Difference between revisions of "E2M6: Damned Bastards (Slaughter Until Death)"

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'''E2M6: Damned Bastards''' is the sixth map of [[Slaughter Until Death]].  It was designed by [[Denis Möller]], then known as Panza, and includes "Sinister" as a replacement [[music]] track.
 
'''E2M6: Damned Bastards''' is the sixth map of [[Slaughter Until Death]].  It was designed by [[Denis Möller]], then known as Panza, and includes "Sinister" as a replacement [[music]] track.
  
A modified version of this level appears as E2M7 of the 1995 WAD compilation, Heroes.
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The same level appears as [[E2M7 (Heroes)|E2M7]] in the 1995 WAD compilation, [[Heroes]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 08:38, 22 September 2019

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Slaughter Until Death maps
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: Damned Bastards is the sixth map of Slaughter Until Death. It was designed by Denis Möller, then known as Panza, and includes "Sinister" as a replacement music track.

The same level appears as E2M7 in the 1995 WAD compilation, Heroes.

Walkthrough

Map of Damned Bastards
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the north-west corner of the room after the first door is a secret door (marked with a skull) leading to a chainsaw. (sector 300)
  2. Go through the red door in the north-east of the aforementioned room. On the right is a secret lift (marked with a non-green texture), leading to a chaingun. (sector 302)
  3. Walk to the very west of the room with the blue key (towards the marble face wall). On reaching the wall, a lift will lower then raise north-east of the central cage, allowing access to a platform containing a blue armor and a box of shells. (sector 121)
  4. After going across the rising and falling squares in the north and through the blue and red doors, turn right and continue to the lowest step. The door on the right is a secret lift leading to a room with a box of shotgun shells, a medikit, a green armor, a plasma gun, a backpack, and a shotgun guy (on medium and hard skills). (sector 288)
  5. Go down either of the staircases east of the blue key, then turn and go down another staircase between these two staircases. Ahead is a switch – press it (it is on a door which opens and closes on approaching). Now go through the first nearby yellow door (just north of the staircases) and turn left. Press the lights on the left to lower the opposite wall, revealing a berserk. (sector 206)
  6. After #5, go through the second yellow door. On the left is a room with a rocket launcher, two health bonuses and three shotgun guys (two on easy skill). (sector 282)
  7. Leave #6 and continue north. Ahead is a secret door leading to the outside area with a supercharge, 2 energy cells, and a plasma gun. (sector 290)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 15:02 Mike Toliver 2001-06-29 sudticmt.zip
NM100S
UV -fast 10:18 Serge Marudov (Never Again) 2003-03-11 sudtic_na.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north-east. (thing 277)
  2. facing south-west. (thing 278)
  3. facing west. (thing 279)
  4. facing north. (thing 280)
  5. facing north-east. (thing 281)

Statistics

Map data

Things 292
Vertices 1157*
Linedefs 1378
Sidedefs 1904
Sectors 306
* The vertex count without the effect of node building is 1059.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

External links