E2M7: Dehumanization (Slaughter Until Death)
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Slaughter Until Death maps |
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This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
E2M7: Dehumanization is the seventh map of Slaughter Until Death. It was designed by Thomas Möller, then known as Grindcrusher, and includes "Waltz of the Demons" as a replacement music track.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Going through the yellow door south of the switch which raises the bridge to the exit, continue down the long corridor, turn right, then turn left through a short passage to an outdoor area. To the left on the northern wall is an unmarked secret lift leading to two medikits, a box of rockets and a box of shells. This counts as four secrets in total. (sector 106)
- See #1. (sector 107)
- See #1. (sector 108)
- See #1. (sector 109)
- Going through the door in the west of the central courtyard, there is a secret door on the left (which requires the red key) leading to a passage of steps that leads to the diamond-shaped room with the moving platforms, and also a route to the south-west ledge. This counts as 18 secrets in total. (sector 143)
- See #5. (sector 144)
- See #5. (sector 145)
- See #5. (sector 146)
- See #5. (sector 147)
- See #5. (sector 148)
- See #5. (sector 149)
- See #5. (sector 150)
- See #5. (sector 151)
- See #5. (sector 152)
- See #5. (sector 153)
- See #5. (sector 154)
- See #5. (sector 156)
- See #5. (sector 157)
- See #5. (sector 158)
- See #5. (sector 159)
- See #5. (sector 160)
- See #5. (sector 161)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 1:24.77 | Serge Marudov (Never_Again) | 2014-03-12 | sudticnm_na.zip | |
UV max | 5:13.83 | Dylan Gill (TheV1perK1ller) | 2020-02-19 | sud7-513.zip | |
NM 100S | |||||
UV -fast | 5:07.11 | mhrz | 2021-09-27 | sud27f507.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 8, 2021.
DeathmatchEdit
Player spawnsEdit
This level contains ten spawn points:
- facing east. (thing 96)
- facing east. (thing 213)
- facing east. (thing 214)
- facing north. (thing 215)
- facing north. (thing 216)
- facing north. (thing 217)
- facing north. (thing 218)
- facing north. (thing 219)
- facing north. (thing 220)
- facing north. (thing 221)
StatisticsEdit
Map dataEdit
Things | 308 |
Vertices | 1140* |
Linedefs | 1343 |
Sidedefs | 2080 |
Sectors | 336 |
ThingsEdit
This level contains the following numbers of things per skill level:
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