E2M8 (Heroes)
Heroes maps |
---|
Episode 1 |
Episode 2
|
Episode 3 |
Episode 4 |
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M8 is the eighth and final map of the second episode of Heroes. It was originally designed by Peter Naus as HEX1.WAD (The Halls of Hex = the Halls of Power), then modified by Albert Dewey for the compilation. It uses the music track "".
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- The room with the switch that opens up the long room near the start counts as a secret and is impossible to miss. (sector 62)
- #1 has a door to the south leading to a corridor with a box of shotgun shells and 1-3 imps. (sector 204)
- The room opened by #1 has a secret door in the far east leading to 0-2 imps and three boxes of bullets (one on easy skill). (sector 207)
- Getting the yellow key opens up several rooms, one of which contains a backpack which lowers on approaching. Collecting the backpack opens up a room to the north. This room has a niche to the east, the back wall of which is a secret door leading to a computer area map. (sector 200)
- Immediately south of the door leading into the blue key area (which requires the blue key to open from the blue key side) is a niche to the west, the back wall of which is a secret door leading to a medikit. (sector 202)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | 17:05.46 | Serge Marudov (Never_Again) | 2002-09-17 | heroes_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
DeathmatchEdit
Player spawnsEdit
This level contains twelve spawn points:
- facing north. (thing 296)
- facing north. (thing 301)
- facing north. (thing 420)
- facing north. (thing 428)
- facing north. (thing 438)
- facing north. (thing 440)
- facing north. (thing 443)
- facing south. (thing 510)
- facing south. (thing 602)
- facing north-east. (thing 689)
- facing north. (thing 940)
- facing north. (thing 1012)
StatisticsEdit
Map dataEdit
Things | 1014 |
Vertices | 1236* |
Linedefs | 1220 |
Sidedefs | 1668 |
Sectors | 221 |
ThingsEdit
This level contains the following numbers of things per skill level:
|
|