E3M3: The Confluence (Heretic)

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Revision as of 18:01, 5 June 2012 by Jartapran (talk | contribs) (Added thing data for v1.3. Source: DeePsea, also edited the walkthrough and the secret section)


Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

Hell's Maw

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Stagnant Demesne

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.

E3M3: The Confluence is the third level in The Dome of D'Sparil episode of Heretic.

Walkthrough

Map of E3M3

At the beginning, you are situated on a small pond up on a cliff with a waterfall. Before you fall down to the area below, you go for secret 1. The waterfall will drop you down to a big outdoor area with two other waterfalls left and right forming a pool and a big natural hangar right ahead of you. In between the waterfall you just dropped from, there are two doors you will visit much later, near the end of the level. Near the right waterfall you can see the yellow door and below the hangar, where the river ends, you can see the yellow key resting in front of a watergate between two green key doors. As soon as you drop down you will enrage a lot of creatures, an iron lich amongst them, and several more will shoot you from above the other waterfalls or the iron watergate. The best you can do here is avoid them, rush for the yellow key, unleashing two more ophidians from the columns supporting the hangar and then just run in circles to trigger a gigantic infighting. If you do it right, you will either have to face a very weakened iron lich or one single ophidian.

After you are finished with the monsters, go to the yellow door and open it to reveal a small temple, nested inside the mountain. Obliterate the sabreclaws and ophidians inside, then go for secret number 2. Now go to the right room of the temple (as you were facing when you entered) and press the two switches. A teleporter has been opened at the left room. Take it to find yourself up to one of the two other waterfalls with the green key and a ring of invulnerability. You may want to kill the ophidian atop the other waterfall with the wand from here.

After you have gotten the green key, drop back down on the outside area and go open the right green key door. You will enter a light brownish textured stone corridor. You can see the river following you on your left and just a bit in front of you, there is a wooden door to your right. Open it, dispatching the disciples and enter a small dungeon like area. Take the path to your left first to take care of some hidden disciples who could cause you some trouble afterwards. Then return to the beginning of this area and open the wooden door in front of you. You will see a corridor with small circle areas on the sides. It is the time for secret 3. After that, continue walking down the corridor, picking the dragon claw on your right if you want and heading towards the switch. Get ready for the obvious ambush and press the switch.

After you have cleared the sabreclaws, go back on the start of this dungeon and take the right path you have ignored till now, to get to an area below with many barrels and golems. Secret 4 is here. There are two small rooms right and left of you, containing a chaos device and a morph ovum respectively. The path on the center will take you to a small corridor infested with golems. If you are playing on one of the three easiest skill levels, turn right for a silver shield. In case you are not, just follow the corridor to a room with a teleporter. The teleporter will bring you to the small temple inside the yellow key door.

Come back where you were before you entered this mini-dungeon and continue down the corridor to a big oval room with two stairways up ahead. You can see the river ending on a small locked pool with ophidians but they cannot shoot you yet due to height differences. Go to where those stairways end up, fighting the sabreclaws and then grab the blue key. As soon as you take it, you will trigger a weredragon ambush. Due to the narrow space, you may consider using a ring or at least a tome of power to take care of them. After that, take the other path of the oval room and enter the blue door.

Go right at first and find the room with the three skeletons. Teach them a thing or two and then go for secret 5. Now press the three switches. Beware as the ophidians in the oval pool room have been unleashed. Also a passage has opened to your right. Go inside and get "trapped" by the disciples. Take the enchanted shield and hit the switch to open the way outside. The lights will lower when you do that to provide you with a romantic atmosphere.

Next, go back at the oval pool room and take care of the ophidians. Now that you can climb inside the pool, take the tome of power and follow the river to the other side of the watergate for a phoenix rod. Go back inside the blue door and take the now open path to the left to a room with a crusher. Obliterate the golems and access secret number 6. Now go across the room to some stairs leading up and find yourself atop the third waterfall. Do not forget secret 7 on your way. Press the switch on the third waterfall's pond opening the two doors beneath the starting waterfall and then fall down. Secret 8 has opened by now. Go inside either of the two opened doors and into an azure brick room. Take out the iron lich there. Then step up on the altar to open the way to the exit (and an unfortunate disciple.) Before you finish the level, be sure to get secret 9.

Secrets

  1. At the very beginning of the map, use the rocky wall just right of your starting position for a hidden area with a hellstaff and a tome of power.
  2. Just opposite to you as you enter the yellow door temple, you can see a stone wall with two banners. Press the space between them to reveal a secret opening containing a crossbow.
  3. As you enter the corridor-like area inside the small green wall themed dungeon behind the wooden doors, take a turn to the right on the very first possible opening and open the wall to a hidden room with a bag of holding.
  4. As you walk down the underground barrel area inside the same dungeon, you will notice a trident-scarved wall on your left. Open it for a tome of power and a gargoyle.
  5. In the caged room with the undead warriors and the three switches, press the banner-covered wall between the two switches to open a small room with yet another skeleton and the gauntlets of the necromancer.
  6. At the western wall of the room with the crusher, you can see a red banner between two blue ones. Use it to open a room with a fire gargoyle and a tome of power.
  7. As you go up the third waterfall from the crusher room, notice a wall with a bone-like, different texture from the others. Open it for the wings of wrath.
  8. When you grab a quartz flask in the western corridor unlocked by the green key, a secret area will open right next to the right green door below the hangar, containing a mystic urn.
  9. If you follow the western corridor to the final room with the exit, you will notice a falcon symbol on your right. Use it to open a small room with a map scroll and a switch. The switch will lower the nearby wall back to secret 1.

Screenshots

Statistics

Map data

Things 635
Vertexes 1105
Linedefs 1187
Sidedefs 1584
Sectors 220

Things

Monsters Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Disciple 5 8 10 +0
Fire Gargoyle 6 12 15 +0
Gargoyle 11 20 26 +0
Golem 7 14 16 +0
Golem Ghost 1 2 3 +0
Iron Lich 1 2 2 +0
Nitrogolem 6 9 10 +0
Ophidian 8 12 15 +0
Sabreclaw 19 23 28 +0
Undead Warrior 3 4 5 +0
Weredragon 2 4 6 +0
Weapons Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Gauntlets of the Necromancer 1 1 1 +0
Ethereal Crossbow 1 1 1 +1
Dragon Claw 1 1 1 +1
Hellstaff 2 2 2 +0
Phoenix Rod 1 1 1 +1
Firemace 6 6 6 +0
Ammo Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Wand Crystal 29 24 27 +0
Crystal Geode 3 3 2 +0
Ethereal Arrows 37 30 28 +0
Quiver of Ethereal Arrows 1 1 1 +0
Claw Orb 35 27 28 +0
Energy Orb 2 2 1 +0
Lesser Runes 22 15 15 +0
Greater Runes 2 2 2 +0
Flame Orb 5 4 4 +0
Inferno Orb 2 2 2 +0
Mace Spheres 6 6 6 +0
Pile of Mace Spheres 1 1 1 +0
Bag of Holding 1 1 1 +0
Items Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Chaos Device 1 1 1 +0
Crystal Vial 85 60 37 +0
Enchanted Shield 1 1 1 +0
Map Scroll 1 1 1 +0
Morph Ovum 1 1 0 +1
Mystic Urn 2 2 2 +0
Quartz Flask 19 17 12 +0
Ring of Invulnerability 1 1 1 +0
Shadowsphere 1 1 1 +0
Silver Shield 2 2 1 +0
Timebomb of the Ancients 10 8 4 +0
Tome of Power 5 4 4 +0
Torch 1 1 1 +0
Wings of Wrath 1 1 1 +0
Working Parts Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Player 1 Start 1 1 1 +0
Player 2 Start 1 1 1 +0
Player 3 Start 1 1 1 +0
Player 4 Start 1 1 1 +0
Deathmatch Start 0 0 0 +4
Blue Key 1 1 1 +0
Green Key 1 1 1 +0
Yellow Key 1 1 1 +0
Teleport Landing 3 3 3 +0
Markers Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Key Gizmo (Blue) 2 2 2 +0
Key Gizmo (Green) 2 2 2 +0
Key Gizmo (Yellow) 2 2 2 +0
Blue Teleport Glitter 1 1 1 +0
Pink Teleport Glitter 3 3 3 +0
Decorations Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Barrel 14 14 14 +0
Brown Column 5 5 5 +0
Fire Brazier 15 15 15 +0
Hanging Corpse 1 1 1 +0
Hanging Moss (#48) 3 3 3 +0
Hanging Moss (#49) 3 3 3 +0
Hanging Skull (Longest, #17) 3 3 3 +0
Hanging Skull (Longer, #24) 4 4 4 +0
Hanging Skull (Shorter, #25) 4 4 4 +0
Hanging Skull (Shortest, #26) 6 6 6 +0
Serpent Torch 37 37 37 +0
Small Pillar 3 3 3 +0
Stalagmite (Small, #37) 2 2 2 +0
Stalagmite (Large, #38) 3 3 3 +0
Wall Torch 30 30 30 +0
Sound Effects Skill 1-2 Skill 3 Skill 4-5 Multiplayer
Drops 3 3 3 +0
Growl 2 2 2 +0
Scream 1 1 1 +0
Slow Footsteps 1 1 1 +0
Squish 1 1 1 +0
Waterfall 3 3 3 +0