Difference between revisions of "E2M6: The Labyrinth (Heretic)"

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(Added thing data for v1.3. Source: DeePsea, also removed the contractions and made minor fixes)
(Added information about three missing textures. Also inserted a wikilink to Heretic keys.)
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[[image:E2M6_heretic.png|thumb|right|256px|Map of E2M6]]
 
[[image:E2M6_heretic.png|thumb|right|256px|Map of E2M6]]
  
==Walkthrough==
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==Strategy==
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===Walkthrough===
 
Open the door and take out the two weredragons. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.
 
Open the door and take out the two weredragons. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.
  
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The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the sorcerer and get the inferno orb.
 
The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the sorcerer and get the inferno orb.
 
Press the switch and head back up. You will see a passage open to the east. Take out the iron lich, get the mystic urn and the phoenix rod and exit the level.
 
Press the switch and head back up. You will see a passage open to the east. Take out the iron lich, get the mystic urn and the phoenix rod and exit the level.
 
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===Bugs===
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*Linedef 238 has its upper texture TRISTON2 on the wrong [[sidedef|side]]. The arrangement causes a visual glitch right next to the northern side of the blue door.
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*Sidedefs 1.099 and 1.121 lack their upper textures on the top of the two staircases in the area holding the blue key. Identically with the previous case, a distorted leak of the lower sector's ceiling [[flat]] is drawn over the walls that are 32 [[map unit]]s high. 
 
== Screenshots ==
 
== Screenshots ==
  
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|Blue Key||1||1||1||+0
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|[[Heretic keys|Blue Key]]||1||1||1||+0
 
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|Green Key||1||1||1||+0

Revision as of 16:06, 14 March 2012

Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Dome of D'Sparil

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Stagnant Demesne

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: The Labyrinth is the sixth level in the Hell's Maw episode of Heretic.

Map of E2M6

Strategy

Walkthrough

Open the door and take out the two weredragons. Make your way carefully across the ice and go through the next door. You are presented with a large square area with a labyrinth area in the middle.

Secret 1: When you step out onto the ice a wall section in the corner behind you will open. Get the gauntlets.

Go around the square and clear out the beasties and then enter the labyrinth. It does not really matter where you enter or exit and the only thing in there of any significance is the yellow key. Head for the yellow door in the northeast corner.

Secret 2: When you step through the yellow door a wall section with a wizard motif in the corner behind you will open. Get the bag of holding.

Take out the sorcerer and go through either door. Get the wings of wrath and head either west or north. Go around the perimeter and take out all the gargoyles that come at you from the lower area. When you enter the cavern to the southwest a wall section will lower providing access to the start area. Get the shadowsphere. Drop down into the lower section and take out the sabreclaws. There is a door in the northwest side of the pillar. Quickly run through the grey sludge and open it. Take out the sabreclaw, get the green key and go through the teleporter. You are now back just inside the yellow door. Head for the green door.

Secret 3: When you step through the green door a wall section with a wizard motif in the corner behind you will open. Get the tome of power.

Take out the weredragon and gargoyles. There is a spot to the east just past the two sets of steps where you can snipe at weredragons with your dragon claw. Head down the southern stairs. Enter either room and clear both rooms of gargoyles. Go around to the east side door and get the blue key. You will hear something opening. Take out the weredragon if you have not already done so. The teleporter takes you to the weredragons' lair. Get the hellstaff. You will hear something else open. 'Use' the grey wall section to get back. Go back through the eastern door and head north where a platform has lowered. Go through the door to the right and up the stairs. Get the mace spheres and the map scroll. Before going back through the green door, go south again and enter the hallway to the right, fight the weredragons and get more mace spheres.

Secret 4: In the hallway, there is a darkened opening to a room to the right. Get the enchanted shield.

Secret 5: There is a wall section just opposite to the entrance of secret 4 that is slightly brighter than the rest. 'Use' the wall to open a room containing a sorcerer. Get the phoenix rod.

Leave the room. You are now back in the open ice/lava area of the level's start. Head for the blue door.

Secret 6: On the east wall across from the labyrinth is a picture between two serpent torches. 'Use' the picture to open the wall section. Get the morph ovum. You can snipe at golems from here so that you do not have to deal with them later.

Go through the blue door.

Secret 7: When you step through the door a wall section in the corner behind you will open. Get the ring of invincibility.

The area should be nearly devoid of golems now. Take out any survivors and head down the stairs to the small alcove with the switch. Watch for the sorcerer and get the inferno orb. Press the switch and head back up. You will see a passage open to the east. Take out the iron lich, get the mystic urn and the phoenix rod and exit the level.

Bugs

  • Linedef 238 has its upper texture TRISTON2 on the wrong side. The arrangement causes a visual glitch right next to the northern side of the blue door.
  • Sidedefs 1.099 and 1.121 lack their upper textures on the top of the two staircases in the area holding the blue key. Identically with the previous case, a distorted leak of the lower sector's ceiling flat is drawn over the walls that are 32 map units high.

Screenshots

Statistics

Map data

Things 459
Vertexes 978
Linedefs 1144
Sidedefs 1655
Sectors 246

Things

Monsters Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Disciple 3 5 6 +0
Fire Gargoyle 7 12 16 +0
Gargoyle 21 34 42 +0
Golem 7 11 14 +0
Iron Lich 1 1 1 +0
Nitrogolem 3 3 3 +0
Sabreclaw 8 12 14 +0
Weredragon 5 10 15 +0
Hazards Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Pod 50 50 50 +0
Weapons Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Gauntlets of the Necromancer 1 1 1 +0
Ethereal Crossbow 1 1 1 +1
Dragon Claw 1 1 1 +1
Hellstaff 1 1 1 +1
Phoenix Rod 2 2 2 +0
Firemace 4 4 4 +0
Ammo Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Wand Crystal 23 21 17 +4
Crystal Geode 1 0 0 +7
Ethereal Arrows 12 12 12 +4
Quiver of Ethereal Arrows 0 0 0 +1
Claw Orb 24 21 16 +9
Energy Orb 1 1 1 +1
Lesser Runes 9 9 6 +7
Greater Runes 0 0 0 +1
Flame Orb 6 5 6 +3
Inferno Orb 1 1 1 +0
Mace Spheres 6 5 4 +0
Pile of Mace Spheres 2 2 1 +0
Bag of Holding 1 1 1 +0
Items Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Chaos Device 1 1 1 +0
Crystal Vial 40 31 23 +0
Enchanted Shield 1 1 1 +0
Map Scroll 1 1 1 +0
Morph Ovum 1 1 1 +0
Mystic Urn 1 1 1 +0
Quartz Flask 8 7 6 +0
Ring of Invulnerability 1 1 1 +1
Shadowsphere 1 1 1 +1
Silver Shield 1 1 1 +0
Timebomb of the Ancients 8 6 4 +0
Tome of Power 2 2 2 +1
Wings of Wrath 1 1 1 +0
Working Parts Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Player 1 Start 1 1 1 +0
Player 2 Start 1 1 1 +0
Player 3 Start 1 1 1 +0
Player 4 Start 1 1 1 +0
Deathmatch Start 0 0 0 +4
Blue Key 1 1 1 +0
Green Key 1 1 1 +0
Yellow Key 1 1 1 +0
Teleport Landing 2 2 2 +0
Markers Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Key Gizmo (Blue) 2 2 2 +0
Key Gizmo (Green) 2 2 2 +0
Key Gizmo (Yellow) 2 2 2 +0
Blue Teleport Glitter 1 1 1 +0
Pink Teleport Glitter 2 2 2 +0
Decorations Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Chandelier 5 5 5 +0
Fire Brazier 1 1 1 +0
Hanging Corpse 4 4 4 +0
Hanging Skull (Longest, #17) 1 1 1 +0
Hanging Skull (Longer, #24) 2 2 2 +0
Hanging Skull (Shorter, #25) 1 1 1 +0
Hanging Skull (Shortest, #26) 2 2 2 +0
Serpent Torch 16 16 16 +0
Wall Torch 7 7 7 +0
Sound Effects Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Bells 1 1 1 +0
Drops 1 1 1 +0
Fast Footsteps 1 1 1 +0
Heart Beat 3 3 3 +0
Laughter 1 1 1 +0
Slow Footsteps 1 1 1 +0
Wind 3 3 3 +0