Difference between revisions of "E2M7: Spawning Vats (Doom)"

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In this level it is possible to trigger an example of the [[Tutti-frutti effect]].  Upon entering the crate room, a door closes behind the player.  The door consists of two sectors.  By blocking the second sector, it is possible for one sector to be closed while the other remains open.  A short texture which does not vertically tile is used for the linedef between the sectors: as a result, the tutti-frutti effect appears.
 
In this level it is possible to trigger an example of the [[Tutti-frutti effect]].  Upon entering the crate room, a door closes behind the player.  The door consists of two sectors.  By blocking the second sector, it is possible for one sector to be closed while the other remains open.  A short texture which does not vertically tile is used for the linedef between the sectors: as a result, the tutti-frutti effect appears.
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Spawning Vats is the final level for the [[32X]] version of [[Doom]].
  
 
==External links==
 
==External links==

Revision as of 13:40, 4 August 2006

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.

E2M7: Spawning Vats is the seventh map of The Shores of Hell in Doom. E2M7 was the first level started for Doom, and early versions appear as E1M1 in the Doom alphas. It uses the music track "Waltz Of The Demons".

Strategy

Map of E2M7

Walkthrough

Secrets

  1. In the hall connecting the warehouse and the outdoor area in the east, climb the small staircase leading to a small control room. Follow another set of stairs down to a switch. Flip it to open a secret room behind you.
  2. In the corridor lined with hemi-cylindrical "vats" in the west, there's a narrow opening between two of the vats on the west wall that leads outside.
  3. At the north end of secret 1 is a switch on the wall. Flip it to open another secret area.
  4. In the room in the southwest with several small slime pools in alcoves. In one of these alcoves is a small tunnel leading to a rocket launcher and a teleporter.
  5. After getting the red keycard, go through the teleporter in secret 4. Open the red door and flip the switch behind it.
  6. After flipping the switch in secret 5, as well as the switch behind the blue door, go all the way back to the starting room. A nook holding a soul sphere and a bulk cell will be accessable.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:17 Marijo "Sedlo" Sedlic 2003-01-19 e2m7-017.zip
NM speed 00:21 Jonathan Rimmer 2000-05-01 n2m7-021.zip
UV max 03:44 Radek Pecka 2002-09-27 e2m7-344.zip
NM100S 02:24 Radek Pecka 2002-09-26 n2s7-224.zip
UV -fast 04:12 Radek Pecka 2002-03-24 f2m7-412.zip
UV -respawn 03:36 Radek Pecka 2000-11-14 r2m7-336.zip
UV Tyson 03:51 Radek Pecka 2004-01-30 t2m7-351.zip
UV pacifist 00:19 Jonathan Rimmer 2001-11-10 p2m7-019.zip

Statistics

Map data

Things 235
Vertices 1626
Linedefs 1764
Sidedefs 2252
Sectors 323

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 3 4 4
Spectres 0 1 5
Imps 40 41 46
Demons 18 26 33
Barons of Hell 1 1 2
Cacodemons 2 5 5
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 16 16 16
Medikits 5 5 5
Soul spheres 1 1 1
Health bonuses 9 9 9
Armor bonuses 12 12 12
Green armors 1 1 1
Blue armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 1 1 1
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 2 2 2
Ammo clips 16 16 16
Shells 6 6 6
Rockets 2 2 2
Energy cells 3 3 3
Ammo boxes 3 3 3
Shell boxes 6 6 6
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1

Trivia

In this level it is possible to trigger an example of the Tutti-frutti effect. Upon entering the crate room, a door closes behind the player. The door consists of two sectors. By blocking the second sector, it is possible for one sector to be closed while the other remains open. A short texture which does not vertically tile is used for the linedef between the sectors: as a result, the tutti-frutti effect appears.

Spawning Vats is the final level for the 32X version of Doom.

External links