Editing E2M6: Halls of the Damned (Doom)

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===Secrets===
 
===Secrets===
 
====Official====
 
====Official====
# In the north end of the map is an octagonal grey brick room with exits in the four cardinal directions (as well as the entrance you came from in the southwest). Go through the door in the west; the area behind it counts as a secret. ('''sector 16''') Beware of the crusher here. To exit, either quickly return through the door, or flip the switch in the western alcove.  
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# In the north end of the map is an octagonal grey brick room with exits in the four cardinal directions (as well as the entrance you came from in the southwest). Go through the door in the west; the area behind it counts as a secret. '''(sector 16)''' Beware of the crusher here. To exit, either quickly return through the door, or flip the switch in the western alcove.  
# From the octagonal hub mentioned above, go through the door in the north. Step onto the raised platform in the next room to trigger the secret, as well as an enemy ambush. ('''sector 0''')
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# From the octagonal hub mentioned above, go through the door in the north. Step onto the raised platform in the next room to trigger the secret, as well as an enemy ambush. '''(sector 0)'''
# After getting the yellow skull key, follow the winding corridor in the east of the octagonal hub. Open the yellow door and flip the "exit" switch. It is a fake, and will lower you into another enemy-infested area. Go through the door ahead of you to get back via a secret corridor. ('''sector 48''')
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# After getting the yellow skull key, follow the winding corridor in the east of the octagonal hub. Open the yellow door and flip the "exit" switch. It is a fake, and will lower you into another enemy-infested area. Go through the door ahead of you to get back via a secret corridor. '''(sector 48)'''
  
 
====Non-official====
 
====Non-official====

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