E2M7: Power Control (The Invasion)

The Invasion maps
The Rock

M1 M2 M3 M4 M5 M6 M7 M8 M9

Project: Jupiter
Planet Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Final Frontier

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
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E2M7: Power Control is the seventh map in the Project: Jupiter episode of The Invasion. It was designed by Paul Fleschute (Moe) and uses the music track "Anchor" by Mark Klem, from Memento Mori II.

Contents

WalkthroughEdit

Map of Power Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. After you get the red key, return to the hall south of the starting point and enter the room in the middle of the hall. Press on the terminal at the west wall (which requires the red key), then head to the nukage at the southwest end of the map. Open the door and follow the path south to get a superhealth. (sector 250)
  2. In the southeast room with the terminals, press the switch on the west side, then the next switch that appears, and the wall to the south will open. Head east and enter the first alcove to the south, then open the west wall to find five armor bonuses. The wall to the west can also be opened, and both walls and the area between them count as three secrets. (sector 63)
  3. See Secret #2. (sector 64)
  4. See Secret #2. (sector 65)
  5. Open the door to the left of the previous three secrets and follow the corridor as it curves north. Press on the first terminal on the right to find a medikit (not on Hey, Not Too Rough or lower). This counts as two secrets. (sector 32)
  6. See Secret #5. (sector 52)
  7. Continue along the corridor taking the next path to the right. Open the door for the secret area, which has a switch. This will open a path to the right of Secrets #2-#4. (sector 34)
  8. Return to the corridor and take the last path going right. At the dead end, open the wall to get to an area where a zombieman was. This counts as two secrets. (sector 31)
  9. See Secret #8. (sector 58)
  10. At the northeast hallway, get on the blue floor to hear something open. When you unlock the room with the blue key, take either lift up to the key, then enter the north closet. This will have zombiemen (on all skill levels), shotgun guys (Hurt Me Plenty or higher), boxes of ammo (Hurt Me Plenty), and/or energy cell packs (Ultra-Violence or higher). (sector 131)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing east. (thing 50)
  2. facing north-east. (thing 51)
  3. facing south-east. (thing 52)
  4. facing west. (thing 53)

StatisticsEdit

Map dataEdit

Things 195
Vertices 1359*
Linedefs 1449
Sidedefs 1907
Sectors 261
* The vertex count without the effect of node building is 1196.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit