E3M1: Dais (Back to Hell)

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Back to Hell maps
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Dais is the first map of Back to Hell. It was designed by David Seager.

Walkthrough

Map of Dais
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Heading north along the trench next to the blue key, you will reach a room with a megaarmor. Getting it opens up three rooms, each of which counts as a secret. One contains a clip and (on hard skill) a spectre. (sector 151)
  2. Another room (see #1) contains 1-3 imps, a stimpack, and a box of shotgun shells. (sector 153)
  3. The third room (see #1) contains 1-3 imps, three clips, four armor bonuses, and a stimpack. (sector 155)
  4. Heading south along the aforementioned trench, you will reach a room with a blue pool. Crossing the north-west side of this pool lowers a nearby lift, leading to an armor. (sector 114)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 147)
  2. facing south-west. (thing 148)
  3. facing south-east. (thing 149)
  4. facing south-east. (thing 150)

Statistics

Map data

Things 171
Vertices 1149*
Linedefs 1095
Sidedefs 1526
Sectors 161
* The vertex count without the effect of node building is 928.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links