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{{Curse of D'Sparil}}
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{{map|slot=E3M2|name=City of Lost Children (Curse of D'Sparil)}}
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'''E3M2: The City of Lost Children''' is the second map of [[Curse of D'Sparil]]. It was designed by [[Kristian Käll (Kristus)]] and uses the [[Heretic music|music track]] from [[Heretic]]'s [[E3M2: The Cesspool (Heretic)|E3M2: The Cesspool]].
##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{map|slot=E3M2|name=City of Lost Children (Curse of D'Sparil)|nocat=false}}
 
{{*series* **-**}}
 
'''E3M2: The City of Lost Children''' is the second map of [[Curse of D'Sparil]]. It was designed by [[ ]] and uses the [[music]] track " ". The [[par time]] is .
 
{{Level stub}}
 
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 25: Line 8:
  
 
===Essentials===
 
===Essentials===
 +
====Yellow key====
 +
Take the [[Ethereal Crossbow]] on your left then head east between the ruined wooden walls. After passing through the walls, turn left and climb a set of steps to a stone ledge guarded by [[fire gargoyle]]s, then follow it round a corner to see two monsters guarding a switch – they will be [[golem]]s, [[undead warrior]]s or undead warrior [[Ghosts (Heretic)|ghosts]] depending on [[Skill level#Heretic skill levels|skill level]]. Press the [[switch]] - the first of six needed to reach the [[Heretic keys|yellow key]] - then go back down the steps and head east into the water, watching out for the golems or [[sabreclaw]]s teleporting in.
 +
 +
Head east across the water to another dock, watching out for nitrogolems and undead warriors firing at you from that direction. Step on to the dock then head north until you reach a door with yellow key markings, then turn round and climb some wooden steps to switch #2. After pressing it, drop back into the water and head north between two stone buildings, then turn right to see another set of steps guarded by sabreclaws. Climb the steps and kill any undead warriors which are guarding switch #3.
 +
 +
Drop back into the water and head south (watch out for more monsters that have teleported in to the water and the ledge on your right) until you pass the dock you climbed earlier, then turn right and follow the moss-covered wall on your right to a small wooden door. Open the door and kill the gargoyles waiting behind it, then climb the steps and turn left and left again to find switch #4 (guarded by five fire gargoyles on hard skill levels). Ignore the teleporter in this room and head south down and up two sets of steps, then turn right, left and right again to find two undead warriors guarding another door. Go through it then turn right and follow the ledge here to switch #5, killing any nitrogolems blocking the way.
 +
 +
Drop off the ledge and look west to see the yellow key on a pillar. Slay any approaching monsters that have teleported in, then go past the pillar and turn right, following the wooden path to a switch recessed into a stone wall. Press the switch to lower a lift (along with three fire gargoyles on hard skill levels), then ride this up to switch #6 which is guarded by several monsters. Press the switch above the lift to return to ground level to find yet more monsters teleporting in – deal with them, then return to the pillar holding the yellow key and press the switch next to it. This will lower a lift around the pillar, letting you reach the key.
 +
 +
====Green key====
 +
Return to the start point and look south to see a door between two yellow key gizmos. Open it and destroy the waiting sabreclaws, then go through and open a second door to enter an area with a small fountain (watch out for an ambush by more sabreclaws on medium and hard skill levels). Approaching the fountain will alert several fire gargoyles and nitrogolems to your presence – use the low ceiling by the door as cover, then head south-west past the fountain and through a small tunnel.
 +
 +
As you exit the tunnel, watch out for sabreclaws ambushing you from either side as well as [[Disciple of D'Sparil|disciples of D'Sparil]] waiting on ledges above you. Turn right and head up the steps, then turn right again to go up a staircase protected by more sabreclaws. At the top, turn left and follow the yellow ledge to a small room containing the green key, which is protected by undead warriors.
 +
 +
====Blue key and exit ====
 +
Return to where you found switch #2 while looking for the yellow key. Next to the switch is a small door with a yellow key gizmo next to it – before entering, shoot any waiting monsters through the window next to the switch. Once the room is clear, go through the door and head down the steps on your left. Take the [[Enchanted Shield]] in the middle of the room, then take the blue key from an alcove in the north-east wall.
 +
 +
Head back to where you found the yellow key and go south-east down a set of steps, where you will find a large fountain in a six-pointed star. Pressing the switch by the fountain will lower the gates blocking the doors to the east, but it also opens two alcoves containing [[iron lich]]es and causes a large number of other monsters to teleport in. Get the monsters to [[Monster infighting|infight]] with each other, then head east through the wide doors next to the blue key gizmo.
 +
 +
Kill the disciples waiting in the next room, then press the switch in the middle of the room to lower another set of gates. Go east through the doors either side of the green key gizmo to find several undead warriors waiting for you, then head north between the buildings (which are protected by fire gargoyles) and turn left to see a bridge. Do not cross the bridge immediately – sabreclaws and undead warriors are waiting on the other side, and more sabreclaws will teleport in behind you when you cross the river to trap you. Let the monsters in front of you approach before dispatching them.
 +
 +
Once the way is clear, cross the bridge and turn right to kill any nitrogolems waiting ahead. Go to the area they were guarding to find a second bridge, cross it and kill the undead warriors waiting on the other side. Head forward and watch out for fire gargoyles approaching from the right, as well as (depending on skill level) two disciples, two [[ophidian]]s or an iron lich. Once the way is clear, head south up the stairs to the exit door and press the switch behind it to finish the level.
  
 
===Other points of interest===
 
===Other points of interest===
 +
As soon as the level starts, turn round to find a [[Morph Ovum]] behind you, among some barrels.
 +
 +
When following the ledge to switch #1 you will see a doorway on your left. Through it is a [[Silver Shield]], guarded by three golem ghosts on medium or hard skill levels.
 +
 +
From the pillar holding the yellow key, head north-east up a set of steps to find a [[Dragon Claw]] and ammo. Watch out for the [[crushing ceiling]] that activates when you approach the weapon.
 +
 +
A [[Chaos Device]] can be found in the water next to the lift leading to switch #6, and a [[Bag of Holding]] can be found between two stone columns just to the south-west. Near this artifact is a door requiring the yellow key – behind it is a Silver Shield, and the staircase here leads to more items including [[Quartz Flask]]s, [[Timebomb of the Ancients|Timebombs of the Ancients]] and [[Crystal Geode]]s (this also provides an alternate route to the green key).
 +
 +
After climbing the staircase to reach secret #5 below, you will encounter one or more ophidians. Kill them then climb to the ledge they were guarding to find an Enchanted Shield, which is guarded by one undead warrior on medium skill level or two on hard.
 +
 +
Before crossing the bridge to the exit door, head west up a set of steps to a room containing golems or nitrogolems. Turn right to enter a neighboring room with a Morph Ovum and three Crystal Geodes.
  
 
===Secrets===
 
===Secrets===
# ('''sector 671''')
+
# From the pillar with the yellow key, go south-east down a staircase then turn right to see a set of steps up to a room with a red floor. Turn right to see two disciples in front of a silver wall with a skull – pressing use on this wall will open a wall on your right and reveal two [[crystal vial]]s, a [[Quiver of Ethereal Arrows]] and (on medium and hard skill levels) a Morph Ovum. ('''sector 681''')
# ('''sector 681''')
+
# Open the north wall of secret #1 to reveal a set of steps. Climb these and open the wooden wall at the top to reveal a [[Tome of Power]]. Undead warriors can also be found here if you have not killed them previously. ('''sector 671''')
# ('''sector 745''')
+
# Before going through the door to switch #5, turn round and look at the north wall. You can open the wall to reveal a [[Quartz Flask]] and a [[Shadowsphere]]. ('''sector 745''')
# ('''sector 1300''')
+
# Go through the yellow key door by the start point to reach a small area with a fountain. Turn right to see a stepped wooden structure and go round to its south side. Press the section of wooden wall by the barrels (the floor below this wall is slightly darker) to lower the sides of the fountain, allowing you to step inside it and collect a [[Mystic Urn]]. ('''sector 2186''')
# ('''sector 1421''')
+
# Before reaching the exit you will cross two stone bridges. Before crossing the first bridge, look east to see a building with an open window – the secret is behind this window. Go north-east up a set of steps next to the building, ready to kill any ophidians and nitrogolems waiting at the top. From here you can run south off the ledge, dropping through the window to a dark room containing a Morph Ovum and a [[Ring of Invincibility]]. ('''sector 1421''')
# ('''sector 1494''')
+
# From secret #5, drop down to the ground and head west to stand on the bridge. Run over the south wall to land in water, where sabreclaws will be guarding a Crystal Geode, an [[Energy Orb]] and a Quiver of Ethereal Arrows. ('''sector 1300''')
# ('''sector 2186''')
+
# Stand on the bridge just before the exit door, then step over the north wall to drop into the water below. ('''sector 1494''') Here you will find sabreclaws guarding three Timebombs.
  
 
===Bugs===
 
===Bugs===
 +
21 wall torches ([[Thing]]s 391-394, 398-401, 407, 408, and 412-422) and 11 serpent torches (Things 395-397, 402-406, and 409-411) are not flagged to appear on easy skill levels.
  
 
===Demo files===
 
===Demo files===
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== Areas / screenshots ==
 
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
|  
+
|
 
</gallery>
 
</gallery>
  
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===Current records===
 
===Current records===
The [[Compet-n]] records for the map are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[Thou art a smite-meister|SM]] speed|| || || || ||
 
|-
 
|-
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
+
|SM max||18:05||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2010-02-08||{{dsda2ftp|curse/660/crs21805.zip|crs21805.zip}}||
 
|-
 
|-
|[[UV max]]|| || || ||{{competnftp|**|**}}||
+
|[[Black Plague possesses thee|BP]] speed|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
+
|BP max|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
+
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
+
|[[Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
+
|[[Pacifist]]|| || || || ||
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on December 12, 2021.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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|style="text-align: left;"|[[Disciple of D'Sparil|Disciple]]||12||21||28
 
|style="text-align: left;"|[[Disciple of D'Sparil|Disciple]]||12||21||28
 
|-
 
|-
|style="text-align: left;"|[[Undead Warrior]]||41||71||56
+
|style="text-align: left;"|[[Undead warrior]]||41||71||56
 
|-
 
|-
|style="text-align: left;"|[[Undead warrior|Undead Warrior ghost]]||0||0||23
+
|style="text-align: left;"|Undead warrior ghost||0||0||23
 
|-
 
|-
 
|style="text-align: left;"|[[Weredragon]]||8||24||7
 
|style="text-align: left;"|[[Weredragon]]||8||24||7
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
Line 306: Line 315:
 
|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|10
 
|style="text-align: left;"|Teleport landing||colspan="3"|10
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== Inspiration and development ==
 
== Inspiration and development ==
 +
* Design for the introductory fenced-in city scene was started in 2004 for [[Doom II]], textured using {{wp|Tudor architecture|half-timbered}} materials in an early [[OTEX]] build. When Kristus decided to make a Heretic episode, this level was converted with its OTEX surfaces replaced by Heretic textures {{c|CTYSTCI1}} and {{c|WOODWL}}
  
 
== Trivia ==
 
== Trivia ==
Line 323: Line 332:
  
 
== External links ==
 
== External links ==
*  
+
* {{dsda2|wad=curse|title=Curse of D'Sparil demos}}
  
[[Category:**** levels]]
+
[[Category:Kristian Käll levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 06:01, 4 February 2022

Curse of D'Sparil maps
This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.

E3M2: The City of Lost Children is the second map of Curse of D'Sparil. It was designed by Kristian Käll (Kristus) and uses the music track from Heretic's E3M2: The Cesspool.

Walkthrough

Map of The City of Lost Children
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Yellow key

Take the Ethereal Crossbow on your left then head east between the ruined wooden walls. After passing through the walls, turn left and climb a set of steps to a stone ledge guarded by fire gargoyles, then follow it round a corner to see two monsters guarding a switch – they will be golems, undead warriors or undead warrior ghosts depending on skill level. Press the switch - the first of six needed to reach the yellow key - then go back down the steps and head east into the water, watching out for the golems or sabreclaws teleporting in.

Head east across the water to another dock, watching out for nitrogolems and undead warriors firing at you from that direction. Step on to the dock then head north until you reach a door with yellow key markings, then turn round and climb some wooden steps to switch #2. After pressing it, drop back into the water and head north between two stone buildings, then turn right to see another set of steps guarded by sabreclaws. Climb the steps and kill any undead warriors which are guarding switch #3.

Drop back into the water and head south (watch out for more monsters that have teleported in to the water and the ledge on your right) until you pass the dock you climbed earlier, then turn right and follow the moss-covered wall on your right to a small wooden door. Open the door and kill the gargoyles waiting behind it, then climb the steps and turn left and left again to find switch #4 (guarded by five fire gargoyles on hard skill levels). Ignore the teleporter in this room and head south down and up two sets of steps, then turn right, left and right again to find two undead warriors guarding another door. Go through it then turn right and follow the ledge here to switch #5, killing any nitrogolems blocking the way.

Drop off the ledge and look west to see the yellow key on a pillar. Slay any approaching monsters that have teleported in, then go past the pillar and turn right, following the wooden path to a switch recessed into a stone wall. Press the switch to lower a lift (along with three fire gargoyles on hard skill levels), then ride this up to switch #6 which is guarded by several monsters. Press the switch above the lift to return to ground level to find yet more monsters teleporting in – deal with them, then return to the pillar holding the yellow key and press the switch next to it. This will lower a lift around the pillar, letting you reach the key.

Green key

Return to the start point and look south to see a door between two yellow key gizmos. Open it and destroy the waiting sabreclaws, then go through and open a second door to enter an area with a small fountain (watch out for an ambush by more sabreclaws on medium and hard skill levels). Approaching the fountain will alert several fire gargoyles and nitrogolems to your presence – use the low ceiling by the door as cover, then head south-west past the fountain and through a small tunnel.

As you exit the tunnel, watch out for sabreclaws ambushing you from either side as well as disciples of D'Sparil waiting on ledges above you. Turn right and head up the steps, then turn right again to go up a staircase protected by more sabreclaws. At the top, turn left and follow the yellow ledge to a small room containing the green key, which is protected by undead warriors.

Blue key and exit

Return to where you found switch #2 while looking for the yellow key. Next to the switch is a small door with a yellow key gizmo next to it – before entering, shoot any waiting monsters through the window next to the switch. Once the room is clear, go through the door and head down the steps on your left. Take the Enchanted Shield in the middle of the room, then take the blue key from an alcove in the north-east wall.

Head back to where you found the yellow key and go south-east down a set of steps, where you will find a large fountain in a six-pointed star. Pressing the switch by the fountain will lower the gates blocking the doors to the east, but it also opens two alcoves containing iron liches and causes a large number of other monsters to teleport in. Get the monsters to infight with each other, then head east through the wide doors next to the blue key gizmo.

Kill the disciples waiting in the next room, then press the switch in the middle of the room to lower another set of gates. Go east through the doors either side of the green key gizmo to find several undead warriors waiting for you, then head north between the buildings (which are protected by fire gargoyles) and turn left to see a bridge. Do not cross the bridge immediately – sabreclaws and undead warriors are waiting on the other side, and more sabreclaws will teleport in behind you when you cross the river to trap you. Let the monsters in front of you approach before dispatching them.

Once the way is clear, cross the bridge and turn right to kill any nitrogolems waiting ahead. Go to the area they were guarding to find a second bridge, cross it and kill the undead warriors waiting on the other side. Head forward and watch out for fire gargoyles approaching from the right, as well as (depending on skill level) two disciples, two ophidians or an iron lich. Once the way is clear, head south up the stairs to the exit door and press the switch behind it to finish the level.

Other points of interest

As soon as the level starts, turn round to find a Morph Ovum behind you, among some barrels.

When following the ledge to switch #1 you will see a doorway on your left. Through it is a Silver Shield, guarded by three golem ghosts on medium or hard skill levels.

From the pillar holding the yellow key, head north-east up a set of steps to find a Dragon Claw and ammo. Watch out for the crushing ceiling that activates when you approach the weapon.

A Chaos Device can be found in the water next to the lift leading to switch #6, and a Bag of Holding can be found between two stone columns just to the south-west. Near this artifact is a door requiring the yellow key – behind it is a Silver Shield, and the staircase here leads to more items including Quartz Flasks, Timebombs of the Ancients and Crystal Geodes (this also provides an alternate route to the green key).

After climbing the staircase to reach secret #5 below, you will encounter one or more ophidians. Kill them then climb to the ledge they were guarding to find an Enchanted Shield, which is guarded by one undead warrior on medium skill level or two on hard.

Before crossing the bridge to the exit door, head west up a set of steps to a room containing golems or nitrogolems. Turn right to enter a neighboring room with a Morph Ovum and three Crystal Geodes.

Secrets

  1. From the pillar with the yellow key, go south-east down a staircase then turn right to see a set of steps up to a room with a red floor. Turn right to see two disciples in front of a silver wall with a skull – pressing use on this wall will open a wall on your right and reveal two crystal vials, a Quiver of Ethereal Arrows and (on medium and hard skill levels) a Morph Ovum. (sector 681)
  2. Open the north wall of secret #1 to reveal a set of steps. Climb these and open the wooden wall at the top to reveal a Tome of Power. Undead warriors can also be found here if you have not killed them previously. (sector 671)
  3. Before going through the door to switch #5, turn round and look at the north wall. You can open the wall to reveal a Quartz Flask and a Shadowsphere. (sector 745)
  4. Go through the yellow key door by the start point to reach a small area with a fountain. Turn right to see a stepped wooden structure and go round to its south side. Press the section of wooden wall by the barrels (the floor below this wall is slightly darker) to lower the sides of the fountain, allowing you to step inside it and collect a Mystic Urn. (sector 2186)
  5. Before reaching the exit you will cross two stone bridges. Before crossing the first bridge, look east to see a building with an open window – the secret is behind this window. Go north-east up a set of steps next to the building, ready to kill any ophidians and nitrogolems waiting at the top. From here you can run south off the ledge, dropping through the window to a dark room containing a Morph Ovum and a Ring of Invincibility. (sector 1421)
  6. From secret #5, drop down to the ground and head west to stand on the bridge. Run over the south wall to land in water, where sabreclaws will be guarding a Crystal Geode, an Energy Orb and a Quiver of Ethereal Arrows. (sector 1300)
  7. Stand on the bridge just before the exit door, then step over the north wall to drop into the water below. (sector 1494) Here you will find sabreclaws guarding three Timebombs.

Bugs

21 wall torches (Things 391-394, 398-401, 407, 408, and 412-422) and 11 serpent torches (Things 395-397, 402-406, and 409-411) are not flagged to appear on easy skill levels.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max 18:05 Tatsuya Ito (Tatsurd-cacocaco) 2010-02-08 crs21805.zip
BP speed
BP max
NM speed
NM 100S
Tyson
Pacifist

The data was last verified in its entirety on December 12, 2021.

Statistics

Map data

Things 1261
Vertices 8323*
Linedefs 9445
Sidedefs 15967
Sectors 2316
* The vertex count without the effect of node building is 7157.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

  • Design for the introductory fenced-in city scene was started in 2004 for Doom II, textured using half-timbered materials in an early OTEX build. When Kristus decided to make a Heretic episode, this level was converted with its OTEX surfaces replaced by Heretic textures CTYSTCI1 and WOODWL

Trivia

See also

Sources

External links