Difference between revisions of "E2M8: Tower of Babel (Doom)"

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(Walkthrough: 30 boxes of, not individual rockets)
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===Walkthrough===
 
===Walkthrough===
  
You start the level in a small octagonal room. Pick up the [[combat armor]] here before you do anything else. There is a short pillar in the center of this room with a switch on each of it four sides. Pressing one causes the stairs in front of it to raise. Press all four switches. Walk up any of the four sets of stairs until the wall with the crucified [[baron of Hell]] ahead of you opens, but '''do not''' walk through yet. Open the three remaining baron-walls in this manner as well -- this allows you to re-enter the starting area if you need to. Once they have all been opened, exit to the huge outdoor area. There are a number of [[lost soul]]s outside; you might want to destroy them so they do not get in your way later, but it is not necessary. Walk around the building until you find the [[cyberdemon]] -- or he finds you. Use the pillars for protection if you need to. He occasionally wanders into one of the four supply rooms adjoining the main building; lure him out if necessary. In addition to a [[rocket launcher]], these four rooms contain a total of nearly 30 [[rockets]] and a pair of [[soul sphere]]s to replenish you. Do not be afraid to waste ammo, because this is the last level of the episode anyway. As there is no [[BFG9000]] in [[The Shores of Hell]], and you have plenty of rockets available, your battle with the cyberdemon will probably be a rocket-rocket fight. If you have a [[plasma gun]] with [[energy cell]]s, do not hesitate to use it. Mastering [[circlestrafing]] will greatly increase your effectiveness. Once the cyberdemon dies, the level, and episode both end.
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You start the level in a small octagonal room. Pick up the [[combat armor]] here before you do anything else. There is a short pillar in the center of this room with a switch on each of it four sides. Pressing one causes the stairs in front of it to raise. Press all four switches. Walk up any of the four sets of stairs until the wall with the crucified [[baron of Hell]] ahead of you opens, but '''do not''' walk through yet. Open the three remaining baron-walls in this manner as well -- this allows you to re-enter the starting area if you need to. Once they have all been opened, exit to the huge outdoor area. There are a number of [[lost soul]]s outside; you might want to destroy them so they do not get in your way later, but it is not necessary. Walk around the building until you find the [[cyberdemon]] -- or he finds you. Use the pillars for protection if you need to. He occasionally wanders into one of the four supply rooms adjoining the main building; lure him out if necessary. In addition to a [[rocket launcher]], these four rooms contain a total of 150 [[rockets]] and a pair of [[soul sphere]]s to replenish you. Do not be afraid to waste ammo, because this is the last level of the episode anyway. As there is no [[BFG9000]] in [[The Shores of Hell]], and you have plenty of rockets available, your battle with the cyberdemon will probably be a rocket-rocket fight. If you have a [[plasma gun]] with [[energy cell]]s, do not hesitate to use it. Mastering [[circlestrafing]] will greatly increase your effectiveness. Once the cyberdemon dies, the level, and episode both end.
  
 
===Secrets===
 
===Secrets===

Revision as of 07:19, 4 August 2010

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.

E2M8: Tower of Babel is the final map of The Shores of Hell in Doom. It features a boss battle with the Cyberdemon. This level was named after a tower to the heavens that God destroyed in the Bible. It was designed by Sandy Petersen and it uses the music track "Nobody Told Me About Id".

Strategy

Map of E2M8

Walkthrough

You start the level in a small octagonal room. Pick up the combat armor here before you do anything else. There is a short pillar in the center of this room with a switch on each of it four sides. Pressing one causes the stairs in front of it to raise. Press all four switches. Walk up any of the four sets of stairs until the wall with the crucified baron of Hell ahead of you opens, but do not walk through yet. Open the three remaining baron-walls in this manner as well -- this allows you to re-enter the starting area if you need to. Once they have all been opened, exit to the huge outdoor area. There are a number of lost souls outside; you might want to destroy them so they do not get in your way later, but it is not necessary. Walk around the building until you find the cyberdemon -- or he finds you. Use the pillars for protection if you need to. He occasionally wanders into one of the four supply rooms adjoining the main building; lure him out if necessary. In addition to a rocket launcher, these four rooms contain a total of 150 rockets and a pair of soul spheres to replenish you. Do not be afraid to waste ammo, because this is the last level of the episode anyway. As there is no BFG9000 in The Shores of Hell, and you have plenty of rockets available, your battle with the cyberdemon will probably be a rocket-rocket fight. If you have a plasma gun with energy cells, do not hesitate to use it. Mastering circlestrafing will greatly increase your effectiveness. Once the cyberdemon dies, the level, and episode both end.

Secrets

There are no official secrets in this level.

Areas / screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed
NM speed 00:30 Laszlo Vecsei 2002-02-07 n2m8-030.zip
UV max 00:31 Laszlo Vecsei 2000-10-25 e2m8-031.zip
NM100S
UV -fast 00:31 Laszlo Vecsei 2000-10-27 f2m8-031.zip
UV -respawn 00:42 Thomas "GoDfAtHeR" Zajic 1996-10-20 r2m8-042.zip
UV Tyson 28:10 Xit Vono 2002-03-23 t2m82810.zip
UV pacifist

Statistics

Map data

Things 66
Vertices 216
Linedefs 218
Sidedefs 278
Sectors 27

Things

Monsters ITYTD and HNTR HMP UV and NM
Cyberdemons 1 1 1
Lost Souls 0 4 20
Powerups ITYTD and HNTR HMP UV and NM
Soul spheres 2 2 2
Blue armors 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Rocket boxes 30 30 30

Trivia

  • On the Episode 2 intermission screen, the tower can be seen being built as the player progresses through the episode.
  • The "Tower of Babel" is an ironic Biblical reference (Genesis 11:1-9), told in the Bible as a physical pathway to the Heavens. In Doom, the level is the pathway to Hell, as explained in Episode 2's ending text. See Wikipedia:Tower of Babel.
  • Some console ports (except the SNES, PlayStation, Saturn, Xbox and Xbox 360 ports) use a different map that does not include the cyberdemon.
  • This is the first level in Doom to not include any imps; while E1M8 includes imps, they are only behind the teleporter.
  • This is also the only level in the episode to not have a plasma gun available.

In the Playstation/Saturn port of Doom, several Mancubi also populate the main courtyard where the player does battle with the Cyberdemon.

External links