E2M6: Damnation Of The Dead (Cringe)

Cringe maps
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: Damnation Of The Dead is the sixth map of Cringe. It was designed by Mark Klem.

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Contents

WalkthroughEdit

Map of Damnation Of The Dead
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. From the start area take the eastern path leading north. Take the door on the right then press either the east or south walls to lower both of them. Jump down - in the south-west is an area with a rocket launcher, some rockets, and a medikit. There is a lift here that leads to another medikit and also allows you to jump onto a platform containing a plasma rifle, a soul sphere, and a partial invisibility, from which it is possible to jump back to normal territory. On hard skill there is also a baron of Hell on the platform. (sector 290)
  2. From the start area take the western path leading north and walk down the stairs and continue until the path turns south. An area will have lowered near the top of the stairs containing two medikits, a shotgun guy, and two imps (four on hard skill). As the action assigned to the linedef that lowers this sector is Action 37 - W1 Floor Lower to Lowest Floor (changes texture), lowering the floor will cause the sector to lose its secret effect, thus only 88% secrets is achievable. (sector 14)
  3. Just after the blue door is a choice of seven paths all leading to the same nukage area. The southernmost of these paths has a secret door on its south side (marked with a misaligned texture) leading to a medikit (there is also a plasma rifle here in multiplayer). (sector 75)
  4. Take the lift out of the nukage area mentioned in #3. Heading either east or south allows a nukage room to be visible but inaccessible - it is accessible by heading west from the top of left and going round to the south of the area where there is a secret door. There is a soul sphere, a partial invisibility, and a box of bullets here. (sector 125)
  5. Just south of #4 is a pillar with a switch on its south side. Pressing this switch lowers it, revealing a plasma rifle and an energy cell pack. (sector 145)
  6. From the red key area, take the teleporter to the west of the north-west crossroads. This take you onto the top of a platform from which it is possible to jump north-east into a teleporter. This teleporter takes you to an area with four rooms surrounding a central teleporter (which takes you back to the previous teleporter). These rooms contain several items including medikits, ammo, and a plasma rifle, as well as monsters. Pressing the switches in turn allows you access to all the rooms, with the final one also lowering the wall surrounding the teleporter. Both this wall and the area around the teleporter count as secrets. (sector 325)
  7. See #6. (sector 318)
  8. To the west of the nukage just before the red door is a lift that can be lowered by pressing switches either side of the nukage. At the top of this lift there is a secret door to the east (marked with a misaligned texture) leading to a teleporter, which takes you to a room with a soul sphere, an invisibility, a light amplification visor, a backpack, and lots of weapons and ammo. (sector 181)
  9. Approaching the last lift before the exit lowers both the lift and the middle of the three podiums behind you. When the podium rises, press the east wall to reveal a soul sphere. (sector 165)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:52.83 Kam Tovalski 2023-12-10 cring-26-uvm.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 31, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south-west. (thing 4)
  2. facing north-west. (thing 5)
  3. facing north. (thing 6)
  4. facing east. (thing 7)
  5. facing west. (thing 311)

StatisticsEdit

Map dataEdit

Things 432
Vertices 1528*
Linedefs 1702
Sidedefs 2479
Sectors 329
* The vertex count without the effect of node building is 1292.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit