Difference between revisions of "E3M4: House of Pain (Doom)"

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{{Inferno}}
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{{Inferno|consolever=MAP19: House of Pain (Console Doom)|platform=jag}}
 
{{map|slot=E3M4}}
 
{{map|slot=E3M4}}
 +
'''E3M4: House of Pain''' is the fourth map of [[Inferno]] in [[Doom]]. It was designed by [[Sandy Petersen]] and uses the [[Doom music|music]] track "Sign of Evil". The [[par time]] is 2:30.
  
'''E3M4: House of Pain''' is the fourth map of [[Inferno]] in [[Doom]]. It uses the [[Doom music|music]] track "Sign of Evil". The [[par time]] is 2:30.
+
== Walkthrough ==
 +
[[File:E3M4 map.png|thumb|300x300px|Map of House of Pain]]
 +
{{map spots}}
  
==Overview==
+
===Essentials===
 +
Collect the [[rocket launcher]] and [[rocket]]s in this starting room, and go straight, heading up the stairs. Once you get to the top, just follow the hallway to a door. Open it to enter a bigger area, and kill all the monsters here. Then, run up to the 3 switches in this room. Hit the one in the middle, and turn around to see a platform rise (it will not work if the crushing pillar has been activated first), and collect the [[chaingun]] and goodies. Then, go back and hit the switch on the left, and turn around again and see a platform rise (as was mentioned before, it will not rise if the crushing pillar has been activated). Within the new platform that just raised, collect the [[invulnerability|invulnerability sphere]] and health. Now go back and hit the switch on the right. Then enter through the opening to the right of it. Follow this hall to another opening.
  
==Strategy==
+
Go through the opening, and go straight. Enter the marble hall, and then go all the way straight in this hall (skip the two large openings to the right), and then there will be a walkway to your left. Skip it, and keep going eastward. Kill the [[lost soul]]s and the [[Baron of Hell|baron]] that appears at the northern end on [[skill level]]s 3 and up, and get the blue [[key]]. Then turn around, backtrack and go right. Take another right into the walkway that leads north you skipped. Get to the other end of the room to the blue door. Open it.
===Walkthrough===
 
[[Image:E3M4 map.png|thumb|right|256px|Map of E3M4]]<br clear="left"/>
 
Collect the [[rocket launcher]] and [[rocket]]s in this starting room, and go straight, heading up the stairs. Once you get to the top, just follow the hallway to a door. Open it. Follow this hall to a bigger room, and kill all the monsters in here from where you are. Then, run up to the 3 switches in this room. Hit the one in the middle, and turn around to see a platform rise (it will not if the crushing pillar has lowered into the pit), and collect the [[chaingun]] and goodies. Then, go back and hit the switch on the left, and turn around again and see a platform rise (like I said before, it won't rise if the crushing pillar has lowered into the pit). From the new platform that just raised, collect the [[invulnerability|invulnerability sphere]] and health. No go back and hit the switch on the right. Then enter through the opening to the right of it. Follow this hall to another opening.
 
  
Go through the opening, and go straight. Go through the next opening, and then go all the way straight in this large room (skip the two large openings to the right), and then there will be another opening to your left. Skip it, and go into the opening you should be heading to. Kill the [[lost soul]]s and the [[baron of hell|Baron]] that appears in here on [[skill level|skills levels]] 3 and up, and get the blue [[key]] in this opening you are in. Then turn around, get out of this opening, go right, and take another right into the opening you skipped. Get to the other end of the room to the blue door. Open it.
+
Kill the [[imp]]s in this room, and go straight, opening the door (across from the blue door, not to the left, the wall across from the blue door is a door). Then take a left, and in this room there is a blue square. Step on it a few times, and a door should open that you cannot open on manually. When the door is open, run through it, and go right. Follow this tunnel to another room, turn right, kill the imps in here, and run to the pillars that have switches. Go to the pillar on the left, and hit the switch on the west side of the pillar. Turn left, and go straight to a small blood pool, and turn right again. Go through the opening you just opened, and get the yellow key. Now go back, and hit the west switch on the right pillar. Take the eastern corridor and go straight to another blood pool, and go right, into another opening you just opened. Now open the yellow door, and get the red key. Return to the pillars, and hit the south switch on the right pillar. Now take the eastern corridor again and head right into another opening. Open the red door in this room.
  
Kill the [[imp]]s in this room, and go straight, opening the door (across from the blue door, not to the left, the wall across from the blue door is a door). Then take a left, and in this room is a blue square. Step on it a few times, and a door should open that you cannot open on your own. When the door is open, run through it, and go right. Follow this hall to another room, turn right, kill the imps in here, and run to the pillars that have switches. Go to the pillar on the left, and hit the switch on the west side of the pillar. Turn around, go right until you bump into a wall, and turn right again. Go through the opening you just opened, and get the yellow key. Now go back, and hit the west switch on the right pillar. Now go straight, and left until you hit a wall, and go right, into another opening you just opened. Now open the yellow door, and get the red key. Now return to the pillars, and hit the south switch on the right pillar. Now go right, take a left, and then right into this opening. Open the red door in this room.
+
Go left and then turn left, run straight through on the red rock (which does [[damaging floor|hurt]], be careful), grabbing the health. Then, when you reach a room, drop yourself down. Turn right in this room and open the door southeast. Follow the hall to the exit door, and then go through the exit [[teleporter]].
  
Go left, until you hit a wall. Turn to your right and kill the [[lost soul]]. Check the wall he was guarding, and it should open. Grab the [[radiation suit]], turn around, run straight through the lava pit, grabbing the health if you need to. Then, run into the pit. Open the door down here. Follow the hall to the exit door, and then go through the exit [[teleporter]].
+
===Secrets===
 +
====Official====
 +
# From the start, go left and walk along the path crossing a blood pool. Resting in the blood at the far end of the room is a teleporter; go through it to reach an otherwise inaccessible area from where you can shoot from a small hole in the wall. ('''sector 91''')
 +
# After passing through the blue door, take the door on the left. Continue along this path through another two doors until you reach a room with three other exits. Take the one to the left (south). Inside this next room is a "&lt;" shaped wall; open it to reveal a secret with two [[medikit]]s, [[bulk cell]]s and numerous [[box of rockets|rocket boxes]]. ('''sector 177''')
 +
# From secret #2, return to the previous room. Take the small door to the north. Walk through the lava and drop into the pit. A BFG rests at the bottom. Flip the switch to get out. ('''sector 98''')
 +
# After going through the red door, you will be find narrow hallway with three alcoves to the right. Turn around and open the wall directly south to reveal a [[radsuit]]. ('''sector 124''')
  
===Secrets===
+
====Non-official====
# From the start, go left and walk along the path crossing a blood pool. Resting in the blood at the far end of the room is a teleporter; go through it to reach an otherwise inaccessible area.
+
# From the start, go right and in the far left corner of the room with the blood river there will be a section with a [[Armor bonus|helmet armor]] powerup in front of it, open that section for a shotgun and some shells.
# From the start, go right and in the far left corner of the room with the blood river there will be a section with a helmet armor powerup in front of it, open that section for a shotgun and some shells.
 
# After passing through the blue door, take the door on the left. Continue along this path through another two doors until you reach a room with three other exits. Take the one to the left (south). Inside this next room is a "<" shaped wall; open it to reveal a secret.
 
# From secret 3, return to the previous room. Take the small door to the north. Walk through the lava and drop into the pit. A BFG rests at the bottom. Flip the switch to get out.
 
# After going through the red door, you'll be in a narrow hallway with three alcoves to the right. Open the back wall of the third alcove to get a radsuit.
 
  
 
===Bugs===
 
===Bugs===
# One "hanging leg" decoration ([[Thing]] 283) has no flags set for any of the [[Skill level#Doom skill levels|difficulty classes]], so it does not actually appear in the level.
+
One "hanging leg" decoration ([[thing]] 283) has no flags set for any of the [[Skill level#Doom and Doom II skill levels|difficulty classes]], so it does not actually appear in the level.
# After the area with the crushers, you come to a room with demons at either side. After this room if you turn around and press use, it opens the sector as a door and then closes after. It can be opened again from that side but if you open the sector and go back towards the start, you will get trapped and have to kill yourself or load a saved game, or in online play restart the game completely.  This can in some rare cases be triggered by a monster.
+
 
# Inside the giant room where one side holds the yellow key and the other holds the red key, there is a way to grab the key through the wall on the red key side. You must position yourself perfectly or this doesnt work. You must make a run straight into the wall precisely where the key is located on the other side. You can't run along the wall, you have to run into it. This is a great technique for speedrunners.
+
After the area with the crushers, you come to a room with demons at either side. After this room if you turn around and press use, it opens the sector as a door and then closes after. It can be opened again from that side but if you open the sector and go back towards the start, you will get trapped and have to kill yourself or load a saved game, or in online play restart the game completely.  This can in some rare cases be triggered by a monster, much more likely in advanced [[source port]]s than in [[vanilla Doom]].
 +
 
 +
Inside the giant room where one side holds the yellow key and the other holds the red key, there is a way to grab the key through the wall on the red key side. You must position yourself perfectly or this will not work. You must make a run straight into the wall precisely where the key is located on the other side. You cannot run along the wall, you have to run into it. This is a great technique for speedrunners.
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
E3m4 optional1.PNG|Optional room east from the start.
 +
E3m4 optional2.PNG|Optional room west from the start.
 +
E3m4 crushing1.PNG|The area with two crushers.
 +
E3m4 crushing2.PNG|The same area.
 +
E3m4 room.PNG|A massacre in the room.
 +
E3m4 marble2.png|An optional marble room.
 +
E3m4 marble1.PNG|Main marble hall.
 +
E3m4 key1.PNG|In the same hall the blue key is obtained.
 +
E3m4 baron.Png|A baron of Hell.
 +
E3m4 berserk.PNG|Items and a berserk pack.
 +
E3m4 danger.PNG|The floor kills in this room, so you will need a protection.
 +
E3m4 barrel.PNG|A massacre in the marble room.
 +
E3m4 star1.PNG|The first star textured room.
 +
E3m4 exit.PNG|Tech-themed room.
 +
E3m4 enemies.PNG|Two skulls to the right and left.
 +
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
  
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
 +
The [[Compet-n]] records for the map are:
  
The [[Compet-N]] records for the map are:
 
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||00:39||[[Adam Hegyi]]||1999-11-08||{{competnftp|doom/speed/e3m4-039.zip|e3m4-039.zip}}||  
+
|[[UV speed]]||00:38||[[Hi Jango]]||2005-09-26||{{competnftp|doom/speed/e3m4-038.zip|e3m4-038.zip}}||
 
|-
 
|-
|[[NM speed]]||00:47||[[Adam Williamson]]||1999-11-04||{{competnftp|doom/nmare/n3m4-047.zip|n3m4-047.zip}}||  
+
|[[NM speed]]||00:47||[[Adam Williamson]]||1999-11-04||{{competnftp|doom/nmare/n3m4-047.zip|n3m4-047.zip}}||
 
|-
 
|-
|[[UV max]]||04:16||[[Radek Pecka]]||2001-11-29||{{competnftp|doom/max/e3m4-416.zip|e3m4-416.zip}}||  
+
|[[UV max]]||03:57||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2019-01-22||{{competnftp|doom/max/e3m4-357.zip|e3m4-357.zip}}||
 
|-
 
|-
|[[NM100S]]||01:23||[[Radek Pecka]]||2003-07-02||{{competnftp|doom/nm100s/n3s4-123.zip|n3s4-123.zip}}||  
+
|[[NM100S]]||01:23||[[Radek Pecka]]||2003-07-02||{{competnftp|doom/nm100s/n3s4-123.zip|n3s4-123.zip}}||
 
|-
 
|-
|[[UV -fast]]||05:26||[[Radek Pecka]]||2001-09-17||{{competnftp|doom/fast/f3m4-526.zip|f3m4-526.zip}}||  
+
|[[UV -fast]]||05:26||[[Radek Pecka]]||2001-09-17||{{competnftp|doom/fast/f3m4-526.zip|f3m4-526.zip}}||
 
|-
 
|-
|[[UV -respawn]]||04:09||[[Radek Pecka]]||2000-11-27||{{competnftp|doom/respawn/r3m4-409.zip|r3m4-409.zip}}||  
+
|[[UV -respawn]]||04:09||[[Radek Pecka]]||2000-11-27||{{competnftp|doom/respawn/r3m4-409.zip|r3m4-409.zip}}||
 
|-
 
|-
|[[UV Tyson]]||06:22||[[Xit Vono]]||2003-04-07||{{competnftp|doom/tyson/t3m4-622.zip|t3m4-622.zip}}||  
+
|[[UV Tyson]]||06:22||[[Jim Leonard (Xit Vono)]]||2003-04-07||{{competnftp|doom/tyson/t3m4-622.zip|t3m4-622.zip}}||
 
|-
 
|-
|[[UV pacifist]]||00:39||[[Adam Hegyi]]||1999-11-08||{{competnftp|doom/speed/e3m4-039.zip|e3m4-039.zip}}||  
+
|[[UV pacifist]]||00:39||[[Adam Hegyi]]||1999-11-08||{{competnftp|doom/pacifist/e3m4-039.zip|e3m4-039.zip}}||
 
|}
 
|}
  
==Statistics==
+
''The data was last verified in its entirety on July 6, 2020.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing south. ('''thing 322''')
 +
# facing south. ('''thing 323''')
 +
# facing north. ('''thing 324''')
 +
# facing south. ('''thing 325''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||374
+
  things=374|
 +
  vertexes=1027|
 +
  linedefs=1099|
 +
  sidedefs=1369|
 +
  sectors=186|
 +
  vertexbefore=907}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||14||22||22
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||3||8||18
 +
|-
 +
|style="text-align: left;"|[[Imp]]||4||22||26
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||3||10||21
 +
|-
 +
|style="text-align: left;"|[[Demon]]||9||28||53
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||0||5
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||4||7||13
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||3||3
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||11||15||15
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||5||5||4
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||6||7||7
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||0||0||2
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||2||2||1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||23||23||22
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|[[Armor]]||3||2||2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|37
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||1027
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||1099
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sidedefs]]||1369
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|15
 
|-
 
|-
|[[Sectors]]||186
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||14||22||22
 +
|-
 +
|style="text-align: left;"|Shotgun guy||3||8||18
 +
|-
 +
|style="text-align: left;"|Imp||4||22||26
 +
|-
 +
|style="text-align: left;"|Lost soul||3||10||21
 +
|-
 +
|style="text-align: left;"|Demon||9||28||53
 
|-
 
|-
|[[Sergeant]]s||3||8||18
+
|style="text-align: left;"|Spectre||0||0||5
 
|-
 
|-
|[[Spectre]]s||0||0||5
+
|style="text-align: left;"|Cacodemon||4||7||13
 
|-
 
|-
|[[Imp]]s||4||22||26
+
|style="text-align: left;"|Baron of Hell||0||3||3
 
|-
 
|-
|[[Demon]]s||9||28||53
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||3||3
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Trooper]]s||14||22||22
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]s||4||7||13
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Lost Soul]]s||3||10||21
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Backpack]]s||1||1||1
+
|style="text-align: left;"|Clip||11||15||15
 
|-
 
|-
|[[Stim pack]]s||23||23||22
+
|style="text-align: left;"|Box of bullets||5||5||4
 
|-
 
|-
|[[Medikit]]s||19||19||19
+
|style="text-align: left;"|4 shotgun shells||6||7||7
 
|-
 
|-
|[[Soul sphere]]s||1||1||1
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|7
 
|-
 
|-
|[[Health bonus]]es||37||37||37
+
|style="text-align: left;"|Rocket||0||0||2
 
|-
 
|-
|[[Armor bonus]]es||6||6||6
+
|style="text-align: left;"|Box of rockets||colspan="3"|6
 
|-
 
|-
|[[Green armor]]s||3||2||2
+
|style="text-align: left;"|Energy cell||colspan="3"|4
 
|-
 
|-
|[[Blue armor]]s||2||2||2
+
|style="text-align: left;"|Energy cell pack||2||2||1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||2||2||2
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Berserk]]s||1||1||1
+
|style="text-align: left;"|Stimpack||23||23||22
 
|-
 
|-
|[[Partial invisibility|Invisibilities]]||1||1||1
+
|style="text-align: left;"|Medikit||colspan="3"|19
 
