E3M1: Hells Gate (NJ Doom)

NJ Doom maps
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Oh Hell
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Hells Gate [sic] is the first map in the Oh Hell episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Contents

WalkthroughEdit

Map of Hells Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. From the room with the invulnerability, head north to reach an area with 1-3 shotgun guys. The western wall with the skull is a secret door leading to a chaingun and two boxes of bullets. (sector 73)
  2. Head south from the invulnerability room to reach a medikit. The wall to the east with the skull is a secret door leading to a teleporter back to near the start. (sector 120)
  3. The area before the exit has a path leading north over a series of islands each containing a health bonus. At the end of the passage is a medikit - the door to the south here leads back to the room with the radiation shielding suit. (sector 93)
  4. The brighter red wall west of the medikit near #3 is a secret door leading to a teleporter back to near the start. The secret sector itself is too narrow to receive credit for. (sector 117)

BugsEdit

As one of the secret sectors (#4 above) cannot be obtained, the maximum secrets percentage is 75%.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:20.49 Revved 2018-05-17 n3j1p020.zip Cross-listed from Pacifist
NM speed 0:20.51 Revved 2018-05-17 n3j1n020.zip
UV max 1:43.74 Revved 2018-05-14 n3j1-143.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:20.49 Revved 2018-05-17 n3j1p020.zip
Stroller 0:29.97 Revved 2018-05-17 n3j1str029.zip

The data was last verified in its entirety on December 16, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing north. (thing 7)
  2. facing south-east. (thing 8)
  3. facing south-west. (thing 9)
  4. facing south-west. (thing 10)
  5. facing north-west. (thing 11)

StatisticsEdit

Map dataEdit

Things 115
Vertices 553*
Linedefs 591
Sidedefs 879
Sectors 122
* The vertex count without the effect of node building is 474.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit