Difference between revisions of "E2M6: The Labyrinth (Heretic)"

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{{Hell's Maw}}
 
{{Hell's Maw}}
 
{{map|slot=E2M6|name=Labyrinth (Heretic)}}
 
{{map|slot=E2M6|name=Labyrinth (Heretic)}}
 +
'''E2M6: The Labyrinth''' is the sixth level in the [[Hell's Maw]] episode of [[Heretic]].
 +
 +
==Walkthrough==
 +
[[File:E2M6_heretic.png|thumb|300x300px|Map of The Labyrinth]]
 +
{{map spots}}
  
'''E2M6: The Labyrinth''' is the sixth level in the [[Hell's Maw]] episode of [[Heretic]].
+
===Essentials and secrets===
[[image:E2M6_heretic.png|thumb|right|256px|Map of E2M6]]
+
Open the door and take out the two [[weredragon]]s. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.
  
==Strategy==
+
Secret 1: When you step out onto the ice, a wall section in the corner behind you will open. Get the [[Gauntlets of the Necromancer]]. ('''sector 242''')
===Walkthrough===
 
Open the door and take out the two weredragons. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.
 
  
Secret 1: When you step out onto the ice a wall section in the corner behind you will open. Get the gauntlets.
+
Go around the square and clear out the beasties. Then enter the labyrinth. It does not really matter where you enter or exit and the only thing in there of any significance is the [[Heretic keys|yellow key]]. Head for the yellow door in the northeast corner.
  
Go around the square and clear out the beasties and then enter the labyrinth. It does not really matter where you enter or exit and the only thing in there of any significance is the yellow key. Head for the yellow door in the northeast corner.
+
Secret 2: When you step through the yellow door, a wall section with a wizard motif in the corner behind you will open. Get the [[Bag of Holding]]. ('''sector 233''')
  
Secret 2: When you step through the yellow door a wall section with a wizard motif in the corner behind you will open. Get the bag of holding.
+
Take out the [[Disciple of D'Sparil|disciple]] and go through either door. Get the [[Wings of Wrath]] and head either west or north. Go around the perimeter and take out all the [[gargoyle]]s that come at you from the lower area. When you enter the cavern to the southwest, a wall section will lower providing access to the start area. Get the [[Shadowsphere]]. Drop down into the lower section and take out the [[sabreclaw]]s. There is a door on the northeastern side of the pillar. Quickly run through the grey sludge and open it. Take out the sabreclaw, get the green key and go through the teleporter. You are now back just inside the yellow door. Head for the green door next.
  
Take out the sorcerer and go through either door. Get the wings of wrath and head either west or north. Go around the perimeter and take out all the gargoyles that come at you from the lower area. When you enter the cavern to the southwest a wall section will lower providing access to the start area. Get the shadowsphere. Drop down into the lower section and take out the sabreclaws. There is a door in the northwest side of the pillar. Quickly run through the grey sludge and open it. Take out the sabreclaw, get the green key and go through the teleporter. You are now back just inside the yellow door.
+
Secret 3: When you step through the green door, a wall section with a wizard motif in the corner behind you will open. Get the [[Tome of Power]]. ('''sector 37''')
Head for the green door.
 
  
Secret 3: When you step through the green door a wall section with a wizard motif in the corner behind you will open. Get the tome of power.
+
Take out the weredragon and gargoyles. There is a spot to the east just past the two sets of steps where you can snipe at weredragons with your dragon claw. Head down the southern stairs. Enter either room and clear both rooms of gargoyles. Go around to the east side door and get the blue key. You will hear something opening. Take out the weredragon if you have not already done so. The teleporter takes you to the weredragons' lair. Get the [[Hellstaff]]. You will hear something else open. Press the grey wall section to get back.
  
Take out the weredragon and gargoyles. There is a spot to the east just past the two sets of steps where you can snipe at weredragons with your dragon claw. Head down the southern stairs. Enter either room and clear both rooms of gargoyles. Go around to the east side door and get the blue key. You will hear something opening. Take out the weredragon if you have not already done so. The teleporter takes you to the weredragons' lair. Get the hellstaff. You will hear something else open. 'Use' the grey wall section to get back.
+
Go back through the eastern door and head north where a platform has lowered. Go through the door to the right and up the stairs. Get the [[Mace Spheres]] and the [[Map Scroll]]. Before going back through the green door, go south again and enter the hallway to the right, fight the weredragons and get more Mace Spheres.
Go back through the eastern door and head north where a platform has lowered. Go through the door to the right and up the stairs. Get the mace spheres and the map scroll. Before going back through the green door, go south again and enter the hallway to the right, fight the weredragons and get more mace spheres.
 
  
Secret 4: In the hallway, there is a darkened opening to a room to the right. Get the enchanted shield.
+
Secret 4: In the hallway, there is a darkened opening to a room to the right. Get the [[Enchanted Shield]]. ('''sector 21''')
  
Secret 5: There is a wall section just opposite to the entrance of secret 4 that is slightly brighter than the rest. 'Use' the wall to open a room containing a sorcerer. Get the phoenix rod.
+
Secret 5: There is a wall section just opposite the entrance of secret 4 that is slightly brighter than the rest. Press the wall to open a room containing a disciple. Get the [[Phoenix Rod]]. ('''sector 30''')
  
 
Leave the room. You are now back in the open ice/lava area of the level's start. Head for the blue door.
 
Leave the room. You are now back in the open ice/lava area of the level's start. Head for the blue door.
  
Secret 6: On the east wall across from the labyrinth is a picture between two serpent torches. 'Use' the picture to open the wall section. Get the morph ovum. You can snipe at golems from here so that you do not have to deal with them later.
+
Secret 6: On the eastern wall across from the labyrinth, there is a picture between two serpent torches. Press the picture to open the wall section. Get the [[Morph Ovum]]. You can snipe at [[golem]]s from there so that you do not have to deal with them later. ('''sector 151''')
  
 
Go through the blue door.
 
Go through the blue door.
  
Secret 7: When you step through the door a wall section in the corner behind you will open. Get the ring of invincibility.
+
Secret 7: When you step through the door, a wall section in the corner behind you will open. Get the [[Ring of Invincibility]]. ('''sector 65''')
 +
 
 +
The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the disciple and get the [[Inferno Orb]].
 +
Press the switch and head back up. You will see a passage open to the east. Take out the [[iron lich]], get the [[Mystic Urn]] and the Phoenix Rod and exit the level.
 +
 
 +
===Firemace===
 +
If the [[Firemace]] has appeared, you can have it at one of four different locations.  It is the last chance to obtain the weapon in the episode. In order of appearance, the places are:
 +
* The southeastern exit of the labyrinth
 +
* The eastern sludge pool of the outdoor area with the green key tower
 +
* A room in the passage that connects the northern and the western sections of the level
 +
* The front of the switch that opens the exit room
  
The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the sorcerer and get the inferno orb.
 
Press the switch and head back up. You will see a passage open to the east. Take out the iron lich, get the mystic urn and the phoenix rod and exit the level.
 
 
===Bugs===
 
===Bugs===
*Linedef 238 has its upper texture TRISTON2 on the wrong [[sidedef|side]]. The arrangement causes a visual glitch right next to the northern side of the blue door.
+
* [[Linedef]] 238 has its upper texture TRISTON2 on the wrong [[sidedef|side]]. The arrangement causes a visual glitch on the northern side of the blue door.
*Sidedefs 1.099 and 1.121 lack their upper textures on the top of the two staircases in the area holding the blue key. Identically with the previous case, a distorted leak of the lower sector's ceiling [[flat]] is drawn over the walls that are 32 [[map unit]]s high.
+
* Sidedefs 1,099 and 1,121 lack their upper textures at the top of the two staircases near the blue key. The walls are 32 [[map unit]]s high.
== Screenshots ==
 
  
<gallery>
+
== Areas / screenshots ==
Image:DOOM0011.png|The Yellow Key is here
+
<gallery mode=nolines widths=160px>
image:Heretic-e2m6-fireandice.png|Do not slip
+
DOOM0011.png|The yellow key is here.
Image:DOOM0016.png|The Green Key is in this area.
+
Heretic-e2m6-fireandice.png|Do not slip.
Image:DOOM0017.png|Nearly at the end...
+
DOOM0016.png|The green key is in the area.
 +
DOOM0017.png|Nearly at the end...
 
</gallery>
 
</gallery>
==Statistics==
+
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing east. ('''thing 4''')
 +
# facing north. ('''thing 5''')
 +
# facing west. ('''thing 6''')
 +
# facing south-west. ('''thing 19''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||459
+
  things=459|
 +
  vertexes=978|
 +
  linedefs=1144|
 +
  sidedefs=1655|
 +
  sectors=246|
 +
  vertexbefore=846}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster#Heretic|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Gargoyle]]||21||34||42
 +
|-
 +
|style="text-align: left;"|Fire gargoyle||7||12||16
 +
|-
 +
|style="text-align: left;"|[[Golem]]||7||11||14
 
|-
 
|-
|[[Vertex]]es||978
+
|style="text-align: left;"|Nitrogolem||colspan="3"|3
 
|-
 
|-
|[[Linedefs]]||1144
+
|style="text-align: left;"|[[Sabreclaw]]||8||12||14
 
|-
 
|-
|[[Sidedefs]]||1655
+
|style="text-align: left;"|[[Disciple of D'Sparil|Disciple]]||3||5||6
 
|-
 
|-
|[[Sectors]]||246
+
|style="text-align: left;"|[[Weredragon]]||5||10||15
|}
+
|-
===Things===
+
|style="text-align: left;"|[[Iron lich]]||colspan="3"|1
{| {{prettytable}}
+
|-
!Monsters||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
+
![[Weapon#Heretic|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Gauntlets of the Necromancer]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ethereal Crossbow]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Dragon Claw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hellstaff]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Phoenix Rod]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Firemace]]||colspan="3"|4
 +
|-
 +
![[Ammo#Heretic|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Wand Crystal]]||23||21||17
 +
|-
 +
|style="text-align: left;"|[[Crystal Geode]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Ethereal Arrows]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Claw Orb]]||24||21||16
 +
|-
 +
|style="text-align: left;"|[[Energy Orb]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Lesser Runes]]||9||9||6
 +
|-
 +
|style="text-align: left;"|[[Flame Orb]]||6||5||6
 +
|-
 +
|style="text-align: left;"|[[Inferno Orb]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mace Spheres]]||6||5||4
 +
|-
 +
|style="text-align: left;"|[[Pile of Mace Spheres]]||2||2||1
 +
|-
 +
![[Item#Heretic|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crystal vial|Crystal Vial]]||40||31||23
 +
|-
 +
|style="text-align: left;"|[[Enchanted Shield]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Silver Shield]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Bag of Holding]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaos Device]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Map scroll|Map Scroll]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Morph Ovum]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mystic Urn]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Quartz Flask]]||8||7||6
 +
|-
 +
|style="text-align: left;"|[[Ring of Invincibility]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shadowsphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Timebomb of the Ancients]]||8||6||4
 +
|-
 +
|style="text-align: left;"|[[Tome of Power]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Wings of Wrath]]||colspan="3"|1
 +
|-
 +
![[Heretic keys|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Green key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heretic keys#Key gizmos|Key gizmo (blue)]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Key gizmo (green)||colspan="3"|2
 
|-
 
|-
|[[Disciple of D'Sparil|Disciple]]||3||5||6||+0
+
|style="text-align: left;"|Key gizmo (yellow)||colspan="3"|2
 
|-
 
|-
|[[Fire Gargoyle]]||7||12||16||+0
+
|style="text-align: left;"|[[Pod]]||colspan="3"|50
 
|-
 
|-
|[[Gargoyle]]||21||34||42||+0
+
|style="text-align: left;"|Teleport glitter (blue)||colspan="3"|1
 
|-
 
|-
|[[Golem]]||7||11||14||+0
+
|style="text-align: left;"|Teleport glitter (red)||colspan="3"|2
 
|-
 
|-
|[[Iron Lich]]||1||1||1||+0
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 
|-
 
|-
|[[Nitrogolem]]||3||3||3||+0
+
![[Heretic ambient sound things|Ambient sounds]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Sabreclaw]]||8||12||14||+0
+
|style="text-align: left;"|Bells||colspan="3"|1
 
|-
 
|-
|[[Weredragon]]||5||10||15||+0
+
|style="text-align: left;"|Drops||colspan="3"|1
 
|-
 
|-
!Hazards||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
+
|style="text-align: left;"|Fast footsteps||colspan="3"|1
 
|-
 
|-
|[[Pod]]||50||50||50||+0
+
|style="text-align: left;"|Heart beat||colspan="3"|3
 
|-
 
|-
!Weapons||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
+
|style="text-align: left;"|Laughter||colspan="3"|1
 
|-
 
|-
|[[Gauntlets of the Necromancer]]||1||1||1||+0
+
|style="text-align: left;"|Slow footsteps||colspan="3"|1
 
|-
 
|-
|[[Ethereal Crossbow]]||1||1||1||+1
+
|style="text-align: left;"|Wind||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Dragon Claw]]||1||1||1||+1
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Hellstaff]]||1||1||1||+1
+
|style="text-align: left;"|Gargoyle||21||34||42
 
|-
 
|-
|[[Phoenix Rod]]||2||2||2||+0
+
|style="text-align: left;"|Fire gargoyle||7||12||16
 
|-
 
|-
|[[Firemace]]||4||4||4||+0
+
|style="text-align: left;"|Golem||7||11||14
 
|-
 
|-
!Ammo||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
+
|style="text-align: left;"|Nitrogolem||colspan="3"|3
 
|-
 
|-
|[[Wand Crystal]]||23||21||17||+4
+
|style="text-align: left;"|Sabreclaw||8||12||14
 
|-
 
|-
|[[Crystal Geode]]||1||0||0||+7
+
|style="text-align: left;"|Disciple||3||5||6
 
|-
 
|-
|[[Ethereal Arrows]]||12||12||12||+4
+
|style="text-align: left;"|Weredragon||5||10||15
 
|-
 
|-
|[[Quiver of Ethereal Arrows]]||0||0||0||+1
+
|style="text-align: left;"|Iron lich||colspan="3"|1
 
|-
 
|-
|[[Claw Orb]]||24||21||16||+9
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Energy Orb]]||1||1||1||+1
+
|style="text-align: left;"|Gauntlets of the Necromancer||colspan="3"|1
 
|-
 
|-
|[[Lesser Runes]]||9||9||6||+7
+
|style="text-align: left;"|Ethereal Crossbow||colspan="3"|2
 
|-
 
|-
|[[Greater Runes]]||0||0||0||+1
+
|style="text-align: left;"|Dragon Claw||colspan="3"|2
 
|-
 
|-
|[[Flame Orb]]||6||5||6||+3
+
|style="text-align: left;"|Hellstaff||colspan="3"|2
 
|-
 
|-
|[[Inferno Orb]]||1||1||1||+0
+
|style="text-align: left;"|Phoenix Rod||colspan="3"|2
 
|-
 
|-
|[[Mace Spheres]]||6||5||4||+0
+
|style="text-align: left;"|Firemace||colspan="3"|4
 
|-
 
|-
|[[Pile of Mace Spheres]]||2||2||1||+0
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Bag of Holding]]||1||1||1||+0
+
|style="text-align: left;"|Wand Crystal||27||25||21
 
|-
 
|-
!Items||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
+
|style="text-align: left;"|Crystal Geode||8||7||7
 
|-
 
|-
|[[Chaos Device]]||1||1||1||+0
+
|style="text-align: left;"|Ethereal Arrows||colspan="3"|16
 
|-
 
|-
|[[Crystal Vial]]||40||31||23||+0
+
|style="text-align: left;"|[[Quiver of Ethereal Arrows]]||colspan="3"|1
 
|-
 
|-
|[[Enchanted Shield]]||1||1||1||+0
+
|style="text-align: left;"|Claw Orb||33||30||25
 
|-
 
|-
|[[Map Scroll]]||1||1||1||+0
+
|style="text-align: left;"|Energy Orb||colspan="3"|2
 
|-
 
|-
|[[Morph Ovum]]||1||1||1||+0
+
|style="text-align: left;"|Lesser Runes||16||16||13
 
|-
 
|-
|[[Mystic Urn]]||1||1||1||+0
+
|style="text-align: left;"|[[Greater Runes]]||colspan="3"|1
 
|-
 
|-
|[[Quartz Flask]]||8||7||6||+0
+
|style="text-align: left;"|Flame Orb||9||7||7
 
|-
 
|-
|[[Ring of Invulnerability]]||1||1||1||+1
+
|style="text-align: left;"|Inferno Orb||colspan="3"|1
 
|-
 
|-
|[[Shadowsphere]]||1||1||1||+1
+
|style="text-align: left;"|Mace Spheres||6||5||4
 
|-
 
|-
|[[Silver Shield]]||1||1||1||+0
+
|style="text-align: left;"|Pile of Mace Spheres||2||2||1
 
|-
 
|-
|[[Timebomb of the Ancients]]||8||6||4||+0
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Tome of Power]]||2||2||2||+1
+
|style="text-align: left;"|Crystal Vial||40||31||23
 
