E2M5.
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E2M5: Mission Control is the fifth map in the Blood, Guts 'n' Gory episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Contents

WalkthroughEdit

Map of Mission Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. North-east of the red door is a door opened by a switch. Directly south of this door is an alcove, the back wall of which is a secret door leading to a room with 1-4 demons, a backpack, a stimpack, a rocket launcher, a box of rockets, and six energy cells. (sector 152)
  2. The room behind the door opened by the switch mentioned in #1 has secret door in the north wall (marked with a different texture) leading to a passage with a plasma rifle. (sector 135)
  3. Part-way along #2 is a secret door (marked with a different texture) leading to a soul sphere. (sector 127)
  4. Shooting the face west of the yellow key opens up a passage leading to seven armor bonuses plus access to an outdoor area with a chaingun and a megaarmor. (sector 156)
  5. There is a secret door (marked with a green texture) south-west of the exit leading to a room with three switches. The left and middle ones open up monster traps, the right one is the secret exit switch. (sector 197)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 16, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains six spawn points:

  1. facing north-east. (thing 22)
  2. facing south. (thing 225)
  3. facing south. (thing 226)
  4. facing south-west. (thing 227)
  5. facing west. (thing 228)
  6. facing south. (thing 229)

StatisticsEdit

Map dataEdit

Things 295
Vertices 972*
Linedefs 1111
Sidedefs 1388
Sectors 214
* The vertex count without the effect of node building is 882.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit