E3M3: Villa Chex (Chex Quest 3)

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This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.
Template:Chex Quest 3

E3M3: Villa Chex is the third map of Chex Quest 3's episode Invasion!. It was designed by Charles Jacobi. The par time is 6:00.

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Go into the alleyway, go to the gates in the far end of it, open left door, go upstairs and up the hallway, open door, flip a switch, quickly go through the pre-previous door, open door behind it, jump off the balcony and take the blue key, open door, open another door, open blue door, open door, open another door, go into fence maze, head right, head left, head right-forward, take yellow key, get out of the hedge maze, open yellow door, open another door, open another door, open left door, go downstairs, flip switch, quickly backtrack to the top of the stairs and take the red key, get back downstairs and open the red door, jump down the drain, go through the slime tunnels and open door, zorch the flembomination downto open door, go through the open door and advance upstairs.

Other points of interest

Secrets

  1. To the right of the hedge maze there's a vent opening that leads to a switch that reveals a slime-proof suit that you can only access before going across the slime tunnels that lead to the flembomination.
  2. Behind the yellow door, to the left, the painting to the right can be opened to lead to a laz device and a phasing zorcher pack.

Bugs

  1. The first secret's vent opening is bleeding from the ceiling from the inside.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

You can't get out of the sewers once you fall inside.

Inspiration and development

Trivia

The picture that leads to the laz device is a chex parody of a drawing by Leonardo da Vinci called Vitruvian Man.

See also

References


External links