Difference between revisions of "E2M8: The Ungathered (Cleimos)"

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{{map|slot=E2M8|name=Ungathered (Cleimos)}}
 
{{map|slot=E2M8|name=Ungathered (Cleimos)}}
 
'''E2M8: The Ungathered''' is the eighth and final map of [[Cleimos]]. It was designed by [[Rand Phares|Rand]] and [[Steven Phares]].
 
'''E2M8: The Ungathered''' is the eighth and final map of [[Cleimos]]. It was designed by [[Rand Phares|Rand]] and [[Steven Phares]].
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It was adapted into [[MAP24: The Ungathered (Cleimos 2)|MAP24]] of [[Cleimos 2]].
 
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Revision as of 18:15, 11 November 2019

Cleimos maps
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.

E2M8: The Ungathered is the eighth and final map of Cleimos. It was designed by Rand and Steven Phares.

It was adapted into MAP24 of Cleimos 2.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of The Ungathered
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The large dark room in the north has several projections in the walls marked with satyr decorations, which open on approaching the firesticks in this room. The one immediately north of the entrance to this room has a secret door on its back wall, leading to a light amplification visor and a megaarmor. (sector 124)
  2. After crossing the narrow bridge at the start, turn right and continue towards a tall green firestick. In this area is a green-textured wall which is a secret door leading to sixteen shotgun shells and a switch which lowers a section of floor in the next room, revealing two more switches (which can be pressed even if the switch in the secret area has not been pressed). (sector 259)
  3. Jump north-east from the blue key across the gap and drop down. On your left is a no entry sign marking a secret door, leading to two energy cells and a plasma rifle. (sector 438)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch

Player spawns

This level contains ten spawn points:

  1. facing north. (thing 40)
  2. facing north. (thing 41)
  3. facing south. (thing 265)
  4. facing east. (thing 266)
  5. facing west. (thing 267)
  6. facing south-west. (thing 268)
  7. facing north. (thing 269)
  8. facing west. (thing 270)
  9. facing south-west. (thing 271)
  10. facing south-west. (thing 272)

Statistics

Map data

Things 431
Vertices 2359*
Linedefs 2521
Sidedefs 1699
Sectors 494
* The vertex count without the effect of node building is 2000.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links