|-
 
|-
|[[Radiation suit]]s||1||1||1
+
|style="text-align: left;"|Armor||3||2||2
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Megaarmor||colspan="3"|2
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Armor bonus||colspan="3"|6
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Health bonus||colspan="3"|37
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Bulk Cell]]s||2||2||1
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s||11||15||15
+
|style="text-align: left;"|Invulnerability||colspan="3"|2
 
|-
 
|-
|[[Shell]]s||6||7||7
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s||0||0||2
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||6||6||6
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Energy cell]]s||4||4||4
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||5||5||4
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Box of shells|Shell boxes]]||7||7||7
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Red skull]]s||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Yellow skull]]s||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
|[[Blue skull]]s||1||1||1
+
|style="text-align: left;"|Exploding barrel||colspan="3"|15
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|2
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Trivia ==
 +
* The level title may be a reference to a passage in ''{{wp|The Island of Dr. Moreau}}'' Chapter 12, in which a reference to "the House of Pain" occurs in a series of chants.
 +
* According to Sandy Petersen, the design is roughly based on the positioning of human organs, with lungs and stomach still prominently visible on the map. <ref>digitalculturebooks (2013), [http://quod.lib.umich.edu/cgi/t/text/idx/l/lvg/11878639.0001.001/1:12/--doom-scarydarkfast?g=dculture;rgn=div1;view=fulltext;xc=1 "Doom: Scarydarkfast"], by Dan Pinchbeck. Retrieved on September 28, 2016.</ref>
 +
* {{French level name|Maison de la douleur}}
 +
 +
== External links ==
 +
* {{competnmap|1|134|E3M4}}
 +
* {{dsda|id=947|mapid=134|title=E3M4 demos}}
 +
* [http://ian-albert.com/games/doom_maps/ Top-down perspective view of all Doom levels] by Ian Albert
  
==Trivia==
+
== References ==
* [[Wikipedia:House of Pain|House of Pain]] was also the name of a [[Wikipedia:hip hop|hip hop]] group who coincidentally released their biggest hit ''Jump Around'' the same year id released [[Doom]]; the level name may be a deliberate reference to the band name. Likewise, in 1994 [[Doom II]]'s version of hell included a map named "[[Wikipedia:Nirvana|Nirvana]]"; and Kurt Cobain who was the lead guitarist of the band committed suicide that year and the map may have been a tribute to that.
+
<references />
** The background music for this level is in a depressing tone, since "Jump Around" on the other hand was an upbeat party song.
 
  
==External links==
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:udoom:34 E3M4 demos from the Compet-n database]
 
* [http://ian-albert.com/misc/doommaps.php Top-down perspective view of all Doom levels] by Ian Albert
 
[[Category:Levels by name|House of Pain (Doom)]]
 
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Levels named after music groups]]
 
[[Category:Levels named after music groups]]

Revision as of 06:30, 6 July 2020

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Atari-Jaguar-Console-Set.png

This level has a
console version.

This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.

E3M4: House of Pain is the fourth map of Inferno in Doom. It was designed by Sandy Petersen and uses the music track "Sign of Evil". The par time is 2:30.

Walkthrough

Map of House of Pain
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Collect the rocket launcher and rockets in this starting room, and go straight, heading up the stairs. Once you get to the top, just follow the hallway to a door. Open it to enter a bigger area, and kill all the monsters here. Then, run up to the 3 switches in this room. Hit the one in the middle, and turn around to see a platform rise (it will not work if the crushing pillar has been activated first), and collect the chaingun and goodies. Then, go back and hit the switch on the left, and turn around again and see a platform rise (as was mentioned before, it will not rise if the crushing pillar has been activated). Within the new platform that just raised, collect the invulnerability sphere and health. Now go back and hit the switch on the right. Then enter through the opening to the right of it. Follow this hall to another opening.

Go through the opening, and go straight. Enter the marble hall, and then go all the way straight in this hall (skip the two large openings to the right), and then there will be a walkway to your left. Skip it, and keep going eastward. Kill the lost souls and the baron that appears at the northern end on skill levels 3 and up, and get the blue key. Then turn around, backtrack and go right. Take another right into the walkway that leads north you skipped. Get to the other end of the room to the blue door. Open it.

Kill the imps in this room, and go straight, opening the door (across from the blue door, not to the left, the wall across from the blue door is a door). Then take a left, and in this room there is a blue square. Step on it a few times, and a door should open that you cannot open on manually. When the door is open, run through it, and go right. Follow this tunnel to another room, turn right, kill the imps in here, and run to the pillars that have switches. Go to the pillar on the left, and hit the switch on the west side of the pillar. Turn left, and go straight to a small blood pool, and turn right again. Go through the opening you just opened, and get the yellow key. Now go back, and hit the west switch on the right pillar. Take the eastern corridor and go straight to another blood pool, and go right, into another opening you just opened. Now open the yellow door, and get the red key. Return to the pillars, and hit the south switch on the right pillar. Now take the eastern corridor again and head right into another opening. Open the red door in this room.

Go left and then turn left, run straight through on the red rock (which does hurt, be careful), grabbing the health. Then, when you reach a room, drop yourself down. Turn right in this room and open the door southeast. Follow the hall to the exit door, and then go through the exit teleporter.

Secrets

Official

  1. From the start, go left and walk along the path crossing a blood pool. Resting in the blood at the far end of the room is a teleporter; go through it to reach an otherwise inaccessible area from where you can shoot from a small hole in the wall. (sector 91)
  2. After passing through the blue door, take the door on the left. Continue along this path through another two doors until you reach a room with three other exits. Take the one to the left (south). Inside this next room is a "<" shaped wall; open it to reveal a secret with two medikits, bulk cells and numerous rocket boxes. (sector 177)
  3. From secret #2, return to the previous room. Take the small door to the north. Walk through the lava and drop into the pit. A BFG rests at the bottom. Flip the switch to get out. (sector 98)
  4. After going through the red door, you will be find narrow hallway with three alcoves to the right. Turn around and open the wall directly south to reveal a radsuit. (sector 124)

Non-official

  1. From the start, go right and in the far left corner of the room with the blood river there will be a section with a helmet armor powerup in front of it, open that section for a shotgun and some shells.

Bugs

One "hanging leg" decoration (thing 283) has no flags set for any of the difficulty classes, so it does not actually appear in the level.

After the area with the crushers, you come to a room with demons at either side. After this room if you turn around and press use, it opens the sector as a door and then closes after. It can be opened again from that side but if you open the sector and go back towards the start, you will get trapped and have to kill yourself or load a saved game, or in online play restart the game completely. This can in some rare cases be triggered by a monster, much more likely in advanced source ports than in vanilla Doom.

Inside the giant room where one side holds the yellow key and the other holds the red key, there is a way to grab the key through the wall on the red key side. You must position yourself perfectly or this will not work. You must make a run straight into the wall precisely where the key is located on the other side. You cannot run along the wall, you have to run into it. This is a great technique for speedrunners.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:38 Hi Jango 2005-09-26 e3m4-038.zip
NM speed 00:47 Adam Williamson 1999-11-04 n3m4-047.zip
UV max 03:57 Tatsuya Ito (Tatsurd-cacocaco) 2019-01-22 e3m4-357.zip
NM100S 01:23 Radek Pecka 2003-07-02 n3s4-123.zip
UV -fast 05:26 Radek Pecka 2001-09-17 f3m4-526.zip
UV -respawn 04:09 Radek Pecka 2000-11-27 r3m4-409.zip
UV Tyson 06:22 Jim Leonard (Xit Vono) 2003-04-07 t3m4-622.zip
UV pacifist 00:39 Adam Hegyi 1999-11-08 e3m4-039.zip

The data was last verified in its entirety on July 6, 2020.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south. (thing 322)
  2. facing south. (thing 323)
  3. facing north. (thing 324)
  4. facing south. (thing 325)

Statistics

Map data

Things 374
Vertices 1027*
Linedefs 1099
Sidedefs 1369
Sectors 186
* The vertex count without the effect of node building is 907.

Things

This level contains the following numbers of things per skill level:

Trivia

  • The level title may be a reference to a passage in The Island of Dr. Moreau Chapter 12, in which a reference to "the House of Pain" occurs in a series of chants.
  • According to Sandy Petersen, the design is roughly based on the positioning of human organs, with lungs and stomach still prominently visible on the map. [1]
  • The official French name of this level is Maison de la douleur.

External links

References

  1. digitalculturebooks (2013), "Doom: Scarydarkfast", by Dan Pinchbeck. Retrieved on September 28, 2016.