Difference between revisions of "E2M9: Secret Level: Salvation (Cringe)"

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===Secrets===
 
===Secrets===
# ('''sector 41''')
+
# The area with the [[switch]] that lowers the red [[key]] platform counts as a secret and is impossible to miss. ('''sector 41''')
# ('''sector 57''')
+
# After going through the red [[door]], turn left and continue until you reach a [[shotgun]].  Press the lightly-coloured wall here - it lowers, revealing a room with a [[shotgun guy]], an [[imp]] (medium and hard [[skill level|skill]]s only), three [[health bonus]]es, three [[armor bonus]]es, an [[armor]], a [[light amplification visor]], and a [[plasma rifle]]. ('''sector 57''')
# ('''sector 63''')
+
# The door leading into the room with the switch to open up the yellow key room counts as a secret and is impossible to miss. ('''sector 63''')
# ('''sector 82''')
+
# The door leading to the [[teleporter]] to the yellow key itself counts as a secret and is impossible to miss. ('''sector 82''')
# ('''sector 140''')
+
# The room with the switch which opens up the blue key area (accessed by walking through a fake fence) counts as a secret and is impossible to miss. ('''sector 140''')
# ('''sector 143''')
+
# The door opened by #5 counts as a secret and is impossible to miss. ('''sector 143''')
# ('''sector 153''')
+
# The satyr head east of the blue key is a secret door leading to a [[box of rockets]], a [[spectre]], and a [[lift]]. ('''sector 153''')
# ('''sector 167''')
+
# The lift in #7 leads to a room with several items including two [[medikit]]s, a [[berserk]], and a [[computer map]].  The green area on which these lie counts as a secret (all four parts are part of the same sector). ('''sector 167''')
# ('''sector 194''')
+
# In #8's room, press the heads on either the north or south walls to open up an area with several monsters.  In the small linking corridor in this area is a secret door on the west wall (marked with a different texture) leading to two health bonuses and two armor bonuses. ('''sector 194''')
# ('''sector 212''')
+
# In the maze west of the red door, head south to the part with the hexagonal-tiled floor.  In the south-east of this area is a secret door (marked with a narrower crate) leading to a [[chaingun]], an imp, and two [[box of bullets|boxes of bullets]]('''sector 212''')
# ('''sector 216''')
+
# Just south-west of #10 is a trigger line that lowers a lift to the north of #10, allowing access to some ammo. ('''sector 234''')
# ('''sector 228''')
+
# Head back out of the hexagonal-tiled floor part of the maze then turn left, left and right.  There is a silver wall on your right which lowers on pressing (it contains 1-2 imps), allowing access to three health bonuses and three armor bonuses.  There is also a [[box of shotgun shells]] and a plasma file on [[multiplayer]]. ('''sector 216''')
# ('''sector 234''')
+
# After getting #12, continue along the path, taking the third path on your left to reach an area with a [[BFG9000]] and four [[energy cell (Doom)|energy cells]].  ('''sector 228''')
  
 
===Bugs===
 
===Bugs===

Revision as of 19:33, 2 February 2018

Cringe maps
This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.

E2M9: Secret Level: Salvation is the secret map of Cringe. It was designed by Eric Sargent.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Secret Level: Salvation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The area with the switch that lowers the red key platform counts as a secret and is impossible to miss. (sector 41)
  2. After going through the red door, turn left and continue until you reach a shotgun. Press the lightly-coloured wall here - it lowers, revealing a room with a shotgun guy, an imp (medium and hard skills only), three health bonuses, three armor bonuses, an armor, a light amplification visor, and a plasma rifle. (sector 57)
  3. The door leading into the room with the switch to open up the yellow key room counts as a secret and is impossible to miss. (sector 63)
  4. The door leading to the teleporter to the yellow key itself counts as a secret and is impossible to miss. (sector 82)
  5. The room with the switch which opens up the blue key area (accessed by walking through a fake fence) counts as a secret and is impossible to miss. (sector 140)
  6. The door opened by #5 counts as a secret and is impossible to miss. (sector 143)
  7. The satyr head east of the blue key is a secret door leading to a box of rockets, a spectre, and a lift. (sector 153)
  8. The lift in #7 leads to a room with several items including two medikits, a berserk, and a computer map. The green area on which these lie counts as a secret (all four parts are part of the same sector). (sector 167)
  9. In #8's room, press the heads on either the north or south walls to open up an area with several monsters. In the small linking corridor in this area is a secret door on the west wall (marked with a different texture) leading to two health bonuses and two armor bonuses. (sector 194)
  10. In the maze west of the red door, head south to the part with the hexagonal-tiled floor. In the south-east of this area is a secret door (marked with a narrower crate) leading to a chaingun, an imp, and two boxes of bullets(sector 212)
  11. Just south-west of #10 is a trigger line that lowers a lift to the north of #10, allowing access to some ammo. (sector 234)
  12. Head back out of the hexagonal-tiled floor part of the maze then turn left, left and right. There is a silver wall on your right which lowers on pressing (it contains 1-2 imps), allowing access to three health bonuses and three armor bonuses. There is also a box of shotgun shells and a plasma file on multiplayer. (sector 216)
  13. After getting #12, continue along the path, taking the third path on your left to reach an area with a BFG9000 and four energy cells. (sector 228)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 415
Vertices 1187*
Linedefs 1279
Sidedefs 1735
Sectors 235
* The vertex count without the effect of node building is 1035.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links