E2M8: Tower of Demons (Dark Hell)

Dark Hell maps
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
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E2M8: Tower of Demons is the eighth and final map of Dark Hell. It was designed by Greytale.

Contents

WalkthroughEdit

Map of Tower of Demons
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Part-way up the main lift are two grey UAC walls. Pressing either of them causes both to open, revealing several demons in two corridors. The eastern corridor leads to a megaarmor. (sector 2)
  2. The western corridor (see #1) leads to a soul sphere and (on multiplayer) a BFG9000. (sector 5)
  3. It is possible to walk north from the cyberdemon area into the surrounding blood, where there are two radiation shielding suits. On multiplayer there are also two soul spheres and two megaarmors (latter not on easy skill). Walking into the blood activates a crushing ceiling which assists in killing the cyberdemon. Both steps leading into the blood count as secrets, however they are too narrow to receive credit for. (sector 31)
  4. See #3. (sector 32)

BugsEdit

Due to two secret sectors (#3 and #4 above) being too narrow, the maximum achievable secret percentage is 50%.

On medium skill there is a soul sphere to the north-west of the main lift, and in hard skill there is also another one north-east of the lift. Both of these are in sectors of zero height, and are thus unobtainable, making 100% items unachievable on these skills.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:09.54 Eric Baker (The Green Herring) 2010-05-05 dkhl-tgh.zip
NM 100S
UV -fast 5:09.31 Serge Marudov (Never_Again) 2002-07-10 darkh_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 70)
  2. facing north. (thing 71)
  3. facing east. (thing 138)
  4. facing west. (thing 139)

StatisticsEdit

Map dataEdit

Things 162
Vertices 207*
Linedefs 232
Sidedefs 370
Sectors 47
* The vertex count without the effect of node building is 174.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit