E3M1: Infernal Shores (Lunar Catastrophe)

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Revision as of 08:06, 10 October 2020 by Getsu Fune (talk | contribs) (Secrets)


Lunar Catastrophe maps
Fifty Million Miles From Home

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Lost Moon

M1 M2 M3 M4 M5 M6 M7 M8 M9

Where Bad Guys Go
What Comes After

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Infernal Shores is the first map in the Where Bad Guys Go episode of Lunar Catastrophe. It was designed by Samantha McNallen (Miss Bubbles), and the par time defined in MAPINFO is 1:00.

Walkthrough

Map of Infernal Shores
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Head to the lava at the southeast end and press on the wall between the floating skull rocks to get a berserk pack. (sector 51)
  2. In the south area with marble columns, head to the northeast side and press on the wall that does not have a metal ridge on the bottom. Ride the lift up to a rocket launcher and rockets. (sector 65)
  3. Head to the door just before the exit room, then turn around to the west and press on the marble column in that direction to get a soul sphere. (sector 68)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south. (thing 161)
  2. facing north. (thing 162)
  3. facing north-east. (thing 163)
  4. facing north-east. (thing 164)
  5. facing west. (thing 165)
  6. facing east. (thing 166)
  7. facing south. (thing 167)
  8. facing west. (thing 168)

Statistics

Map data

Things 169
Vertices 558*
Linedefs 542
Sidedefs 761
Sectors 86
* The vertex count without the effect of node building is 470.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links