E2M7: Dehumanization (Slaughter Until Death)

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Slaughter Until Death maps
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.

E2M7: Dehumanization is the seventh map of Slaughter Until Death. It was designed by Thomas Möller, then known as Grindcrusher, and includes "Waltz of the Demons" as a replacement music track.

Contents

WalkthroughEdit

Map of Dehumanization
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Going through the yellow door south of the switch which raises the bridge to the exit, continue down the long corridor, turn right, then turn left through a short passage to an outdoor area. To the left on the northern wall is an unmarked secret lift leading to two medikits, a box of rockets and a box of shells. This counts as four secrets in total. (sector 106)
  2. See #1. (sector 107)
  3. See #1. (sector 108)
  4. See #1. (sector 109)
  5. Going through the door in the west of the central courtyard, there is a secret door on the left (which requires the red key) leading to a passage of steps that leads to the diamond-shaped room with the moving platforms, and also a route to the south-west ledge. This counts as 18 secrets in total. (sector 143)
  6. See #5. (sector 144)
  7. See #5. (sector 145)
  8. See #5. (sector 146)
  9. See #5. (sector 147)
  10. See #5. (sector 148)
  11. See #5. (sector 149)
  12. See #5. (sector 150)
  13. See #5. (sector 151)
  14. See #5. (sector 152)
  15. See #5. (sector 153)
  16. See #5. (sector 154)
  17. See #5. (sector 156)
  18. See #5. (sector 157)
  19. See #5. (sector 158)
  20. See #5. (sector 159)
  21. See #5. (sector 160)
  22. See #5. (sector 161)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:24.77 Serge Marudov (Never_Again) 2014-03-12 sudticnm_na.zip
UV max 5:13.83 Dylan Gill (TheV1perK1ller) 2020-02-19 sud7-513.zip
NM 100S
UV -fast 5:07.11 mhrz 2021-09-27 sud27f507.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains ten spawn points:

  1. facing east. (thing 96)
  2. facing east. (thing 213)
  3. facing east. (thing 214)
  4. facing north. (thing 215)
  5. facing north. (thing 216)
  6. facing north. (thing 217)
  7. facing north. (thing 218)
  8. facing north. (thing 219)
  9. facing north. (thing 220)
  10. facing north. (thing 221)

StatisticsEdit

Map dataEdit

Things 308
Vertices 1140*
Linedefs 1343
Sidedefs 2080
Sectors 336
* The vertex count without the effect of node building is 1014.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

External linksEdit