E2M8: Vault (Doom the Way id Did)

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Doom the Way id Did maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.

E2M8: Vault is the final map of The Shores of Hell in Doom the Way id Did. It features a boss battle with the Cyberdemon. It was designed by Michael Fraize (Marcaek) and Sarah Mancuso (esselfortium) in the style of Sandy Petersen.

Walkthrough

Map of Vault
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Gather supplies and enter the door. Clear out the enemies initially present, and then press all the side switches to lower some extra supplies. Now press the switch at the north end of the central column to lower it a bit. Then press the switch on the south end, and finally the north end again. The last switch you press will fully lower the column, as well as the cyberdemon. It will also expand the arena by lowering the walls and revealing lost souls at the four corners. The cyberdemon will first teleport to one of these corners, so use caution if you are heading into one of these. And take note as the blood still damages you. Kill the cyberdemon to finish up the second episode.

Other points of interest

Secrets

There are no official secrets for this level.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed 01:00 Andy Stewart (eschdoom) 2013-05-25 i2dxnm.zip
UV max 01:10 Ricardo Bischoff (Rizera) 2011-12-11 d2i8-110.zip
NM100S
UV -fast
UV -respawn
UV Tyson 05:59 Casey Alvis (Altima Mantoid) 2011-12-30 i2d8t559.zip
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes

Last updated on June 19, 2013.

Deathmatch

Statistics

Map data

Things 175
Vertices 412*
Linedefs 380
Sidedefs 584
Sectors 42
* The vertex count without the effect of node building is 304.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links