E2M8 (Heroes)

Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2
Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
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E2M8 is the eighth and final map of the second episode of Heroes. It was originally designed by Peter Naus as HEX1.WAD (The Halls of Hex = the Halls of Power), then modified by Albert Dewey for the compilation. It uses the music track "".

Contents

WalkthroughEdit

Map of E2M8
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. The room with the switch that opens up the long room near the start counts as a secret and is impossible to miss. (sector 62)
  2. #1 has a door to the south leading to a corridor with a box of shotgun shells and 1-3 imps. (sector 204)
  3. The room opened by #1 has a secret door in the far east leading to 0-2 imps and three boxes of bullets (one on easy skill). (sector 207)
  4. Getting the yellow key opens up several rooms, one of which contains a backpack which lowers on approaching. Collecting the backpack opens up a room to the north. This room has a niche to the east, the back wall of which is a secret door leading to a computer area map. (sector 200)
  5. Immediately south of the door leading into the blue key area (which requires the blue key to open from the blue key side) is a niche to the west, the back wall of which is a secret door leading to a medikit. (sector 202)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast 17:05.46 Serge Marudov (Never_Again) 2002-09-17 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains twelve spawn points:

  1. facing north. (thing 296)
  2. facing north. (thing 301)
  3. facing north. (thing 420)
  4. facing north. (thing 428)
  5. facing north. (thing 438)
  6. facing north. (thing 440)
  7. facing north. (thing 443)
  8. facing south. (thing 510)
  9. facing south. (thing 602)
  10. facing north-east. (thing 689)
  11. facing north. (thing 940)
  12. facing north. (thing 1012)

StatisticsEdit

Map dataEdit

Things 1014
Vertices 1236*
Linedefs 1220
Sidedefs 1668
Sectors 221
* The vertex count without the effect of node building is 1017.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit