E2M6: Poison Control (No End In Sight)

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No End In Sight maps
1994 Ways To Die

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Depths of Doom
Woe

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.
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E2M6: Poison Control is the sixth map of episode The Depths of Doom of No End In Sight. It was designed by Christopher Lutz.

Walkthrough

Map of Poison Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When descending the steps north of the starting point, just before the brown door, open the brown wall in the southeast corner to find shotgun shells, a box of ammo, and some health and armor bonuses. (sector 50)
  2. Inside the room with the S-shaped walkway just before the yellow key, get to the south end of the walkway and around the left side of the southwesternmost column. A hidden switch is here, so press it, then head to the lift switch in the northwest of the room. After taking the lift up, there should be another switch dead ahead. Hit it, and a new walkway appears near the yellow key, which will lead to a soul sphere. (sector 55)
  3. Once you pick up the plasma gun, two closets open up to the sides. Enter the closet to the south and open the wall in the southwest corner. The next room has two stimpacks and a backpack, but be quick as the ground around here is damaging. (sector 189)
  4. In between the two crossroads at the center of the map, go north into a room with green vines on the walls, then open the door you see. The next hall has two computer terminals. Press on the terminal at the left end to find two stimpacks and a green armor. (sector 243)
  5. At the intersection of the map on the west side, go north into a four-way intersection which has a chaingun. If you look southeast, a cage holds a megaarmor and some shotgun guys. Walking north from this intersection, a lift will lower once you hit the step. Quickly run back into the previous intersection to the south, and quickly run east and north through the opening, where you can then get the megaarmor. (sector 339)
  6. The dark blinking maze has a secret wall on the west side, which is lighter in color than the rest. Find this wall and lower it to get a megaarmor. (sector 368)
  7. Press on the northern wall in Secret #4 to get a berserk pack. (sector 414)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics

Map data

Things 608
Vertices 2823*
Linedefs 3167
Sidedefs 4615
Sectors 519
* The vertex count without the effect of node building is 2463.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links