Difference between revisions of "E2M7: Main Base (NJ Doom)"

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# En route to the red [[key]] you will go through a room with a [[switch]] on its north wall.  This switch opens up a [[door]] to the south, revealing a room with a secret door (marked with a different texture) in its south wall.  This door leads to a [[chaingun]] and a [[box of bullets]]. ('''sector 236''')
 
# En route to the red [[key]] you will go through a room with a [[switch]] on its north wall.  This switch opens up a [[door]] to the south, revealing a room with a secret door (marked with a different texture) in its south wall.  This door leads to a [[chaingun]] and a [[box of bullets]]. ('''sector 236''')
 
# After going through the red door north of the start, press the section of wall with the bright red texture ahead.  It opens, revealing two [[stimpack]]s, an [[armor]], and [[4 shotgun shells|12 shotgun shells]]. ('''sector 238''')
 
# After going through the red door north of the start, press the section of wall with the bright red texture ahead.  It opens, revealing two [[stimpack]]s, an [[armor]], and [[4 shotgun shells|12 shotgun shells]]. ('''sector 238''')
# In the north of the level is a section where it is necessary to lower three walls and walk over them.  After the third one, head directly east as far as possible - there is a secret door in front of you, leading to a [[plasma rifle]] and an [[Energy Cell (Doom)|energy cell]].  There is also a [[zombieman]] on medium and hard [[skill level|skill]]s. ('''sector 106''')
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# In the north of the level is a section where it is necessary to lower three walls and walk over them.  After the third one, head directly east as far as possible - there is a secret door in front of you, leading to a [[plasma rifle]] and an [[Energy cell (Doom)|energy cell]].  There is also a [[zombieman]] on medium and hard [[skill level|skill]]s. ('''sector 106''')
 
# Shooting the south-east wall of #3 (which has a different texture) opens it, revealing a [[soul sphere]]. ('''sector 279''')
 
# Shooting the south-east wall of #3 (which has a different texture) opens it, revealing a [[soul sphere]]. ('''sector 279''')
 
# Head south from the door to #3.  Before going through the door ahead, there is a secret door to the west leading to a [[megaarmor]].  There is also a zombieman on medium and hard skills. ('''sector 104''')
 
# Head south from the door to #3.  Before going through the door ahead, there is a secret door to the west leading to a [[megaarmor]].  There is also a zombieman on medium and hard skills. ('''sector 104''')

Revision as of 01:58, 14 May 2018

NJ Doom maps
Come out fighting

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood, Guts 'n' Gory
Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7: Main Base is the seventh map in the Blood, Guts 'n' Gory episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough

Map of Main Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. En route to the red key you will go through a room with a switch on its north wall. This switch opens up a door to the south, revealing a room with a secret door (marked with a different texture) in its south wall. This door leads to a chaingun and a box of bullets. (sector 236)
  2. After going through the red door north of the start, press the section of wall with the bright red texture ahead. It opens, revealing two stimpacks, an armor, and 12 shotgun shells. (sector 238)
  3. In the north of the level is a section where it is necessary to lower three walls and walk over them. After the third one, head directly east as far as possible - there is a secret door in front of you, leading to a plasma rifle and an energy cell. There is also a zombieman on medium and hard skills. (sector 106)
  4. Shooting the south-east wall of #3 (which has a different texture) opens it, revealing a soul sphere. (sector 279)
  5. Head south from the door to #3. Before going through the door ahead, there is a secret door to the west leading to a megaarmor. There is also a zombieman on medium and hard skills. (sector 104)
  6. The south-east of the level has an outdoor area with a baron of Hell (two on hard skill) with windows to the north and west. The room west of this area, which contains a plasma rifle, has a secret door (marked with a different texture) in the north wall, leading to a teleporter to this outdoor area, where there is a soul sphere, a partial invisibility, and a backpack, as well as an energy cell pack in multiplayer. (sector 272)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Statistics

Map data

Things 506
Vertices 1417*
Linedefs 1633
Sidedefs 2145
Sectors 371
* The vertex count without the effect of node building is 1254.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links