Difference between revisions of "E2M7: Spawning Vats (Doom)"
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In this level it is possible to trigger an example of the [[Tutti-frutti effect]]. Upon entering the crate room, a door closes behind the player. The door consists of two sectors. By blocking the second sector, it is possible for one sector to be closed while the other remains open. A short texture which does not vertically tile is used for the linedef between the sectors: as a result, the tutti-frutti effect appears. | In this level it is possible to trigger an example of the [[Tutti-frutti effect]]. Upon entering the crate room, a door closes behind the player. The door consists of two sectors. By blocking the second sector, it is possible for one sector to be closed while the other remains open. A short texture which does not vertically tile is used for the linedef between the sectors: as a result, the tutti-frutti effect appears. | ||
+ | |||
+ | Spawning Vats is the final level for the [[32X]] version of [[Doom]]. | ||
==External links== | ==External links== |
Revision as of 13:40, 4 August 2006
Ultimate Doom maps |
---|
Knee-Deep in the Dead |
Inferno |
Thy Flesh Consumed |
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
E2M7: Spawning Vats is the seventh map of The Shores of Hell in Doom. E2M7 was the first level started for Doom, and early versions appear as E1M1 in the Doom alphas. It uses the music track "Waltz Of The Demons".
Contents
Strategy
Walkthrough
Secrets
- In the hall connecting the warehouse and the outdoor area in the east, climb the small staircase leading to a small control room. Follow another set of stairs down to a switch. Flip it to open a secret room behind you.
- In the corridor lined with hemi-cylindrical "vats" in the west, there's a narrow opening between two of the vats on the west wall that leads outside.
- At the north end of secret 1 is a switch on the wall. Flip it to open another secret area.
- In the room in the southwest with several small slime pools in alcoves. In one of these alcoves is a small tunnel leading to a rocket launcher and a teleporter.
- After getting the red keycard, go through the teleporter in secret 4. Open the red door and flip the switch behind it.
- After flipping the switch in secret 5, as well as the switch behind the blue door, go all the way back to the starting room. A nook holding a soul sphere and a bulk cell will be accessable.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:17 | Marijo "Sedlo" Sedlic | 2003-01-19 | e2m7-017.zip | |
NM speed | 00:21 | Jonathan Rimmer | 2000-05-01 | n2m7-021.zip | |
UV max | 03:44 | Radek Pecka | 2002-09-27 | e2m7-344.zip | |
NM100S | 02:24 | Radek Pecka | 2002-09-26 | n2s7-224.zip | |
UV -fast | 04:12 | Radek Pecka | 2002-03-24 | f2m7-412.zip | |
UV -respawn | 03:36 | Radek Pecka | 2000-11-14 | r2m7-336.zip | |
UV Tyson | 03:51 | Radek Pecka | 2004-01-30 | t2m7-351.zip | |
UV pacifist | 00:19 | Jonathan Rimmer | 2001-11-10 | p2m7-019.zip |
Statistics
Map data
Things | 235 |
Vertices | 1626 |
Linedefs | 1764 |
Sidedefs | 2252 |
Sectors | 323 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 3 | 4 | 4 |
Spectres | 0 | 1 | 5 |
Imps | 40 | 41 | 46 |
Demons | 18 | 26 | 33 |
Barons of Hell | 1 | 1 | 2 |
Cacodemons | 2 | 5 | 5 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 16 | 16 | 16 |
Medikits | 5 | 5 | 5 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 9 | 9 | 9 |
Armor bonuses | 12 | 12 | 12 |
Green armors | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Invulnerabilities | 2 | 2 | 2 |
Berserks | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 1 |
Automaps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 2 | 2 | 2 |
Ammo clips | 16 | 16 | 16 |
Shells | 6 | 6 | 6 |
Rockets | 2 | 2 | 2 |
Energy cells | 3 | 3 | 3 |
Ammo boxes | 3 | 3 | 3 |
Shell boxes | 6 | 6 | 6 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Trivia
In this level it is possible to trigger an example of the Tutti-frutti effect. Upon entering the crate room, a door closes behind the player. The door consists of two sectors. By blocking the second sector, it is possible for one sector to be closed while the other remains open. A short texture which does not vertically tile is used for the linedef between the sectors: as a result, the tutti-frutti effect appears.
Spawning Vats is the final level for the 32X version of Doom.