E3M1: Hell Keep (Wonderful Doom)

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Revision as of 07:35, 31 May 2021 by Getsu Fune (talk | contribs) (Secrets)


Wonderful Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno
Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Hell Keep is the first map in the Inferno episode of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).

Walkthrough

Map of Hell Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the first intersection, go right and use the gargoyle switch on the south wall to raise a bridge to the other side, where you will find a box of shotgun shells, health bonuses, and armor bonuses. (sector 27)
  2. Drop to the south from the previous secret and go through the damaged wall. Follow the passage to a medikit, ammo clips, and a switch. Flipping the switch lets you use a life to get up to a rocket launcher. (sector 35)
  3. Open the door west of the room just before the exit room, then head to the southeast side for a switch. Return to the previous room and the walls to the east will be open, revealing rockets. (sector 45)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing east. (thing 97)
  2. facing west. (thing 98)
  3. facing east. (thing 99)
  4. facing west. (thing 100)
  5. facing north. (thing 101)

Statistics

Map data

Things 118
Vertices 375*
Linedefs 350
Sidedefs 456
Sectors 52
* The vertex count without the effect of node building is 298.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links