Difference between revisions of "E2M6: Veil of Blood (Cleimos)"

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{{map|slot=E2M6}}
 
{{map|slot=E2M6}}
 
'''E2M6: Veil of Blood''' is the sixth map of [[Cleimos]]. It was designed by [[Rand Phares|Rand]] and [[Steven Phares]].
 
'''E2M6: Veil of Blood''' is the sixth map of [[Cleimos]]. It was designed by [[Rand Phares|Rand]] and [[Steven Phares]].
 +
 +
It was adapted into [[MAP10: Veil of Blood (Cleimos 2)|MAP10]] of [[Cleimos 2]].
 
{{Level stub}}
 
{{Level stub}}
  
Line 13: Line 15:
  
 
===Secrets===
 
===Secrets===
# ('''sector 15''')
+
# The sector immediately in front of the [[teleporter]] to the exit counts as a secret and is impossible to miss. ('''sector 15''')
# ('''sector 28''')
+
# There is a fake wall in the north-west of the blue [[key]]card room, which leads via a [[lift]] to a [[soul sphere]] in one of the rooms overlooking the area with the narrow bridge. Both the sector immediately after the fake wall and the sector with the soul sphere count as secrets. ('''sector 28''')
# ('''sector 32''')
+
# See #2. ('''sector 153''')
# ('''sector 51''')
+
# There is a pile of skull and candles in the centre of #1's room.  Approaching it opens a room to the east containing a [[megaarmor]] and a [[partial invisibility]]. ('''sector 32''')
# ('''sector 60''')
+
# North of #1's room is a lift to a [[plasma gun]].  The room containing the [[switch]] to lower the lift back down counts as a secret and is impossible to miss. ('''sector 51''')
# ('''sector 95''')
+
# Go through the [[door]] to the east at the start to reach a room with two [[cacodemon]]s, a [[chaingun]], and a [[box of bullets]]. ('''sector 60''')
# ('''sector 97''')
+
# The path across the lava in the north-east counts as a secret and is impossible to miss. ('''sector 138''')
# ('''sector 138''')
+
# After teleporting back to the start area, a path has opened to the east leading to a switch.  This switch lowers the cage in the centre of the room, containing a [[baron of Hell]] and an [[armor bonus]].  This switch opens a door (which counts as a secret) in the room immediately to the west, which leads to a teleporter to a red key, which can be used to re-open the path to the east if one has not done so by pressing the switch to the east of #7. ('''sector 95''')
# ('''sector 153''')
+
# The room north of the red key room counts as a secret. ('''sector 97''')
  
 
===Bugs===
 
===Bugs===
 +
 +
The room symmetrically opposite #3 contains an [[invulnerability]].  However, it is impossible to enter this room, so only 87% items can be obtained.
  
 
===Demo files===
 
===Demo files===
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== Speedrunning ==
 
== Speedrunning ==
===Routes and tricks===
 
  
===Current records===
+
=== Routes and tricks ===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
 
 +
=== Current records ===
 +
The records for the map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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!Style||Time||Player||Date||File||Notes
 
!Style||Time||Player||Date||File||Notes
 
|-
 
|-
| || || || ||[ftp://.zip .zip]||
+
| || || || || ||  
 
|}
 
|}
 +
 +
''This information was last verified in its entirety on January 21, 2018.
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north. ('''thing 5''')
 +
# facing north. ('''thing 74''')
 +
# facing north. ('''thing 75''')
 +
# facing north. ('''thing 130''')
 +
# facing east. ('''thing 133''')
  
 
== Statistics ==
 
== Statistics ==
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[[Category:Rand Phares levels]]
 
[[Category:Rand Phares levels]]
 
[[Category:Steven Phares levels]]
 
[[Category:Steven Phares levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 18:10, 11 November 2019

Cleimos maps
This level occupies the map slot E2M6. For other maps which occupy this slot, see Category:E2M6.

E2M6: Veil of Blood is the sixth map of Cleimos. It was designed by Rand and Steven Phares.

It was adapted into MAP10 of Cleimos 2.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Veil of Blood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The sector immediately in front of the teleporter to the exit counts as a secret and is impossible to miss. (sector 15)
  2. There is a fake wall in the north-west of the blue keycard room, which leads via a lift to a soul sphere in one of the rooms overlooking the area with the narrow bridge. Both the sector immediately after the fake wall and the sector with the soul sphere count as secrets. (sector 28)
  3. See #2. (sector 153)
  4. There is a pile of skull and candles in the centre of #1's room. Approaching it opens a room to the east containing a megaarmor and a partial invisibility. (sector 32)
  5. North of #1's room is a lift to a plasma gun. The room containing the switch to lower the lift back down counts as a secret and is impossible to miss. (sector 51)
  6. Go through the door to the east at the start to reach a room with two cacodemons, a chaingun, and a box of bullets. (sector 60)
  7. The path across the lava in the north-east counts as a secret and is impossible to miss. (sector 138)
  8. After teleporting back to the start area, a path has opened to the east leading to a switch. This switch lowers the cage in the centre of the room, containing a baron of Hell and an armor bonus. This switch opens a door (which counts as a secret) in the room immediately to the west, which leads to a teleporter to a red key, which can be used to re-open the path to the east if one has not done so by pressing the switch to the east of #7. (sector 95)
  9. The room north of the red key room counts as a secret. (sector 97)

Bugs

The room symmetrically opposite #3 contains an invulnerability. However, it is impossible to enter this room, so only 87% items can be obtained.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 5)
  2. facing north. (thing 74)
  3. facing north. (thing 75)
  4. facing north. (thing 130)
  5. facing east. (thing 133)

Statistics

Map data

Things 151
Vertices 885*
Linedefs 938
Sidedefs 544
Sectors 170
* The vertex count without the effect of node building is 776.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links