E3M3 (Extremal Doom)

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Extremal Doom maps
Military

M1 M2 M3 M4 M5 M6 M7 M8 M9

Extremal

M1 M2 M3 M4 M5 M6 M7 M8 M9

Darkness
This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E3M3 is the third map in episode Darkness of Extremal Doom. It was designed by Mikle Ilyin.

Walkthrough[edit]

Map of E3M3
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the big stage, take the northwest lift up. Ignore the switch to the south and jump north, then go east on the wall. Jump a small gap and use the switch at the end, which lowers the wall. Go back to where the wall was and gently drop to the west, then go around to the east side, taking the steps to two switches. Press the right one and you will find a room with a plasma gun, a medikit, a backpack, a chainsaw, and a megaarmor. Continue east to find a soul sphere. (sector 176)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:24.23 Kristian Ronge 2006-03-26 extrlmps.zip
NM speed
UV max 4:13.80 Adolf Vojta (Gusta) 2006-08-19 extrlmps.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 127)
  2. facing south-west. (thing 128)
  3. facing east. (thing 129)
  4. facing north-east. (thing 130)
  5. facing north. (thing 131)
  6. facing east. (thing 132)
  7. facing south-west. (thing 133)
  8. facing north. (thing 134)

Statistics[edit]

Map data[edit]

Things 279
Vertices 1167*
Linedefs 1191
Sidedefs 1673
Sectors 245
* The vertex count without the effect of node building is 913.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]