E3M2: Infernal Keep (Return to Hadron)
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Revision as of 16:31, 3 April 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Verify no DSDA map records)
Return to Hadron maps |
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Episode 1 |
Episode 2 |
Episode 3
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This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E3M2: Infernal Keep is the second map in the Slayers Swansong episode of Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the northwest end, go to the north side of the large block with the faces and use the north side to trigger a switch. Head up the steps, past the crusher to the south, and to the west to find armor bonuses and a teleporter. The teleporter takes you to a secret with rockets and a soul sphere. (sector 187)
- Open the yellow door and drop down. Use the north wall with the two skulls to find a radiation suit and armor bonuses. (sector 213)
- When you enter the main keep, head east and use the wall with the candle in front of it to reveal a teleporter. This takes you near the starting point, where you can get armor bonuses, a radiation suit, and a plasma gun. (sector 221)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
Things | 330 |
Vertices | 1769* |
Linedefs | 1773 |
Sidedefs | 2742 |
Sectors | 228 |
Things[edit]
This level contains the following numbers of things per skill level:
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