This level occupies the map slot E3M5. For other maps which occupy this slot, see Category:E3M5.
E3M5: The Spirit Underworld 1 (M_SOLOTSU.wad) is the first part of the fifth map in the Armageddon episode of ZPack. It was designed by Hnsolo77 and uses the music tracks "Iifa Tree" from Final Fantasy IX, composed by Nobuo Uematsu, in a MIDI version sequenced by Jeff Copperthite, and for the boss fight a MIDI version of "Esper Battle" from Final Fantasy XII, composed by Hitoshi Sakimoto. The par time defined in MAPINFO is 27:00.
Walkthrough
Map of The Spirit Underworld 1
Essentials
Other points of interest
Secrets
Official
- From the starting point, head all the way north into the square room with four columns. Shoot at the south side of the northeast column to lower a light amplification visor. (sector 166)
- Head west and around at the start until you reach the large open area. At the rocky dropoff, look to the west a bit and try to jump onto the jagged molten rock. When you do, walk all the way around to get a megaarmor. (sector 757)
Non-official
To reach the secret exit, in the room with the eye switch on the pentagram, press the switch. A cacodemon pops out from the wall to the west, along with some other enemies. You need to aim at the floor with the rocket launcher while underneath the west wall and jump up to reach this area, where you will go through the wall. The switch here will reveal the secret exit, which is all the way through the hall to the east, and then north through the pink flesh. Also near the switch that reveals the secret exit is another secret message to find. You will also get a megasphere.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Statistics
Map data
* The vertex count without the effect of node building is 12567.
Things
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
18 |
13 |
0
|
Shotgun guy |
20 |
27 |
17
|
Heavy weapon dude |
0 |
4 |
29
|
Imp |
3 |
4 |
5
|
Lost soul |
23 |
17 |
17
|
Revenant |
1 |
2 |
3
|
Cacodemon |
4 |
3 |
3
|
Pain elemental |
0 |
2 |
1
|
Hell knight |
6 |
8 |
8
|
Baron of Hell |
0 |
2 |
2
|
Arch-vile |
2 |
2 |
3
|
Afrit |
4 |
6 |
6
|
Bloodfiend |
4
|
Bruiser Demon |
1 |
1 |
2
|
Hades Sphere |
0 |
3 |
9
|
Lurker |
2 |
3 |
2
|
Plasma Zombie |
0 |
3 |
4
|
Satyr |
3 |
0 |
0
|
Shadow |
35 |
41 |
40
|
Soul Harvester |
0 |
0 |
1
|
Suicide Bomber |
0 |
1 |
10
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
4
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
15
|
Box of bullets |
4
|
4 shotgun shells |
14
|
Box of shotgun shells |
9 |
10 |
9
|
Rocket |
13
|
Box of rockets |
2
|
Energy cell |
9
|
Energy cell pack |
1 |
2 |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
27
|
Medikit |
13
|
Armor |
6
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
60
|
Health bonus |
48
|
Supercharge |
5
|
Megasphere |
1
|
Berserk |
1
|
Light amplification visor |
1
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
14
|
Voodoo doll |
4
|
|
Technical information
Inspiration and development
As the name suggests, this map (and the one following it) take heavy inspiration from MAP28: The Spirit World from Doom II.
Trivia
See also
Sources
External links