Difference between revisions of "E2M9: Secret Level: Salvation (Cringe)"
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===Secrets=== | ===Secrets=== | ||
− | # ('''sector 41''') | + | # The area with the [[switch]] that lowers the red [[key]] platform counts as a secret and is impossible to miss. ('''sector 41''') |
− | # ('''sector 57''') | + | # After going through the red [[door]], turn left and continue until you reach a [[shotgun]]. Press the lightly-coloured wall here - it lowers, revealing a room with a [[shotgun guy]], an [[imp]] (medium and hard [[skill level|skill]]s only), three [[health bonus]]es, three [[armor bonus]]es, an [[armor]], a [[light amplification visor]], and a [[plasma rifle]]. ('''sector 57''') |
− | # ('''sector 63''') | + | # The door leading into the room with the switch to open up the yellow key room counts as a secret and is impossible to miss. ('''sector 63''') |
− | # ('''sector 82''') | + | # The door leading to the [[teleporter]] to the yellow key itself counts as a secret and is impossible to miss. ('''sector 82''') |
− | # ('''sector 140''') | + | # The room with the switch which opens up the blue key area (accessed by walking through a fake fence) counts as a secret and is impossible to miss. ('''sector 140''') |
− | # ('''sector 143''') | + | # The door opened by #5 counts as a secret and is impossible to miss. ('''sector 143''') |
− | # ('''sector 153''') | + | # The satyr head east of the blue key is a secret door leading to a [[box of rockets]], a [[spectre]], and a [[lift]]. ('''sector 153''') |
− | # ('''sector 167''') | + | # The lift in #7 leads to a room with several items including two [[medikit]]s, a [[berserk]], and a [[computer map]]. The green area on which these lie counts as a secret (all four parts are part of the same sector). ('''sector 167''') |
− | # ('''sector 194''') | + | # In #8's room, press the heads on either the north or south walls to open up an area with several monsters. In the small linking corridor in this area is a secret door on the west wall (marked with a different texture) leading to two health bonuses and two armor bonuses. ('''sector 194''') |
− | # ('''sector 212''') | + | # In the maze west of the red door, head south to the part with the hexagonal-tiled floor. In the south-east of this area is a secret door (marked with a narrower crate) leading to a [[chaingun]], an imp, and two [[box of bullets|boxes of bullets]]('''sector 212''') |
− | # ('''sector | + | # Just south-west of #10 is a trigger line that lowers a lift to the north of #10, allowing access to some ammo. ('''sector 234''') |
− | # ('''sector | + | # Head back out of the hexagonal-tiled floor part of the maze then turn left, left and right. There is a silver wall on your right which lowers on pressing (it contains 1-2 imps), allowing access to three health bonuses and three armor bonuses. There is also a [[box of shotgun shells]] and a plasma file on [[multiplayer]]. ('''sector 216''') |
− | # ('''sector | + | # After getting #12, continue along the path, taking the third path on your left to reach an area with a [[BFG9000]] and four [[energy cell (Doom)|energy cells]]. ('''sector 228''') |
===Bugs=== | ===Bugs=== |
Revision as of 19:33, 2 February 2018
Cringe maps |
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This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.
E2M9: Secret Level: Salvation is the secret map of Cringe. It was designed by Eric Sargent.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- The area with the switch that lowers the red key platform counts as a secret and is impossible to miss. (sector 41)
- After going through the red door, turn left and continue until you reach a shotgun. Press the lightly-coloured wall here - it lowers, revealing a room with a shotgun guy, an imp (medium and hard skills only), three health bonuses, three armor bonuses, an armor, a light amplification visor, and a plasma rifle. (sector 57)
- The door leading into the room with the switch to open up the yellow key room counts as a secret and is impossible to miss. (sector 63)
- The door leading to the teleporter to the yellow key itself counts as a secret and is impossible to miss. (sector 82)
- The room with the switch which opens up the blue key area (accessed by walking through a fake fence) counts as a secret and is impossible to miss. (sector 140)
- The door opened by #5 counts as a secret and is impossible to miss. (sector 143)
- The satyr head east of the blue key is a secret door leading to a box of rockets, a spectre, and a lift. (sector 153)
- The lift in #7 leads to a room with several items including two medikits, a berserk, and a computer map. The green area on which these lie counts as a secret (all four parts are part of the same sector). (sector 167)
- In #8's room, press the heads on either the north or south walls to open up an area with several monsters. In the small linking corridor in this area is a secret door on the west wall (marked with a different texture) leading to two health bonuses and two armor bonuses. (sector 194)
- In the maze west of the red door, head south to the part with the hexagonal-tiled floor. In the south-east of this area is a secret door (marked with a narrower crate) leading to a chaingun, an imp, and two boxes of bullets(sector 212)
- Just south-west of #10 is a trigger line that lowers a lift to the north of #10, allowing access to some ammo. (sector 234)
- Head back out of the hexagonal-tiled floor part of the maze then turn left, left and right. There is a silver wall on your right which lowers on pressing (it contains 1-2 imps), allowing access to three health bonuses and three armor bonuses. There is also a box of shotgun shells and a plasma file on multiplayer. (sector 216)
- After getting #12, continue along the path, taking the third path on your left to reach an area with a BFG9000 and four energy cells. (sector 228)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 415 |
Vertices | 1187* |
Linedefs | 1279 |
Sidedefs | 1735 |
Sectors | 235 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Cringe demos (archived 🏛) at the Doomed Speed Demos Archive