|-
 
|-
|[[Wings of Wrath]]||1||1||1||+0
+
|style="text-align: left;"|Enchanted Shield||colspan="3"|1
 
|-
 
|-
!Working Parts||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
+
|style="text-align: left;"|Silver Shield||colspan="3"|1
 
|-
 
|-
|Player 1 Start||1||1||1||+0
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|Player 2 Start||1||1||1||+0
+
|style="text-align: left;"|Bag of Holding||colspan="3"|1
 
|-
 
|-
|Player 3 Start||1||1||1||+0
+
|style="text-align: left;"|Chaos Device||colspan="3"|1
 
|-
 
|-
|Player 4 Start||1||1||1||+0
+
|style="text-align: left;"|Map Scroll||colspan="3"|1
 
|-
 
|-
|Deathmatch Start||0||0||0||+4
+
|style="text-align: left;"|Morph Ovum||colspan="3"|1
 
|-
 
|-
|[[Heretic keys|Blue Key]]||1||1||1||+0
+
|style="text-align: left;"|Mystic Urn||colspan="3"|1
 
|-
 
|-
|Green Key||1||1||1||+0
+
|style="text-align: left;"|Quartz Flask||8||7||6
 
|-
 
|-
|Yellow Key||1||1||1||+0
+
|style="text-align: left;"|Ring of Invincibility||colspan="3"|2
 
|-
 
|-
|Teleport Landing||2||2||2||+0
+
|style="text-align: left;"|Shadowsphere||colspan="3"|2
 
|-
 
|-
!Markers||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
+
|style="text-align: left;"|Timebomb of the Ancients||8||6||4
 
|-
 
|-
|Key Gizmo (Blue)||2||2||2||+0
+
|style="text-align: left;"|Tome of Power||colspan="3"|3
 
|-
 
|-
|Key Gizmo (Green)||2||2||2||+0
+
|style="text-align: left;"|Wings of Wrath||colspan="3"|1
 
|-
 
|-
|Key Gizmo (Yellow)||2||2||2||+0
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|Blue Teleport Glitter||1||1||1||+0
+
|style="text-align: left;"|Blue key||colspan="3"|1
 
|-
 
|-
|Pink Teleport Glitter||2||2||2||+0
+
|style="text-align: left;"|Green key||colspan="3"|1
 
|-
 
|-
!Decorations||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
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|style="text-align: left;"|Yellow key||colspan="3"|1
 
|-
 
|-
|Chandelier||5||5||5||+0
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Fire Brazier||1||1||1||+0
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|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Hanging Corpse||4||4||4||+0
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|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
|Hanging Skull (Longest, #17)||1||1||1||+0
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|style="text-align: left;"|Key gizmo (blue)||colspan="3"|2
 
|-
 
|-
|Hanging Skull (Longer, #24)||2||2||2||+0
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|style="text-align: left;"|Key gizmo (green)||colspan="3"|2
 
|-
 
|-
|Hanging Skull (Shorter, #25)||1||1||1||+0
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|style="text-align: left;"|Key gizmo (yellow)||colspan="3"|2
 
|-
 
|-
|Hanging Skull (Shortest, #26)||2||2||2||+0
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|style="text-align: left;"|Pod||colspan="3"|50
 
|-
 
|-
|Serpent Torch||16||16||16||+0
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|style="text-align: left;"|Teleport glitter (blue)||colspan="3"|1
 
|-
 
|-
|Wall Torch||7||7||7||+0
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|style="text-align: left;"|Teleport glitter (red)||colspan="3"|2
 
|-
 
|-
!Sound Effects||Skill 1-2||Skill 3||Skill 4-5||Multiplayer
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|style="text-align: left;"|Teleport landing||colspan="3"|2
 
|-
 
|-
|Bells||1||1||1||+0
+
!Ambient sounds!!1-2!!3!!4-5
 
|-
 
|-
|Drops||1||1||1||+0
+
|style="text-align: left;"|Bells||colspan="3"|1
 
|-
 
|-
|Fast Footsteps||1||1||1||+0
+
|style="text-align: left;"|Drops||colspan="3"|1
 
|-
 
|-
|Heart Beat||3||3||3||+0
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|style="text-align: left;"|Fast footsteps||colspan="3"|1
 
|-
 
|-
|Laughter||1||1||1||+0
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|style="text-align: left;"|Heart beat||colspan="3"|3
 
|-
 
|-
|Slow Footsteps||1||1||1||+0
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|style="text-align: left;"|Laughter||colspan="3"|1
 
|-
 
|-
|Wind||3||3||3||+0
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|style="text-align: left;"|Slow footsteps||colspan="3"|1
 
|-
 
|-
 +
|style="text-align: left;"|Wind||colspan="3"|3
 
|}
 
|}
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{{col-end}}
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[[Category:Levels with Firemace spots in solo mode]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 05:48, 29 May 2019

Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Dome of D'Sparil

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Stagnant Demesne

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: The Labyrinth is the sixth level in the Hell's Maw episode of Heretic.

Walkthrough

Map of The Labyrinth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials and secrets

Open the door and take out the two weredragons. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.

Secret 1: When you step out onto the ice, a wall section in the corner behind you will open. Get the Gauntlets of the Necromancer. (sector 242)

Go around the square and clear out the beasties. Then enter the labyrinth. It does not really matter where you enter or exit and the only thing in there of any significance is the yellow key. Head for the yellow door in the northeast corner.

Secret 2: When you step through the yellow door, a wall section with a wizard motif in the corner behind you will open. Get the Bag of Holding. (sector 233)

Take out the disciple and go through either door. Get the Wings of Wrath and head either west or north. Go around the perimeter and take out all the gargoyles that come at you from the lower area. When you enter the cavern to the southwest, a wall section will lower providing access to the start area. Get the Shadowsphere. Drop down into the lower section and take out the sabreclaws. There is a door on the northeastern side of the pillar. Quickly run through the grey sludge and open it. Take out the sabreclaw, get the green key and go through the teleporter. You are now back just inside the yellow door. Head for the green door next.

Secret 3: When you step through the green door, a wall section with a wizard motif in the corner behind you will open. Get the Tome of Power. (sector 37)

Take out the weredragon and gargoyles. There is a spot to the east just past the two sets of steps where you can snipe at weredragons with your dragon claw. Head down the southern stairs. Enter either room and clear both rooms of gargoyles. Go around to the east side door and get the blue key. You will hear something opening. Take out the weredragon if you have not already done so. The teleporter takes you to the weredragons' lair. Get the Hellstaff. You will hear something else open. Press the grey wall section to get back.

Go back through the eastern door and head north where a platform has lowered. Go through the door to the right and up the stairs. Get the Mace Spheres and the Map Scroll. Before going back through the green door, go south again and enter the hallway to the right, fight the weredragons and get more Mace Spheres.

Secret 4: In the hallway, there is a darkened opening to a room to the right. Get the Enchanted Shield. (sector 21)

Secret 5: There is a wall section just opposite the entrance of secret 4 that is slightly brighter than the rest. Press the wall to open a room containing a disciple. Get the Phoenix Rod. (sector 30)

Leave the room. You are now back in the open ice/lava area of the level's start. Head for the blue door.

Secret 6: On the eastern wall across from the labyrinth, there is a picture between two serpent torches. Press the picture to open the wall section. Get the Morph Ovum. You can snipe at golems from there so that you do not have to deal with them later. (sector 151)

Go through the blue door.

Secret 7: When you step through the door, a wall section in the corner behind you will open. Get the Ring of Invincibility. (sector 65)

The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the disciple and get the Inferno Orb. Press the switch and head back up. You will see a passage open to the east. Take out the iron lich, get the Mystic Urn and the Phoenix Rod and exit the level.

Firemace

If the Firemace has appeared, you can have it at one of four different locations. It is the last chance to obtain the weapon in the episode. In order of appearance, the places are:

  • The southeastern exit of the labyrinth
  • The eastern sludge pool of the outdoor area with the green key tower
  • A room in the passage that connects the northern and the western sections of the level
  • The front of the switch that opens the exit room

Bugs

  • Linedef 238 has its upper texture TRISTON2 on the wrong side. The arrangement causes a visual glitch on the northern side of the blue door.
  • Sidedefs 1,099 and 1,121 lack their upper textures at the top of the two staircases near the blue key. The walls are 32 map units high.

Areas / screenshots

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing north. (thing 5)
  3. facing west. (thing 6)
  4. facing south-west. (thing 19)

Statistics

Map data

Things 459
Vertices 978*
Linedefs 1144
Sidedefs 1655
Sectors 246
* The vertex count without the effect of node building is 846.

Things

This level contains the following numbers of things per skill level: