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{{Hell's Maw}}
 
{{Hell's Maw}}
{{map|slot=E2M6}}
+
{{map|slot=E2M6|name=Labyrinth (Heretic)}}
 +
'''E2M6: The Labyrinth''' is the sixth level in the [[Hell's Maw]] episode of [[Heretic]].
  
'''E2M6: The Labyrinth''' is the sixth level in the [[Hell's Maw]] episode of [[Heretic]].
+
==Walkthrough==
[[image:E2M6_heretic.png|thumb|right|256px|Map of E2M6]]
+
[[File:E2M6_heretic.png|thumb|300x300px|Map of The Labyrinth]]
 +
{{map spots}}
 +
 
 +
===Essentials and secrets===
 +
Open the door and take out the two [[weredragon]]s. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.
  
Walkthrough:
+
Secret 1: When you step out onto the ice, a wall section in the corner behind you will open. Get the [[Gauntlets of the Necromancer]]. ('''sector 242''')
[[Image:DOOM0011.png|thumb|256px|The Yellow Key is here]]
 
[[Image:DOOM0016.png|thumb|256px|The Green Key is in this area.]]
 
[[Image:DOOM0017.png|thumb|256px|Nearly at the end...]]
 
Open the door and take out the two weredragons. Make your way carefully across the ice and go through the next door. You are presented with a large square area with the labyrinth area in the middle.  
 
  
Secret 1: When you step out onto the ice a wall section in the corner behind you will open. Get the gauntlets.
+
Go around the square and clear out the beasties. Then enter the labyrinth. It does not really matter where you enter or exit and the only thing in there of any significance is the [[Heretic keys|yellow key]]. Head for the yellow door in the northeast corner.
  
Go around the square and clear out the beasties then enter the labyrinth. It doesn't really matter where you enter or exit and the only thing in there of any significance is the yellow key.
+
Secret 2: When you step through the yellow door, a wall section with a wizard motif in the corner behind you will open. Get the [[Bag of Holding]]. ('''sector 233''')
Head for the yellow door in the northeast corner.
 
  
Secret 2: When you step through the yellow door a wall section with a wizard motif in the corner behind you will open. Get the bag of holding.
+
Take out the [[Disciple of D'Sparil|disciple]] and go through either door. Get the [[Wings of Wrath]] and head either west or north. Go around the perimeter and take out all the [[gargoyle]]s that come at you from the lower area. When you enter the cavern to the southwest, a wall section will lower providing access to the start area. Get the [[Shadowsphere]]. Drop down into the lower section and take out the [[sabreclaw]]s. There is a door on the northeastern side of the pillar. Quickly run through the grey sludge and open it. Take out the sabreclaw, get the green key and go through the teleporter. You are now back just inside the yellow door. Head for the green door next.
  
Take out the sorcerer and go through either door. Get the wings of wrath and head either west or north (doesn't matter which). Go around the perimeter and take out all the gargoyles that come at you from the lower area. When you enter the cavern to the southwest a wall section will lower providing access to the start area (be quick or get a hotfoot). Get the shadowsphere.
+
Secret 3: When you step through the green door, a wall section with a wizard motif in the corner behind you will open. Get the [[Tome of Power]]. ('''sector 37''')
Drop down into the lower section and take out the sabreclaws. There's a door in the northwest side of the pillar. Quickly run through the grey sludge and open it. Take out the saberclaw, get the green key and go through the teleporter. You're now back just inside the yellow door.
 
Head for the green door.
 
  
Secret 3: When you step through the green door a wall section with a wizard motif in the corner behind you will open. Get the tome of power.
+
Take out the weredragon and gargoyles. There is a spot to the east just past the two sets of steps where you can snipe at weredragons with your dragon claw. Head down the southern stairs. Enter either room and clear both rooms of gargoyles. Go around to the east side door and get the blue key. You will hear something opening. Take out the weredragon if you have not already done so. The teleporter takes you to the weredragons' lair. Get the [[Hellstaff]]. You will hear something else open. Press the grey wall section to get back.
  
Take out the weredragon and gargoyles. There's a spot to the east just past the two sets of steps that you can snipe at weredragons with your dragon claw. Head down the south stairs. Enter either room and clear both rooms of gargoyles. Go around to the east side door and get the blue key. You will hear something opening. Take out the weredragon if you haven't already done so. The teleporter takes you to the weredragons' lair. Get the hellstaff. You will hear something else open. 'Use' the grey wall section to get back.
+
Go back through the eastern door and head north where a platform has lowered. Go through the door to the right and up the stairs. Get the [[Mace Spheres]] and the [[Map Scroll]]. Before going back through the green door, go south again and enter the hallway to the right, fight the weredragons and get more Mace Spheres.
Go back out through the east door and head north (which is open now). Go through the door to the right and up the stairs. Get the mace spheres and the map scroll. Before going back through the green door, go south again and enter the hallway to the right, fight the weredragons and get more mace spheres.
 
  
Secret 4: There's a darkened opening to a cavern to the right. Get the enchanted shield.
+
Secret 4: In the hallway, there is a darkened opening to a room to the right. Get the [[Enchanted Shield]]. ('''sector 21''')
  
Secret 5: There's a wall section just opposite to the entrance of secret 4 that is slightly brighter than the rest. 'Use' the wall to open a room containing a sorcerer. Get the phoenix rod.
+
Secret 5: There is a wall section just opposite the entrance of secret 4 that is slightly brighter than the rest. Press the wall to open a room containing a disciple. Get the [[Phoenix Rod]]. ('''sector 30''')
  
Leave the room. You're now back in the open ice/lava area of the level's start. Head for the blue door.
+
Leave the room. You are now back in the open ice/lava area of the level's start. Head for the blue door.
  
Secret 6: On the east wall across from the labyrinth is a picture between to braziers. 'Use' the picture to open the wall section. Get the morph ovum. You can snipe at golems from here so you don't have to deal with them later.
+
Secret 6: On the eastern wall across from the labyrinth, there is a picture between two serpent torches. Press the picture to open the wall section. Get the [[Morph Ovum]]. You can snipe at [[golem]]s from there so that you do not have to deal with them later. ('''sector 151''')
  
 
Go through the blue door.
 
Go through the blue door.
  
Secret 7: When you step through the door a wall section in the corner behind you will open. Get the ring of invincibility.
+
Secret 7: When you step through the door, a wall section in the corner behind you will open. Get the [[Ring of Invincibility]]. ('''sector 65''')
 +
 
 +
The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the disciple and get the [[Inferno Orb]].
 +
Press the switch and head back up. You will see a passage open to the east. Take out the [[iron lich]], get the [[Mystic Urn]] and the Phoenix Rod and exit the level.
 +
 
 +
===Firemace===
 +
If the [[Firemace]] has appeared, you can have it at one of four different locations.  It is the last chance to obtain the weapon in the episode. In order of appearance, the places are:
 +
* The southeastern exit of the labyrinth
 +
* The eastern sludge pool of the outdoor area with the green key tower
 +
* A room in the passage that connects the northern and the western sections of the level
 +
* The front of the switch that opens the exit room
 +
 
 +
===Bugs===
 +
* [[Linedef]] 238 has its upper texture TRISTON2 on the wrong [[sidedef|side]]. The arrangement causes a visual glitch on the northern side of the blue door.
 +
* Sidedefs 1,099 and 1,121 lack their upper textures at the top of the two staircases near the blue key. The walls are 32 [[map unit]]s high.
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
DOOM0011.png|The yellow key is here.
 +
Heretic-e2m6-fireandice.png|Do not slip.
 +
DOOM0016.png|The green key is in the area.
 +
DOOM0017.png|Nearly at the end...
 +
</gallery>
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing east. ('''thing 4''')
 +
# facing north. ('''thing 5''')
 +
# facing west. ('''thing 6''')
 +
# facing south-west. ('''thing 19''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=459|
 +
  vertexes=978|
 +
  linedefs=1144|
 +
  sidedefs=1655|
 +
  sectors=246|
 +
  vertexbefore=846}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster#Heretic|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Gargoyle]]||21||34||42
 +
|-
 +
|style="text-align: left;"|Fire gargoyle||7||12||16
 +
|-
 +
|style="text-align: left;"|[[Golem]]||7||11||14
 +
|-
 +
|style="text-align: left;"|Nitrogolem||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Sabreclaw]]||8||12||14
 +
|-
 +
|style="text-align: left;"|[[Disciple of D'Sparil|Disciple]]||3||5||6
 +
|-
 +
|style="text-align: left;"|[[Weredragon]]||5||10||15
 +
|-
 +
|style="text-align: left;"|[[Iron lich]]||colspan="3"|1
 +
|-
 +
![[Weapon#Heretic|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Gauntlets of the Necromancer]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ethereal Crossbow]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Dragon Claw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hellstaff]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Phoenix Rod]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Firemace]]||colspan="3"|4
 +
|-
 +
![[Ammo#Heretic|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Wand Crystal]]||23||21||17
 +
|-
 +
|style="text-align: left;"|[[Crystal Geode]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Ethereal Arrows]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Claw Orb]]||24||21||16
 +
|-
 +
|style="text-align: left;"|[[Energy Orb]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Lesser Runes]]||9||9||6
 +
|-
 +
|style="text-align: left;"|[[Flame Orb]]||6||5||6
 +
|-
 +
|style="text-align: left;"|[[Inferno Orb]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mace Spheres]]||6||5||4
 +
|-
 +
|style="text-align: left;"|[[Pile of Mace Spheres]]||2||2||1
 +
|-
 +
![[Item#Heretic|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crystal vial|Crystal Vial]]||40||31||23
 +
|-
 +
|style="text-align: left;"|[[Enchanted Shield]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Silver Shield]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Bag of Holding]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaos Device]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Map scroll|Map Scroll]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Morph Ovum]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mystic Urn]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Quartz Flask]]||8||7||6
 +
|-
 +
|style="text-align: left;"|[[Ring of Invincibility]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shadowsphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Timebomb of the Ancients]]||8||6||4
 +
|-
 +
|style="text-align: left;"|[[Tome of Power]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Wings of Wrath]]||colspan="3"|1
 +
|-
 +
![[Heretic keys|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Green key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heretic keys#Key gizmos|Key gizmo (blue)]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Key gizmo (green)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Key gizmo (yellow)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Pod]]||colspan="3"|50
 +
|-
 +
|style="text-align: left;"|Teleport glitter (blue)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport glitter (red)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 +
|-
 +
![[Heretic ambient sound things|Ambient sounds]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Bells||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Drops||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Fast footsteps||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Heart beat||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Laughter||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Slow footsteps||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wind||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Gargoyle||21||34||42
 +
|-
 +
|style="text-align: left;"|Fire gargoyle||7||12||16
 +
|-
 +
|style="text-align: left;"|Golem||7||11||14
 +
|-
 +
|style="text-align: left;"|Nitrogolem||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Sabreclaw||8||12||14
 +
|-
 +
|style="text-align: left;"|Disciple||3||5||6
 +
|-
 +
|style="text-align: left;"|Weredragon||5||10||15
 +
|-
 +
|style="text-align: left;"|Iron lich||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Gauntlets of the Necromancer||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Ethereal Crossbow||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Dragon Claw||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Hellstaff||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Phoenix Rod||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Firemace||colspan="3"|4
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Wand Crystal||27||25||21
 +
|-
 +
|style="text-align: left;"|Crystal Geode||8||7||7
 +
|-
 +
|style="text-align: left;"|Ethereal Arrows||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|[[Quiver of Ethereal Arrows]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Claw Orb||33||30||25
 +
|-
 +
|style="text-align: left;"|Energy Orb||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Lesser Runes||16||16||13
 +
|-
 +
|style="text-align: left;"|[[Greater Runes]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Flame Orb||9||7||7
 +
|-
 +
|style="text-align: left;"|Inferno Orb||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mace Spheres||6||5||4
 +
|-
 +
|style="text-align: left;"|Pile of Mace Spheres||2||2||1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||40||31||23
 +
|-
 +
|style="text-align: left;"|Enchanted Shield||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Silver Shield||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Bag of Holding||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaos Device||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Map Scroll||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Morph Ovum||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quartz Flask||8||7||6
 +
|-
 +
|style="text-align: left;"|Ring of Invincibility||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Shadowsphere||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Timebomb of the Ancients||8||6||4
 +
|-
 +
|style="text-align: left;"|Tome of Power||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Wings of Wrath||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Green key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Key gizmo (blue)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Key gizmo (green)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Key gizmo (yellow)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Pod||colspan="3"|50
 +
|-
 +
|style="text-align: left;"|Teleport glitter (blue)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport glitter (red)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|2
 +
|-
 +
!Ambient sounds!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Bells||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Drops||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Fast footsteps||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Heart beat||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Laughter||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Slow footsteps||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wind||colspan="3"|3
 +
|}
 +
{{col-end}}
  
The area should be relatively golem free now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the sorcerer and get the inferno orb.
+
[[Category:Levels with Firemace spots in solo mode]]
Press the switch and head back up. You'll see a passage open to the east. Take out the iron lich, get the mystic urn and the phoenix rod and exit the level.
+
[[Category:Levels with extra equipment in co-op]]
[[Category:Levels by name|The Labyrinth (Heretic)]]
 

Revision as of 05:48, 29 May 2019

Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Dome of D'Sparil

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Stagnant Demesne

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: The Labyrinth is the sixth level in the Hell's Maw episode of Heretic.

Walkthrough

Map of The Labyrinth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials and secrets

Open the door and take out the two weredragons. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.

Secret 1: When you step out onto the ice, a wall section in the corner behind you will open. Get the Gauntlets of the Necromancer. (sector 242)

Go around the square and clear out the beasties. Then enter the labyrinth. It does not really matter where you enter or exit and the only thing in there of any significance is the yellow key. Head for the yellow door in the northeast corner.

Secret 2: When you step through the yellow door, a wall section with a wizard motif in the corner behind you will open. Get the Bag of Holding. (sector 233)

Take out the disciple and go through either door. Get the Wings of Wrath and head either west or north. Go around the perimeter and take out all the gargoyles that come at you from the lower area. When you enter the cavern to the southwest, a wall section will lower providing access to the start area. Get the Shadowsphere. Drop down into the lower section and take out the sabreclaws. There is a door on the northeastern side of the pillar. Quickly run through the grey sludge and open it. Take out the sabreclaw, get the green key and go through the teleporter. You are now back just inside the yellow door. Head for the green door next.

Secret 3: When you step through the green door, a wall section with a wizard motif in the corner behind you will open. Get the Tome of Power. (sector 37)

Take out the weredragon and gargoyles. There is a spot to the east just past the two sets of steps where you can snipe at weredragons with your dragon claw. Head down the southern stairs. Enter either room and clear both rooms of gargoyles. Go around to the east side door and get the blue key. You will hear something opening. Take out the weredragon if you have not already done so. The teleporter takes you to the weredragons' lair. Get the Hellstaff. You will hear something else open. Press the grey wall section to get back.

Go back through the eastern door and head north where a platform has lowered. Go through the door to the right and up the stairs. Get the Mace Spheres and the Map Scroll. Before going back through the green door, go south again and enter the hallway to the right, fight the weredragons and get more Mace Spheres.

Secret 4: In the hallway, there is a darkened opening to a room to the right. Get the Enchanted Shield. (sector 21)

Secret 5: There is a wall section just opposite the entrance of secret 4 that is slightly brighter than the rest. Press the wall to open a room containing a disciple. Get the Phoenix Rod. (sector 30)

Leave the room. You are now back in the open ice/lava area of the level's start. Head for the blue door.

Secret 6: On the eastern wall across from the labyrinth, there is a picture between two serpent torches. Press the picture to open the wall section. Get the Morph Ovum. You can snipe at golems from there so that you do not have to deal with them later. (sector 151)

Go through the blue door.

Secret 7: When you step through the door, a wall section in the corner behind you will open. Get the Ring of Invincibility. (sector 65)

The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the disciple and get the Inferno Orb. Press the switch and head back up. You will see a passage open to the east. Take out the iron lich, get the Mystic Urn and the Phoenix Rod and exit the level.

Firemace

If the Firemace has appeared, you can have it at one of four different locations. It is the last chance to obtain the weapon in the episode. In order of appearance, the places are:

  • The southeastern exit of the labyrinth
  • The eastern sludge pool of the outdoor area with the green key tower
  • A room in the passage that connects the northern and the western sections of the level
  • The front of the switch that opens the exit room

Bugs

  • Linedef 238 has its upper texture TRISTON2 on the wrong side. The arrangement causes a visual glitch on the northern side of the blue door.
  • Sidedefs 1,099 and 1,121 lack their upper textures at the top of the two staircases near the blue key. The walls are 32 map units high.

Areas / screenshots

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing north. (thing 5)
  3. facing west. (thing 6)
  4. facing south-west. (thing 19)

Statistics

Map data

Things 459
Vertices 978*
Linedefs 1144
Sidedefs 1655
Sectors 246
* The vertex count without the effect of node building is 846.

Things

This level contains the following numbers of things per skill level: