E2M9 (Heroes)

From DoomWiki.org

Revision as of 04:12, 24 November 2020 by XymphBot (talk | contribs) (External links: Automated edit - Update DSDA link)


Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2
Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E2M9 is the ninth and secret map of the second episode of Heroes. It was originally designed by James Atchison (Professor Doom) as PRODOOM.WAD or PVBDETH.WAD, then modified by Albert Dewey for the compilation. It uses the music track " ".

Walkthrough

Map of E2M9
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After taking the teleporter to the north-west of the level, there is a secret door to the east (marked with a different texture) leading to a passage containing imps plus health and armor. It eventually leads to a room with four imps (two on easy skill) and a soul sphere. On multiplayer there is also a rocket launcher (easy skill) or another soul sphere (medium and hard skills). Both the door to the passage and the western part of the passage itself count as separate secrets. (sector 285)
  2. See #1. (sector 286)
  3. At the end of the first north-south stretch of #2 is a secret door to the south leading to a lift down to an area with 3-8 imps and an armor. On multiplayer, easy skill only, there is also a plasma rifle. Both the door and the lift count as separate secrets. (sector 287)
  4. See #3. (sector 296)
  5. Towards the eastern end of the passage containing #2 is a secret door on the north wall (marked with a different texture) leading to a backpack. Both the door and the room itself count as separate secrets, however the former is too narrow for credit to be obtained. (sector 290)
  6. See #5. (sector 292)
  7. Head south from the teleporter near #1. You will pass an alcove containing two barons of Hell (one in easy skill). This alcove has a secret door in the north-west, leading to a light amplification visor (two on multiplayer, medium skill only). (sector 309)
  8. After getting #7, continue along the path until you reach a corner where a trap opens behind you containing some zombiemen. This room has a secret door to the east leading to an invulnerability. (sector 211)
  9. The red key room is opened by pressing a switch in an area behind a fake door. This area has a secret door in the south-east leading to four shotgun guys and a box of rockets (visible earlier in the level). Again, the door is too narrow for credit to be received. (sector 195)
  10. South of the box of rockets mentioned in #9 is a secret door leading to two shotgun guys, a computer area map, and an energy cell pack (two on easy and medium skills). (sector 263)
  11. After getting the red key, take the teleporter to a cage. This cage has a switch which opens up a door near the teleporter used earlier, revealing a soul sphere and a megaarmor. (sector 339)

Bugs

As two secrets (see above) are too small, the maximum achievable secret percentage on this map is 81%.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing east. (thing 505)
  2. facing south-west. (thing 506)
  3. facing south. (thing 507)
  4. facing north-east. (thing 508)
  5. facing south. (thing 509)

Statistics

Map data

Things 718
Vertices 1347*
Linedefs 1494
Sidedefs 2178
Sectors 341
* The vertex count without the effect of node building is 1159.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links